Renewal
.:Renewal Item Database:.
Weapon - One-handed Axe

Vecer Axe [2]   [One Hand]   Item ID# 1311 (Vecer_Axe)
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
150
Attack
140
Required Lvl
50
Weapon Lvl
3
Slot
2
Applicable Jobs
High Swordman
High Merchant
Lord Knight
Whitesmith
Paladin
Creator
Description
A luxurious axe decorated in red. It creates wind with a unique sound when you wave it.

Base LUK is at least 90, ATK +20.
Base DEX is at least 90, Critical +5.

If both base LUK and DEX at least 90:
Increases damage of Mammonite by 15%.
Item Script
{ if (readparam(bLuk)>=90) { bonus bBaseAtk,20; } if (readparam(bDex)>=90) { bonus bCritical,5; } if (readparam(bDex)>=90 && readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; } },{},{}
Dropped By

Vivatus Fides Axe [2]   [One Hand]   Item ID# 520009 (Vivatus_F_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
750
Attack
270
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A axe reborn with the power of true faith through a ritual of purification.

Indestructible in battle

Increases damage of Axe Boomerang by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Axe Boomerang by additional 20%.

Refine Level +9:
Increases physical damage against enemies of every size by 15%.

Refine Level +11:
Increases damage of Axe Boomerang by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Axe Boomerang +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_AXEBOOMERANG",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

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