Renewal
.:Renewal Item Database:.
Weapon - One-handed Spear

Melon Spear [1]   [One Hand]   Item ID# 530022 (Melon_Spear)
Type
Weapon
Class
One-handed Spear
Buy
20z
Sell
10z
Weight
180
Attack
150 / MATK 110
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Rune Knight
Royal Guard
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Metal Stick [3]   [One Hand]   Item ID# 32013 (Metal_Stick)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200
Attack
180
Required Lvl
150
Weapon Lvl
4
Slot
3
Range
3
Applicable Jobs
Rune Knight
Royal Guard
Description
A spear made out of Spider Tank parts. Quite heavy, but gives excellent grip.

Increases damage of Cannon Spear by 10%.

Refine Level +7, increases damage of Over Brand by 10%.

Refine Level +9, increases damage of Over Brand by 15%.

Refine Level +12, reduces after skill delay of all skills by 15%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r > 6) { bonus2 bSkillAtk,"LG_OVERBRAND",10 + (.@r > 8 ? 15 : 0); } if (.@r > 11) { bonus bDelayrate,-15; } },{},{}
Dropped By No Result

Mirage Spear [1]   [One Hand]   Item ID# 32002 (Mirage_Spear)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
180
Attack
150 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Royal Guard
Description
A Diva Spear that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made from, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +110.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

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