Renewal
.:Renewal Item Database:.
Weapon - Revolver

Beginner Rebel's Revolver [1]   [Two Handed]   Item ID# 13144 (Rebeginer_RL_Gun)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
170
Required Lvl
100
Weapon Lvl
3
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A revolver for beginners who have just become a rebellion.
It will show it's true ability when equipped together with Beginner Armor set.

Decreases after attack delay by 10% (ASPD +10%).

Refine Level +7:
Increases damage of Fire Dance by 15%.

When equipped with Beginner's Hat, Beginner's Suit, Beginner's Manteau, Beginner's Boots and Beginner's Ring:
For each 10 Base Level:
ATK +3 (up to Base Level 150)
ASPD +1.
Increases long range physical damage by 5%.
Item Script
{ bonus bAspdRate,10; if (getrefine()>=7) { bonus2 bSkillAtk,"RL_FIREDANCE",15; } },{},{}
Dropped By No Result

Bolt Revolver [2]   [Two Handed]   Item ID# 32303 (Ein_1HGUN)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
180
Attack
200
Required Lvl
170
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
It was modified to launch other objects than
the nails used to in the Einbech mine.

Increases long ranged physical damage by 15%.
Increases damage of Fire Dance by 15%.

Refine Level +7:
ATK +60, ASPD +10% (After attack delay -10%).

Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RL_FIREDANCE",15; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,60; } if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",20; autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

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