Renewal
.:Renewal Item Database:.
Weapon - Shotgun

Death Fire [1]   [Two Handed]   Item ID# 13192 (DEATHFIRE)
Type
Weapon
Class
Shotgun
Buy
1250000z
Sell
625000z
Weight
200
Attack
400
Required Lvl
108
Weapon Lvl
3
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
Maximize the damage in each of the shots. But his accuracy is pretty desperate
HIT -50.
Incease attack range by 5 cells.
Reduces after-cast skill delay by 10%.
Item Script
{ bonus bSplashRange,1; bonus bAtkRange,5; bonus bHit,-50; bonus bAspdRate,-10; },{},{}
Dropped By No Result
Buyable AtClick here for vender information

Demon Slayer Shot [2]   [Two Handed]   Item ID# 28256 (Demon_S_Shot)
Demon Slayer Shot Gun
Type
Weapon
Class
Shotgun
Buy
20z
Sell
10z
Weight
140
Attack
275
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A shotgun with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.

Enable splash damage on attack.

For each 2 refine levels, increases long ranged physical damage by 3%.
For each 3 refine levels, MaxSP +2%.

Refine Level +7:
Increases physical damage against Boss monsters by 10%.

Refine Level +9:
ATK +50.
After using Platinum Altar, increases long ranged physical damage by 10% for 90 seconds.

Refine Level +11:
Increases physical damage against Undead and Demon race monsters by 15%.

When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long ranged physical damage by 10% for 7 sec when dealing physical attack.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bSplashRange,1; bonus bLongAtkRate,3*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bAddClass,Class_Boss,10; if (.@r >= 9) { autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; if (.@r >= 11) { bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Demon,15; } } } },{},{}
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Demon Slayer Shot-LT [2]   [Two Handed]   Item ID# 820007 (Demon_S_Shot_LT)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
230
Attack
295
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently.
Resonates with Hero's Boots-LT.

Deals Splash Damage.

Indestructible in battle

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases ranged physical damage by 4%.

Refine Level +7:
Increases damage of Banishing Buster and Shattering Storm by 30%.
Increases ranged physical damage by additional 10%.

Refine Level +9:
Decreases Shattering Storm skill cooldown by 1 second.
Increases damage of Banishing Buster and Shattering Storm by additional 25%.

Refine Level +11:
Increases physical damage against enemies of Boss class, Demon and Undead race by 15%.
Increases physical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSplashRange,1; bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30; bonus2 bSkillAtk,"RL_S_STORM",30; if (.@r>=9) { bonus2 bSkillCooldown,"RL_S_STORM",-1000; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25; bonus2 bSkillAtk,"RL_S_STORM",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bAddClass,Class_Boss,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{}
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Dim Glacier Shotgun [1]   [Two Handed]   Item ID# 820011 (D_Glacier_Shotgun)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
260
Attack
300 / MATK 200
Required Lvl
230
Weapon Lvl
5
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A shotgun that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

MATK +200

Deals Splash Damage.
Item Script
{ bonus bSplashRange,1; },{},{}
Dropped By No Result

Diva Shotgun [1]   [Two Handed]   Item ID# 28233 (Diva_Shotgun)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
300
Attack
180
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A weapon of unknown origin with the magical power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Deals Splash Damage.

For each 10 base STR:
Increases damage of Slug Shot by 7%.

Base STR is at least 110:
Increases damage of Slug Shot by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_SLUGSHOT",(readparam(bStr)/10)*7; if (readparam(bStr)>=110) bonus2 bSkillAtk,"RL_SLUGSHOT",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Dustfire [2]   [Two Handed]   Item ID# 28224 (Dust_Fire)
Type
Weapon
Class
Shotgun
Buy
20z
Sell
10z
Weight
130
Attack
300
Required Lvl
120
Weapon Lvl
3
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A heavy shotgun that has flaming muzzle.

Deals splash attack.
Adds a chance of inflicting Blind status on target when dealing physical attacks

Refine Level +7: Increases Shattering Storm damage by 15%.
Refine Level +9: Increases Vanishing Buster damage by 15%.

When equipped with Armor Piercing Bullet: Increases long range physical attack by 30%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bSplashRange,1; bonus3 bAddEff,Eff_Blind,50,ATF_LONG; if (.@r >= 7) { bonus2 bSkillAtk,"RL_S_STORM",15; if (.@r >= 9) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15; } } },{},{}
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