.:Renewal Item Database:.
Weapon - One-handed Axe
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
150 Attack
210 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Mechanic |
---|---|
Description | A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ATK +5%. For each refine level, long range physical damage +1%. Indestructible in battle Refine Level +9: Increases damage of Power Swing by 20%. Refine Level +11: Increases physical damage against Undead and Angel monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30. Physical attacks have a chance to increase long range physical damage by additional 10% for 10 seconds. If total refine level of entire set at least +30: Increases physical damage against Holy and Undead elemental enemies by 20%. |
Item Script |
expand to view script{ bonus bUnbreakableWeapon; bonus bAtkRate,5; .@r = getrefine(); bonus bLongAtkRate,.@r; if (.@r >= 9) { bonus2 bSkillAtk,"NC_POWERSWING",20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; } if (.@r >= 11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
150 Attack
130 Required Lvl 200 Weapon Lvl 5 Slot 0 | |
Applicable Jobs | Blacksmith |
---|---|
Description | A axe of Blacksmiths that can also be used in Herosria. Indestructible in battle Increases melee physical damage by 10%. Decreases ranged physical damage by 5%. ASPD +10% (Decreases after attack delay by 10%). DEF -150 |
Item Script | { bonus bUnbreakableWeapon; bonus bShortAtkRate,10; bonus bLongAtkDef,5; bonus bAspdRate,10; bonus bDef,-150; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
420 Attack
180 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Merchant Blacksmith Alchemist |
---|---|
Description | A bloodthirsty axe that has aided many warriors in battle. STR +2, DEX +2, LUK +2. Increases damage of Axe Tornado and Axe Boomerang by 100%. Increases damage of Cart Tornado by 75%. Indestructible in battle Refine Level +7: Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. Refine Level +9: Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. When equipped with Illusion Shoes: ATK + 40 If Refine Level of Illusion War Axe and Illusion Shoes each is +7 or higher: Increases damage of Axe Boomerang by 15%. If Total refine level of entire set at least +18: ATK +10%. If total refine level of entire set at least +22: Ranged physical damage +10%. More Information on Combo: |
Item Script |
expand to view script{ bonus bStr,2; bonus bDex,2; bonus bLuk,2; .@r = getrefine(); if (.@r >= 9) { .@val = 40; } else if (.@r >= 7) { .@val = 20; } bonus2 bSkillAtk,"NC_AXETORNADO",(100+.@val); bonus2 bSkillAtk,"NC_AXEBOOMERANG",(100+.@val); bonus2 bSkillAtk,"GN_CART_TORNADO",(75+.@val); },{},{} |
Dropped By | No Result |
Intermediate Guild Member's Cleaver [1] [One Hand] Item ID# 520001 (Woe_One_Hand_Axe2_Z) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
100 Attack
130 Required Lvl 70 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,20+.@r; bonus2 bAddRace,RC_Player_Doram,20+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=10) { bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"AM_ACIDTERROR","NPC_CRITICALWOUND",1,100; } },{},{} |
Dropped By | No Result |
Lesser Guild Member's Cleaver [0] [One Hand] Item ID# 1329 (Woe_One_Hand_Axe1_Z) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
100 Attack
110 Required Lvl 70 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,20+.@r; bonus2 bAddRace,RC_Player_Doram,20+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=10) { bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"AM_ACIDTERROR","NPC_CRITICALWOUND",1,100; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 1 Slot 4 | |
Applicable Jobs | Novice Swordman Merchant Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | A axe that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 2 Slot 4 | |
Applicable Jobs | Novice Swordman Merchant Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | A axe that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 3 Slot 4 | |
Applicable Jobs | Novice Swordman Merchant Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | A axe that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 4 Slot 4 | |
Applicable Jobs | Novice Swordman Merchant Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | A axe that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 5 Slot 4 | |
Applicable Jobs | Novice Swordman Merchant Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | A axe that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Melon Axe [1] [One Hand] Item ID# 520015 (Melon_Axe) | |
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
180 Attack
180 / MATK 110 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Rune Knight Mechanic Guillotine Cross Expanded Supernovice Royal Guard Genetic |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Mirage Axe [1] [One Hand] Item ID# 1325 (Mirage_Axe) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
180 Attack
180 / MATK 110 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Rune Knight Mechanic Guillotine Cross Expanded Supernovice Royal Guard Genetic |
---|---|
Description | A Diva Axe that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and the same weapons have different performance. MATK +110. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |