Renewal
.:Renewal Item Database:.
Weapon - Rifle

Master Soul Rifle [2]   [Two Handed]   Item ID# 28255 (Master_Soul_Rifle)
Type
Weapon
Class
Rifle
Buy
20z
Sell
10z
Weight
100
Attack
150 / MATK 210
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A rifle with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.

MATK +210.
Every 2 refine levels, MATK +10.
Every 3 refine levels, decrease after attack delay by 3%.

Refine Level +7:
ASPD +1, MATK +5%.

Refine Level +9:
Random chance to auto cast Soul Strike Lv.10 when dealing long range physical damage.

Refine Level +11:
Increases the chance to auto cast Soul Strike and also auto casts Soul Expansion Lv.3 when dealing long range physical damage.

When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and Ghost elemental magic damage by 10% for 7 seconds when dealing magical damage.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,10*(.@r/3); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bMatkRate,5; if (.@r >= 9) { .@chance = 1; /* unknown rate*/ if (.@r >= 11) { .@chance += 1; bonus5 bAutoSpell,"WL_SOULEXPANSION",3,1,BF_LONG,1; } bonus5 bAutoSpell,"MG_SOULSTRIKE",10,.@chance,BF_LONG,1; } } },{},{}
Dropped By No Result

Master Soul Rifle-LT [2]   [Two Handed]   Item ID# 810009 (Master_Soul_Rifle_LT)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
100
Attack
200 / MATK 250
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully.
Resonates with Hero's Boots-LT.

MATK +250

Base Level at least 210:
SPL +2, S.MATK +1.

For each 2 Refine Levels:
MATK +15

For each 3 Refine Levels:
Increases damage of Soul Strike and Napalm Vulcan by 20%.

Refine Level +7:
Increases damage of Soul Expansion by 40%.
Increases magical damage with Ghost element by 25%.

Refine Level +9:
Ranged physical attacks have a 15% chance to autocast Level 10 Soul Strike, Level 5 Napalm Vulcan or Level 5 Soul Expansion.

Refine Level +11:
Increases damage of Soul Expansion by additional 30%.
Increases magical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.

[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with Ghost element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Ghost,25; bonus2 bSkillAtk,"WL_SOULEXPANSION",40; if (.@r>=9) { bonus5 bAutoSpell,"MG_SOULSTRIKE",5,150,BF_LONG|BF_WEAPON,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",5,150,BF_LONG|BF_WEAPON,1; bonus5 bAutoSpell,"HW_NAPALMVULCAN",5,150,BF_LONG|BF_WEAPON,1; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_SOULEXPANSION",30; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Ghost,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"MG_SOULSTRIKE",20*(.@r/3); bonus2 bSkillAtk,"HW_NAPALMVULCAN",20*(.@r/3); },{},{}
Dropped By No Result

Melon Rifle [1]   [Two Handed]   Item ID# 810004 (Melon_Rifle)
Type
Weapon
Class
Rifle
Buy
20z
Sell
10z
Weight
85
Attack
170
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",30,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",15,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10); if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Mirage Rifle [1]   [Two Handed]   Item ID# 28228 (Mirage_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
85
Attack
170
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A Diva Rifle that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

For each Level of Snake Eyes: ATK +2.

For each 10 base INT:
Increases damage of Hammer of God by 7%.

Base INT is at least 110:
Increases damage of Hammer of God by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7; if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Muqaddas Tabanji [2]   [Two Handed]   Item ID# 810034 (Mocadas_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
220
Attack
275
Required Lvl
250
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
An rifle created by combining holy relics and magical powers.

ATK +5%
Increases damage of Only One Bullet by 10%.

Refine Level +7:
Increases ranged physical damage by 10%.

Refine Level +9:
Increases damage of Only One Bullet by additional 10%.

Refine Level +11:
Increases damage of Only One Bullet by additional 10%.

[Bonus by Grade]
[Grade D]: Physical Damage against enemies of Small size +15%.
[Grade C]: Physical Damage against enemies of Medium size +15%.
[Grade B]: Physical Damage against enemies of Large size +15%.
[Grade A]: P.ATK +5
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{}
Dropped By No Result

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