Renewal
.:Renewal Item Database:.
Weapon - Revolver

Paradise Gunslinger Revolver [0]   [Two Handed]   Item ID# 800005 (2Para_Revolver_GS)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
45
Weapon Lvl
3
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Description
A revolver made by the Paradise Group.

ATK +3%

Base Level at least 60:
ASPD +10% (Decreases after attack delay by 10%).

Base Level at least 75:
Increases damage of Rapid Shower by 20%.

Base Level at least 90:
Increases damage of Desperado by 20%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"GS_RAPIDSHOWER",20; if (BaseLevel>=90) bonus2 bSkillAtk,"GS_DESPERADO",20; },{},{}
Dropped By No Result

Paradise Rebellion Revolver [0]   [Two Handed]   Item ID# 800006 (3Para_Revolver_RL)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
0
Range
7
Refineable
No
Applicable Jobs
Rebellion
Description
A high-quality revolver made by the Paradise Group.

ATK +5%

For each Level of Chain Action:
Increases ranged physical damage by 1%.

Base Level at least 105:
Increases ranged physical damage by additional 10%.
Increases damage of Desperado and Fire Dance by 25%.

Base Level at least 110:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Desperado and Fire Dance by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("GS_CHAINACTION"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"GS_DESPERADO",25; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"GS_DESPERADO",15; bonus2 bSkillAtk,"RL_FIREDANCE",15; } } } },{},{}
Dropped By No Result

Paradise Revolver [0]   [Two Handed]   Item ID# 800004 (1Para_Revolver)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
60
Required Lvl
10
Weapon Lvl
2
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Description
A revolver for beginners made by the Paradise Group.

Base Level at least 20:
ATK +15

Base Level at least 30:
ATK +20

Base Level at least 45:
ATK +25
Item Script
{ if (BaseLevel>=20) bonus bBaseAtk,15; if (BaseLevel>=30) bonus bBaseAtk,20; if (BaseLevel>=45) bonus bBaseAtk,25; },{},{}
Dropped By No Result

Patent Crimson Rose [2]   [Two Handed]   Item ID# 800002 (Up_Crimson_Rose)
Awakened Crimson Rose
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
100
Attack
200
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully.
Seeing the state of the red rose, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.

For each 2 Refine Levels:
ATK +10

For each 3 Refine Levels:
Increases damage of Fire Dance by 2%.

Refine Level +7:
ATK +5%
Increases ranged physical damage by 10%.

Refine Level +9:
When Heat Barrel is used:
Increases damage of Fire Dance by 25% and ranged physical damage by 20% for 60 seconds.

Refine Level +11:
Decreases after skill cast delay by 10%.

When equipped with Great Hero's Boots:
DEX +10, ATK +7%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus2 bSkillAtk,"RL_FIREDANCE",.@r/3*2; if (.@r>=7) { bonus bAtkRate,5; bonus bLongAtkRate,10; } if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",25; autobonus3 "{ bonus bLongAtkRate,20; }",1000,60000,"RL_HEAT_BARREL"; } if (.@r>=11) { bonus bDelayrate,-10; } },{},{}
Dropped By No Result

Poenitentia Foramen [2]   [Two Handed]   Item ID# 800011 (Poenitentia_Foramen)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
120
Attack
220
Required Lvl
230
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A pistol containing the pain of bereavement.

ATK +10%

Increases damage of Only One Bullet and Magazine for One by 10%.

For each 2 Refine Levels:
Increases damage of Fire Dance by 3%.

Refine Level +7:
Increases ranged physical damage by 10%.

Refine Level +9:
Increases damage of Fire Dance by additional 25%.

Refine Level +11:
Increases physical damage against enemies of every size by 15%.

[Bonus by Grade]
[Grade D]: Damage of Only One Bullet and Magazine for One +5%.
[Grade C]: Damage of Only One Bullet and Magazine for One +3%, P.ATK +1.
[Grade B]: Damage of Only One Bullet and Magazine for One +12%, CON +1.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; bonus2 bSkillAtk,"RL_FIREDANCE",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } },{},{}
Dropped By No Result

Precision Pistol [2]   [Two Handed]   Item ID# 800009 (Precision_Pistol)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140
Attack
250
Required Lvl
220
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A pistol equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Scrap Pistol.

For each 2 Refine Levels:
Increases damage of Only One Bullet by 7%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 10%.

For each 4 Refine Levels:
Increases ranged physical damage by 4%.

[Bonus by Grade]
[Grade D]: CON +2.
[Grade C]: Damage of Only One Bullet +10%.
[Grade B]: P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r/2); bonus2 bSkillAtk,"RL_FIREDANCE",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{}
Dropped By No Result

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