Renewal
.:Renewal Item Database:.
Weapon - Mace

Dim Glacier Mace [1]   [One Hand]   Item ID# 590047 (D_Glacier_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
180
Attack
210 / MATK 210
Required Lvl
230
Weapon Lvl
5
Slot
1
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A mace that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

Indestructible in battle

MATK +210
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Dim Glacier Mechanic Mace [1]   [One Hand]   Item ID# 590048 (D_Glacier_M_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
400
Attack
400 / MATK 160
Required Lvl
230
Weapon Lvl
5
Slot
1
Applicable Jobs
Mechanic
Description
A mace that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

Indestructible in battle

MATK +160
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Diva Mace [1]   [One Hand]   Item ID# 16058 (Diva_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Arch Bishop
Mechanic
Expanded Supernovice
Royal Guard
Shura
Genetic
Description
A weapon of unknown origin with the magical power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

MATK +110.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When combined with Labyrinth Baphomet Card:
ATK +10%. Normal attack inflicts splash damage.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Dupledex Booster Mace [0]   [One Hand]   Item ID# 590010 (DD_B_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
190
Required Lvl
100
Weapon Lvl
4
Slot
0
Applicable Jobs
Arch Bishop
Description
A Mace designed to help adventurers grow.

Cannot be refined normally.

Indestructible in battle

MATK +160

ATK +2%
MATK +2%

For each Refine Level:
ATK +3
MATK +3

For each 15 Base Level:
ATK +3
MATK +3
(Applies up to Base Level 195)

Refine Level +7:
For each Level of Meditatio:
Increases melee physical damage by 1%.
Increases magical damage with Holy element by 1%.

Refine Level +9:
Decreases variable cast time by 10%.
Decreases after skill cast delay by 10%.
Increases damage of Judex and Duple Light by 25%.

Refine Level +11:
Increases Magic Damage against enemies of every size by 15%.
Increases magical damage with Holy element by additional 15%.

Refine Level +13:
Increases damage of Judex and Duple Light by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,2; bonus bAtkRate,2; bonus bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15); bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,getskilllv("HP_MEDITATIO"); bonus2 bMagicAtkEle,Ele_Earth,getskilllv("HP_MEDITATIO"); } if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillAtk,"AB_DUPLELIGHT",25; bonus2 bSkillAtk,"AB_JUDEX",25; } if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bMagicAtkEle,Ele_Holy,15; } if (.@r>=13) { bonus2 bSkillAtk,"AB_DUPLELIGHT",15; bonus2 bSkillAtk,"AB_JUDEX",15; } },{},{}
Dropped By No Result

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