Renewal
.:Renewal Item Database:.
Weapon - Revolver

Calf Deathadder [2]   [Two Handed]   Item ID# 13146 (Calf_Deathadder)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140
Attack
170
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
This revolver is mainly used by small groups. It is said that it is rather heavy for the general public.

ASPD +10%.
For each 2 refine levels, ranged physical attack +5%.

Refine Level +7: ASPD +5%.
Refine Level +9: Fire Dance damage +25%.
Refine Level +12: Ranged physical attack damage +5%.
Item Script
{ .@r = getrefine(); bonus bAspdRate,10; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_FIREDANCE",25; } },{},{}
Dropped By No Result

Crimson Bolt [1]   [Two Handed]   Item ID# 13102 (Crimson_Bolt)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result
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Crimson Bolt [2]   [Two Handed]   Item ID# 13103 (Crimson_Bolt_)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result

Crimson Revolver [2]   [Two Handed]   Item ID# 13127 (Scarlet_Revolver)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
100
Attack
100
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
Pistol with red light radiance barrel.
ATK increased by (Refine Level * Refine Level), effect applies up to +15.
ATK +5 for every 10 Base Levels above 70.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); if (BaseLevel>=70) { bonus bBaseAtk,(BaseLevel/10)*5; } },{},{}
Dropped By

Crimson Rose [2]   [Two Handed]   Item ID# 32302 (Crimson_Rose)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
70
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
Revolver decorated with red roses that only master of firearms can wield.
It resonates with Ancient Hero's Boots.

For each 2 refine levels: ATK +10.
For each 3 refine levels: Reduces after attack delay by 3%.

Refine Level +7: ASPD +1, ATK +5%.
Refine Level +9: Increases critical damage by 20%.
Refine Level +11:
Has a chance to gain CRIT +20 and ranged physical attack +15% for 60 seconds when using Heat Barrel.

When equipped with Ancient Hero's Boots:
When dealing physical attack, chance to gain DEX +20 and ranged physical attack +10% for 7 seconds.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bAtkRate,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{}
Dropped By No Result

Crimson Rose-LT [2]   [Two Handed]   Item ID# 800013 (Crimson_Rose_LT)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
100
Attack
200
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
An improved version of the revolver decorated with red roses used by those who have reached the level of a gunmaster who can handle all firearms skillfully.
Resonates with Hero's Boots-LT.

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases ranged physical damage by 4%.

Refine Level +7:
Increases damage of Fire Dance by 25%.
Decreases damage taken from enemies of every size by 20%.

Refine Level +9:
ATK +7%
Increases damage of Fire Dance by additional 35%.

Refine Level +11:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSubSize,Size_All,20; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=9) { bonus bAtkRate,7; bonus2 bSkillAtk,"RL_FIREDANCE",35; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bDelayrate,-10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{}
Dropped By No Result

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