Renewal
.:Renewal Item Database:.
Weapon - Two-handed Staff

Iron Staff-LT [2]   [Two Handed]   Item ID# 640027 (Iron_Staff_LT)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
100
Attack
100
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Warlock
Description
An improved version of the staff made of otherworldly metal.
Resonates with Hero's Boots-LT.

Indestructible in battle

MATK +235
MATK +5%

Base Level at least 210:
SPL +2, S.MATK +1.

For each 2 Refine Levels:
MATK +15

For each 3 Refine Levels:
Increases damage of Earth Strain and Gravitation Field by 12%.

Refine Level +7:
Decreases variable cast time by 15%.
Increases magical damage with Neutral, Earth and Fire element by 20%.

Refine Level +9:
Decreases Earth Strain skill cooldown by 1 second.
Increases damage of Comet by 30%.

Refine Level +11:
Increases magical damage against enemies of every size by 20%.
Increases damage of Crimson Rock by 30%.

When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.

[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage of Neutral, Earth and Fire element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bMatk,235; if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus bVariableCastrate,-15; if (.@r>=9) { bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_COMET",30; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,20; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"HW_GRAVITATION",12*(.@r/3); bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/3); },{},{}
Dropped By No Result

Jormungand [0]   [Two Handed]   Item ID# 2020 (Jormungand)
Type
Weapon
Class
Two-handed Staff
Buy
10z
Sell
5z
Weight
300
Attack
200 / MATK 280
Required Lvl
90
Weapon Lvl
4
Slot
0
Property
Poison
Refineable
No
Applicable Jobs
Wizard
Sage
Soul Linker
Description
Aside from the potent mana in it, this staff named after Jormungand is famous for its ability to poison the enemy.

MATK +280, INT +20.
Has a chance of causing Poison status on the enemy when dealing magical attack.
Has a chance of casting Deadly Poison on the enemy when dealing physical attack.
Cannot be Upgraded.
Indestructible.
Item Script
{ bonus bInt,20; bonus3 bAddEff,Eff_Poison,3000,ATF_MAGIC; bonus2 bAddEffWhenHit,Eff_DPoison,100; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Kronos [0]   [Two Handed]   Item ID# 2004 (Kronos)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
100
Attack
30 / MATK 240
Required Lvl
50
Weapon Lvl
4
Slot
0
Applicable Jobs
High Mage
High Wizard
Professor
Description
A figure of the golden dragon that controls time and space sits atop this staff.
Magical energy is focused and condensed into the crystal sphere.
Although impressive in appearance, this staff can be quite heavy to wield.

MATK +240, INT +3, MaxHP +300.
For every 2 refine Levels: INT +1, MaxHP +50.
A chance to activate MATK +12% and SP Cost -20% for 5 seconds on each magical attack.
Item Script
{ .@r = getrefine(); bonus bInt,3+(.@r/2); bonus bMaxHP,300+(50*.@r/2); autobonus "{ bonus bMatkRate,12; bonus buseSPRate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
Dropped By

Lesser Guild Member's Destruction Staff [0]   [Two Handed]   Item ID# 2052 (Woe_T_Staff1_Z)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
80
Attack
70 / MATK 180
Required Lvl
70
Weapon Lvl
3
Slot
0
Applicable Jobs
Priest
Wizard
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bMagicAddRace,RC_Player_Human,15+.@r; bonus2 bMagicAddRace,RC_Player_Doram,15+.@r; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,10; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,10; bonus2 bSkillAtk,"WZ_METEOR",3*.@r; bonus2 bSkillAtk,"WZ_STORMGUST",3*.@r; bonus bMaxHPrate,-2*.@r; bonus bMatk,5*(.@r/2); if (.@r>=7) { bonus2 bIgnoreMdefRaceRate,RC_Player_Human,10; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,10; } if (.@r>=9) { bonus2 bMagicAddRace,RC_Player_Human,5; bonus2 bMagicAddRace,RC_Player_Doram,5; } },{},{}
Dropped By No Result

Level 1 Two-Handed Staff [4]   [Two Handed]   Item ID# 640041 (aegis_640041)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
1
Slot
4
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A two-handed staff that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 2 Two-Handed Staff [4]   [Two Handed]   Item ID# 640042 (aegis_640042)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
2
Slot
4
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A two-handed staff that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 3 Two-Handed Staff [4]   [Two Handed]   Item ID# 640043 (aegis_640043)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
3
Slot
4
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A two-handed staff that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 4 Two-Handed Staff [4]   [Two Handed]   Item ID# 640044 (aegis_640044)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
4
Slot
4
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A two-handed staff that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 5 Two-Handed Staff [4]   [Two Handed]   Item ID# 640045 (aegis_640045)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
5
Slot
4
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A two-handed staff that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Melon Staff [1]   [Two Handed]   Item ID# 640030 (Melon_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
240
Attack
120 / MATK 270
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Arch Bishop
Warlock
Expanded Supernovice
Shura
Sorcerer
Soul Reaper
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",50,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",30,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus bHealPower,6*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Metal Staff [1]   [Two Handed]   Item ID# 2018 (Metal_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
0
Attack
50 / MATK 70
Weapon Lvl
3
Slot
1
Applicable Jobs
Mage
Acolyte
Priest
Wizard
Monk
Sage
Soul Linker
Description
Staff coated with metal that enhance ability.

MATK +70.
For each refine level, MATK +5.

When equipped by Wizard classes: MATK +15.
When equipped by Sage classes: MATK +10.

Base Level at least 20:
For each 10 Base Level: MATK +5 (Up to Base Level 120).
Item Script
{ if (BaseJob == Job_Wizard) bonus bMatk,15; else if (BaseJob == Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bMatk,((.@i-2)*5); },{},{}
Dropped By No Result

Mirage Staff [1]   [Two Handed]   Item ID# 2036 (Mirage_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
240
Attack
120 / MATK 270
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Arch Bishop
Warlock
Expanded Supernovice
Shura
Sorcerer
Soul Reaper
Description
A Diva Staff that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performance.

Attack Range: 5 cells
MATK +270.

For each refine level:
Increases Healing skills effectiveness by 2%.

Refine Level +7, MATK +4%.
Refine Level +9, MATK +4%.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of inflicted damage as SP.
Item Script
{ .@r = getrefine(); bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{}
Dropped By No Result

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