Renewal
.:Renewal Item Database:.
Weapon

Paradise Warlock Staff [0]   [Two Handed]   Item ID# 640023 (3Para_Staff_WL)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
150 / MATK 200
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Warlock
Description
A high-quality two-handed staff made by the Paradise Group.

MATK +200
MATK +5%

Indestructible in battle

For each Level of Mystical Amplification:
Decreases variable cast time by 1%.

Base Level at least 105:
Increases magical damage with Fire and Earth element by 10%.
Increases damage of Crimson Rock and Earth Strain by 25%.

Base Level at least 110:
Increases magical damage with Fire and Earth element by additional 15%.
Increases magical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("HW_MAGICPOWER"); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bVariableCastrate,-1*.@a; if (BaseLevel>=105) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",25; bonus2 bSkillAtk,"WL_EARTHSTRAIN",25; if (BaseLevel>=110) { bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAddSize,Size_ALL,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"WL_CRIMSONROCK",15; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; } } } },{},{}
Dropped By No Result

Paradise Warlock Wand [0]   [Two Handed]   Item ID# 640024 (3Para_Wand_WL)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
150 / MATK 200
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Warlock
Description
A high-quality two-handed staff made by the Paradise Group.

MATK +200
MATK +5%

Indestructible in battle

For each Level of Mystical Amplification:
Decreases variable cast time by 1%.

Base Level at least 105:
Increases magical damage with Wind and Ghost element by 10%.
Increases damage of Chain Lightning and Soul Expansion by 25%.

Base Level at least 110:
Increases magical damage with Wind and Ghost element by additional 15%.
Increases magical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Chain Lightning and Soul Expansion by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("HW_MAGICPOWER"); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bVariableCastrate,-1*.@a; if (BaseLevel>=105) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",25; bonus2 bSkillAtk,"WL_SOULEXPANSION",25; if (BaseLevel>=110) { bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAddSize,Size_ALL,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WL_SOULEXPANSION",15; } } } },{},{}
Dropped By No Result

Paradise Wizard Staff [0]   [One Hand]   Item ID# 550034 (2Para_Staff_WZ)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
100 / MATK 160
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Wizard
Description
A one-handed staff made by the Paradise Group.

MATK +160
MATK +3%

Indestructible in battle

Base Level at least 60:
Decreases variable cast time of skills by 10%.

Base Level at least 75:
Increases damage of Storm Gust and Meteor Storm by 20%.

Base Level at least 90:
Increases damage of Lord of Vermillion and Heaven's Drive by 20%.
Item Script
expand to view script
{ bonus bMatkRate,3; if (BaseLevel>=60) bonus bVariableCastrate,-10; if (BaseLevel>=75) { bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bSkillAtk,"WZ_METEOR",20; } if (BaseLevel>=90) { bonus2 bSkillAtk,"WZ_VERMILION",10; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; } },{},{}
Dropped By No Result

Paradise Wizard Wand [0]   [One Hand]   Item ID# 550035 (2Para_Wand_WZ)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
100 / MATK 160
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Wizard
Description
A one-handed staff made by the Paradise Group.

MATK +160
MATK +3%

Indestructible in battle

Base Level at least 60:
Decreases variable cast time of skills by 10%.

Base Level at least 75:
Increases damage of Jupitel Thunder by 10%.

Base Level at least 90:
Increases damage of Jupitel Thunder by additional 15%.
Item Script
{ bonus bMatkRate,3; if (BaseLevel>=60) bonus bVariableCastrate,-10; if (BaseLevel>=75) bonus2 bSkillAtk,"WZ_JUPITEL",10; if (BaseLevel>=90) bonus2 bSkillAtk,"WZ_JUPITEL",15; },{},{}
Dropped By No Result

Partizan [0]   [Two Handed]   Item ID# 1459 (Partizan__)
Type
Weapon
Class
Two-handed Spear
Buy
27000z
Sell
13500z
Weight
200
Attack
124
Required Lvl
18
Weapon Lvl
2
Slot
0
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
A spear topped with a double edged blade with two side blades.
Item Script
{},{},{}
Dropped By No Result

Partizan [1]   [Two Handed]   Item ID# 1457 (Partizan)
Type
Weapon
Class
Two-handed Spear
Buy
27000z
Sell
13500z
Weight
200
Attack
124
Required Lvl
18
Weapon Lvl
2
Slot
1
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
A spear topped with a double edged blade with two side blades.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Partizan [2]   [Two Handed]   Item ID# 1458 (Partizan_)
Type
Weapon
Class
Two-handed Spear
Buy
27000z
Sell
13500z
Weight
200
Attack
124
Required Lvl
18
Weapon Lvl
2
Slot
2
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
A spear topped with a double edged blade with two side blades.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Patent Aquatic Spear [2]   [One Hand]   Item ID# 530006 (Up_Undine_Spear_K)
Awakened Aquatic Spear
Type
Weapon
Class
One-handed Spear
Buy
20z
Sell
10z
Weight
140
Attack
195
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Royal Guard
Description
It is said that it was used by a hero who received the blessing of the water spirit in the past.
A beautiful window reminiscent of a raging wave.
The power of the sea inhabited and began to show its natural ability.
It resonates with Great Hero's Boots.

For each 2 refine levels: ATK +15.

For each 3 refine levels: Increases ranged physical damage by 4%.

Refine Level +7:
Increases damage of Cannon Spear and Banishing Point by 15%.
ASPD +10% (After attack delay -10%).

Refine Level +9:
Increases damage of Cannon Spear and Banishing Point by additional 20%.

Refine Level +11:
Perfect HIT +7, MaxSP +5%.

When equipped with Great Hero's Boots:
STR +10, ATK +7%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bLongAtkRate,.@r/3*4; if (.@r>=7) { bonus2 bSkillAtk,"LG_CANNONSPEAR",15; bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus bAspdRate,10; } if (.@r>=9) { bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; } if (.@r>=11) { bonus bPerfectHitAddRate,7; bonus bMaxSPrate,5; } },{},{}
Dropped By No Result

Patent Avenger [2]   [Two Handed]   Item ID# 620004 (Up_Avenger)
Awakened Avenger
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
700
Attack
290
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Mechanic
Description
A Two-Handed Axe created by top class blacksmith whose had revenge desire.
Seeing the sharp ax blade, he began to show his natural ability.
It resonates with Great Hero's Boots.

Indestructible in battle

For each 2 refine levels: ATK +15.

For each 3 refine levels:
Increases damage of Axe Tornado by 10%.

Refine Level +7:
Increases damage of Axe Boomerang by 40%.
Decreases Cross Slash skill cooldown by 1 sec.

Refine Level +9:
Increases physical damage against all size monsters by 15%.

Refine Level +11:
Decreases physical and magical damage from all elemental enemies by 5%.

When equipped with Great Hero's Boots:
STR +10, ATK +7%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-1000; } if (.@r>=9) { bonus2 bAddSize,Size_All,15; } if (.@r>=11) { bonus2 bSubEle,Ele_All,20; } },{},{}
Dropped By No Result

Patent Barbed Wire Whip [2]   [One Hand]   Item ID# 580009 (Up_Barb_Wire_K)
Awakened Barbed Wire Whip
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
100
Attack
160 / MATK 230
Required Lvl
150
Weapon Lvl
4
Slot
2
Gender
Female Only
Applicable Jobs
Minstrel / Wanderer
Description
A spiny whip made out of wire.
They became more flexible and began to show their natural abilities.
It resonates with Great Hero's Boots.

MATK +230.

For each 2 refine levels: MATK +15.

For each 3 refine levels: Neutral elemental magic damage +4%.

Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 10%.

Refine Level +9:
Decreases fixed cast time of Reverberation by 0.5 seconds.

Refine Level +11:
MATK +7%.
Increases damage of Reverberation and Metallic Sound by additional 15%.

When equipped with Great Hero's Boots:
INT +10, MATK +7%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bMagicAtkEle,Ele_All,.@r/3*4; if (.@r>=7) { bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=9) { bonus2 bSkillFixedCast,WM_REVERBERATION,-500; } if (.@r>=11) { bonus bMatkRate,7; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; } },{},{}
Dropped By No Result

Patent Blade Katar [2]   [Two Handed]   Item ID# 610009 (Up_Blade_Katar)
Awakened Blade Katar
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
140
Attack
275
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Guillotine Cross
Description
Katar with sharp blades.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero's Boots.

For each 2 refine levels: ATK +15.

For each 3 refine levels: ASPD +10% (After attack delay -10%).

Refine Level +7:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%.

Refine Level +9:
Decreases after skill cast delay of all skills by 12%.

Refine Level +11:
Increases melee and long ranged physical damage by 10%.

When equipped with Great Hero's Boots:
STR +10, ATK +7%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bAspdRate,(.@r*2/3); if (.@r>=7) { bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",25; } if (.@r>=9) { bonus bDelayrate,-12; } if (.@r>=11) { bonus bShortAtkRate,10; bonus bLongAtkRate,10; } },{},{}
Dropped By No Result

Patent Blessed Knife [2]   [One Hand]   Item ID# 510071 (Up_Blessed_Knife)
Awakened Blessed Knife
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120
Attack
210
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Novice
Supernovice
Description
A knife said to have been used by brave heroes in the past.
It is said that it can only be used by those who have received the angel's blessing.
An ancient power has been imbued and it has begun to show its original ability.
It seems to resonate with the Great Hero's Boots.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases damage of Back Stab by 25%.

Refine Level +7:
Increases physical damage against enemies of every element by 15%.
Enables the use of Level 10 Fatal Menace.

Refine Level +9:
ASPD +10% (Decreases after attack delay by 10%).
Increases damage of Fatal Menace by 10%.

Refine Level +11:
Decreases after skill cast delay by 5%.
Increases melee physical damage by 15%.

When equipped with Great Hero's Boots:
STR +10
Increases melee physical damage by 7%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3); if (.@r>=7) { skill "SC_FATALMENACE",10; bonus2 bAddEle,Ele_All,15; if (.@r>=9) { bonus bAspdRate,10; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=11) { bonus bShortAtkRate,15; bonus bDelayrate,-5; } } } },{},{}
Dropped By No Result

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