Renewal
.:Renewal Item Database:.
Weapon - Katar

Scorpio Katar [1]   [Two Handed]   Item ID# 28047 (Scorpio_Katar_J)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
100
Attack
10
Weapon Lvl
4
Slot
1
Applicable Jobs
Assassin
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,100+BaseLevel; bonus bAspdRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus bFlee,50; bonus bAtkRate,50; bonus2 bSubClass,Class_Boss,50; if (.@r>=7) { .@val = 50; if (.@r>=9) .@val += 50; bonus2 bIgnoreDefRaceRate,RC_All,.@val; } } },{},{}
Dropped By No Result

Scratcher [0]   [Two Handed]   Item ID# 1272 (Scratcher)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0
Attack
120
Weapon Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Assassin
Description
The adventurers who are brave the item which is provided from the hazard adventurer guild.
ATK +50%.
Impossible to refine this item.
Item Script
{ bonus2 bAddClass,Class_All,50; },{},{}
Dropped By No Result

Sealed Katar of Shiver [2]   [Two Handed]   Item ID# 28040 (Evt_Shiver_Katar_K)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
0
Attack
185
Required Lvl
99
Weapon Lvl
4
Slot
2
Applicable Jobs
Guillotine Cross
Description
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.

For each 2 refine levels, ATK +10.
For each 3 refine levels, increases critical damage by 4%.

Refine Level +7:
Increases physical damage inflicted on Demihuman and Brute monsters by 15%.

Refine Level +9:
Reduces after attack delay by 10%.

Refine Level +11:
Increases physical damage inflicted on Demihuman and Brute monsters by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bCritAtkRate,4*(.@r/3); if (.@r>=9) { bonus2 bAddRace,RC_Brute,35; bonus2 bAddRace,RC_DemiHuman,35; bonus bAspdRate,10; } else if (.@r>=7) { bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_DemiHuman,15; } },{},{}
Dropped By No Result

Sharpened Legbone of Ghoul [0]   [Two Handed]   Item ID# 1260 (Ghoul_Leg)
Sharpened Ghoul Leg Bone
Type
Weapon
Class
Katar
Buy
52500z
Sell
26250z
Weight
170
Attack
150
Required Lvl
65
Weapon Lvl
3
Slot
0
Property
Immortality / Undead
Applicable Jobs
Assassin
Description
A katar crafted from a ghoul's femur that still radiates a dark, deathly aura.
Item Script
{ bonus bAtkEle,Ele_Undead; },{},{}
Dropped By

Shining Light Katar [2]   [Two Handed]   Item ID# 610045 (Shining_Light_Katar)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
100
Attack
290
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Shadow Cross
Description
A katar infused with the power of radiant light to fight the devil.

ATK +5%, POW +2.
Increases damage of Eternal Slash by 5%.

Refine Level +5:
Increases damage of Eternal Slash by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Eternal Slash by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Eternal Slash by additional 5%.
Increases damage of Savage Impact by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",5; if (.@r>=5) { bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",15; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Shiver Katar [2]   [Two Handed]   Item ID# 1298 (Shiver_Katar)
Katar Of Horror
Type
Weapon
Class
Katar
Buy
60000z
Sell
30000z
Weight
270
Attack
110
Required Lvl
105
Weapon Lvl
4
Slot
2
Applicable Jobs
Assassin
Description
Katar that has killed many victims, its shape make enemy shivering.
Every refine level]
Crit +1
[+Mobster Card]
Increase critical damage by 5%.
[+Sedora Card]
Increase critical damage by 5%.
Item Script
{ bonus bCritical,getrefine(); },{},{}
Dropped By No Result

Shiver Katar-LT [2]   [Two Handed]   Item ID# 610033 (Shiver_Katar_K_LT)
Katar of Shiver-LT
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
140
Attack
255
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Guillotine Cross
Description
An improved version of Katar that maximized the lethal power said to have been used by a famous assassin in the past.
Resonates with Hero's Boots-LT.

ATK +5%

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases critical damage by 5%.

Refine Level +7:
Increases damage of Cross Impact by 20%.
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +9:
Increases damage of Cross Impact by additional 25%.
Increases physical damage against monsters of DemiHuman, Brute and Dragon race by 25%.

Refine Level +11:
Critical +15
Decreases Dark Claw skill cooldown by 10 seconds.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: melee physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus bAspdRate,10; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; if (.@r>=9) { bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_Dragon,25; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bSkillAtk,"GC_CROSSIMPACT",25; if (.@r>=11) { bonus bCritical,15; bonus2 bSkillCooldown,"GC_DARKCROW",-10000; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bCritAtkRate,5*(.@r/3); },{},{}
Dropped By No Result

Specialty Jur [4]   [Two Handed]   Item ID# 1264 (Various_Jur)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
80
Attack
90
Weapon Lvl
1
Slot
4
Applicable Jobs
Assassin
Description
Although this katar has an increased number of slots, it is hard to handle and is known to cause injury to those who wield it.
Has a 0.1% chance to inflict Bleeding status on the user when dealing physical attack.
Item Script
{ bonus2 bAddEff2,Eff_Bleeding,10; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

back to top