Renewal
.:Renewal Item Database:.
Weapon - Mace

Chain [3]   [One Hand]   Item ID# 1520 (Chain_)
Type
Weapon
Class
Mace
Buy
23000z
Sell
11500z
Weight
80
Attack
84
Required Lvl
14
Weapon Lvl
2
Slot
3
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A simple flail that consists of a thin mace attached to a chain of iron links.
Item Script
{},{},{}
Dropped By
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Chain [3]   [One Hand]   Item ID# 1521 (Chain__)
Type
Weapon
Class
Mace
Buy
23000z
Sell
11500z
Weight
80
Attack
84
Required Lvl
14
Weapon Lvl
2
Slot
3
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A simple flail that consists of a thin mace attached to a chain of iron links.
Item Script
{},{},{}
Dropped By No Result

Club [0]   [One Hand]   Item ID# 1503 (Club__)
Type
Weapon
Class
Mace
Buy
120z
Sell
60z
Weight
70
Attack
23
Required Lvl
2
Weapon Lvl
1
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A heavy bludgeon that makes a handy weapon in a pinch.
Item Script
{},{},{}
Dropped By No Result

Club [3]   [One Hand]   Item ID# 1501 (Club)
Type
Weapon
Class
Mace
Buy
120z
Sell
60z
Weight
70
Attack
23
Required Lvl
2
Weapon Lvl
1
Slot
3
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A heavy bludgeon that makes a handy weapon in a pinch.
Item Script
{},{},{}
Dropped By
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Club [4]   [One Hand]   Item ID# 1502 (Club_)
Type
Weapon
Class
Mace
Buy
120z
Sell
60z
Weight
70
Attack
23
Required Lvl
2
Weapon Lvl
1
Slot
4
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A heavy bludgeon that makes a handy weapon in a pinch.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Coolant Injection [1]   [One Hand]   Item ID# 32405 (Coolant_Injection_J)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Genetic
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"AM_ACIDTERROR",30; },{},{}
Dropped By No Result

Coolant Injection [2]   [One Hand]   Item ID# 16093 (Coolant_Injection)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
140
Attack
210
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Genetic
Description
Injection designed to inject coolant into the overheated cart.

Increases ranged physical damage by 10%.
Indestructible in battle

For each refine level, ATK +1%.

Refine Level +9, increases art Cannon by 25%.

Refine Level +11, increases ranged physical damage by additional 15%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bLongAtkRate,10; bonus bAtkRate,.@r; if (.@r>=9) bonus2 bSkillAtk,"GN_CARTCANNON",25; if (.@r>=11) bonus bLongAtkRate,15; },{},{}
Dropped By No Result

Crimson Mace [2]   [One Hand]   Item ID# 16040 (Scarlet_Mace)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80
Attack
80
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Mace with red light radiance.
ATK increased by (Refine Level * Refine Level), up to +15.
Base Level higher than 70: Every 10 levels, ATK +5.
Indestructible.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
Dropped By

Dim Glacier Mace [1]   [One Hand]   Item ID# 590047 (D_Glacier_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
180
Attack
210 / MATK 210
Required Lvl
230
Weapon Lvl
5
Slot
1
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A mace that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

Indestructible in battle

MATK +210
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Dim Glacier Mechanic Mace [1]   [One Hand]   Item ID# 590048 (D_Glacier_M_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
400
Attack
400 / MATK 160
Required Lvl
230
Weapon Lvl
5
Slot
1
Applicable Jobs
Mechanic
Description
A mace that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

Indestructible in battle

MATK +160
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Diva Mace [1]   [One Hand]   Item ID# 16058 (Diva_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Arch Bishop
Mechanic
Expanded Supernovice
Royal Guard
Shura
Genetic
Description
A weapon of unknown origin with the magical power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

MATK +110.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When combined with Labyrinth Baphomet Card:
ATK +10%. Normal attack inflicts splash damage.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Dupledex Booster Mace [0]   [One Hand]   Item ID# 590010 (DD_B_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
190
Required Lvl
100
Weapon Lvl
4
Slot
0
Applicable Jobs
Arch Bishop
Description
A Mace designed to help adventurers grow.

Cannot be refined normally.

Indestructible in battle

MATK +160

ATK +2%
MATK +2%

For each Refine Level:
ATK +3
MATK +3

For each 15 Base Level:
ATK +3
MATK +3
(Applies up to Base Level 195)

Refine Level +7:
For each Level of Meditatio:
Increases melee physical damage by 1%.
Increases magical damage with Holy element by 1%.

Refine Level +9:
Decreases variable cast time by 10%.
Decreases after skill cast delay by 10%.
Increases damage of Judex and Duple Light by 25%.

Refine Level +11:
Increases Magic Damage against enemies of every size by 15%.
Increases magical damage with Holy element by additional 15%.

Refine Level +13:
Increases damage of Judex and Duple Light by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,2; bonus bAtkRate,2; bonus bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15); bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,getskilllv("HP_MEDITATIO"); bonus2 bMagicAtkEle,Ele_Earth,getskilllv("HP_MEDITATIO"); } if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillAtk,"AB_DUPLELIGHT",25; bonus2 bSkillAtk,"AB_JUDEX",25; } if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bMagicAtkEle,Ele_Holy,15; } if (.@r>=13) { bonus2 bSkillAtk,"AB_DUPLELIGHT",15; bonus2 bSkillAtk,"AB_JUDEX",15; } },{},{}
Dropped By No Result

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