.:Renewal Item Database:.
Weapon - Two-handed Axe
Abyss Two Hand Axe [1] [Two Handed] Item ID# 28135 (Variant_Twohand_Axe) Abyss Two-Handed Axe | |
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
400 Attack
320 / MATK 200 Required Lvl 165 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Rune Knight Mechanic Guillotine Cross Expanded Supernovice Royal Guard Genetic |
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Description | A weapon mutated by the magical power of a stranger. Even if they look the same, the performance is different. MATK +200. Indestructible in battle Refine Level +7: ATK +5%. Decreases damage taken from Players by 5%. Refine Level +9: ATK +5%. Decreases damage taken from Players by additional 5%. When compounded with Labyrinth Doppelganger Card: ATK +10%, ASDP +10% (After attack delay -10%). When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases physical and magical damage against all elemental monsters by 15%. |
Item Script | { .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubRace,RC_Player_Human,30; if (.@r>=7) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bAddRace,RC_All,5; bonus2 bSubRace,RC_Player_Human,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
600 Attack
270 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Mechanic |
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Description | A Two-Handed axe created by top class blacksmith whose had revenge desire. It resonates with Ancient Hero's Boots. For each 2 refine levels, ATK +10. For each 3 refine levels, increases damage of Axe Tornado by 10%. Refine Level +9, increases damage of Axe Boomerang by 40%. Refine Level +11, increases physical damage inflicted on all size monsters by 15%. When equipped with Ancient Hero's Boots: Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks. Indestructible in battle |
Item Script | { bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus2 bSkillAtk,"NC_AXETORNADO",.@r/3*10; } if (.@r>=9) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
700 Attack
290 Required Lvl 190 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Mechanic |
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Description | An improved version of the two-handed axe that is said to have been sharpened by a first-class blacksmith for his revenge. Resonates with Hero's Boots-LT. Indestructible in battle ATK +5% Base Level at least 210: POW +2, P.ATK +1. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. Refine Level +7: Increases damage of Axe Tornado by 40%. Decreases Axe Tornado skill cooldown by 1 second. Refine Level +9: Increases melee and ranged physical damage by 15%. Increases physical damage against enemies of every size by 20%. Refine Level +11: Decreases damage taken from enemies of every element by 20%. When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Melee and ranged physical damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bLongAtkRate,15; bonus bShortAtkRate,15; if (.@r>=11) { bonus2 bSubEle,Ele_All,20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3); },{},{} |
Dropped By | No Result |