|
Items Listed From A-Z
 |
Magical Earring (Shadow) [Shadow Pendant] Item ID# 24021 (S_Magical_Earring) Magical Shadow Earring |   |
|
Type |
Shadow Gear |
Class |
Shadow Pendant |
Buy |
n/a |
Sell |
n/a |
Weight |
0 |
Applicable Jobs |  | Every Job |
|
Description |
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Reduce variable cast time by 1%. Refined to +7 or higher, reduce variable cast time by 2%. [Magical Shadow Set] Magical Shadow Weapon Magical Shadow Earring Magical Shadow Pendant Every refine level, MATK +1. If total combined refine levels the entire set is +23 or higher, MATK +1%.
More Information on Combo: |
Item Script |
|
Dropped By | No Result |
---|
 |
Magical Feather [1] [Upper Head] Item ID# 19211 (Magical_Feather_K) |   |
|
Type |
Armor |
Class |
Upper Headgear |
Buy |
20z |
Sell |
10z |
Weight |
3 |
Defense |
5 | Required Lvl |
10 | Armor Lvl |
1 | Slot |
1 | |
Applicable Jobs |  | Every Job |
|
Description |
A winged hairband wore by priest whose fought demons. Increases the attack and defense power against specific element.
Random chance to autocast Level 1 Holy Light when dealing physical damage.
Increases physical damage against Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%.
For each 3 refine levels: Increases damage of Holy Light by 100%. Increases SP Consumption of all skills by of Holy Light by 10.
Refine Level +7: Increases physical damage against Poison, Holy, Ghost, Shadow and Undead elemental monsters by 5%.
Refine Level +9: Decreases damage taken from Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%.
Refine Level +12: Increases the rate of autocasting Holy Light.
Base Level 10 |
Item Script |
{ [email protected] = getrefine(); bonus bUseSPrate,10*( [email protected]/3); bonus2 bSkillAtk,"AL_HOLYLIGHT",100*( [email protected]/3); if ( [email protected]>=9) { bonus2 bSubEle,Ele_Undead,17; bonus2 bSubEle,Ele_Ghost,17; bonus2 bSubEle,Ele_Poison,17; bonus2 bSubEle,Ele_Holy,17; bonus2 bSubEle,Ele_Dark,17; } else if ( [email protected]>=7) { bonus2 bAddEle,Ele_Undead,10; bonus2 bAddEle,Ele_Ghost,10; bonus2 bAddEle,Ele_Poison,10; bonus2 bAddEle,Ele_Holy,10; bonus2 bAddEle,Ele_Dark,10; } else { bonus2 bAddEle,Ele_Undead,5; bonus2 bAddEle,Ele_Ghost,5; bonus2 bAddEle,Ele_Poison,5; bonus2 bAddEle,Ele_Holy,5; bonus2 bAddEle,Ele_Dark,5; } if ( [email protected]>=12) { [email protected] = 1; } bonus5 bAutoSpell,"AL_HOLYLIGHT", [email protected],10,BF_SHORT|BF_WEAPON,1; bonus5 bAutoSpell,"AL_HOLYLIGHT", [email protected],5,BF_LONG|BF_WEAPON,1; },{},{} |
Dropped By | No Result |
---|
 |
Magical Foxtail Staff [2] [One Hand] Item ID# 1692 (Magical_Foxtail) Magic Foxtail Staff |   |
|
Type |
Weapon |
Class |
One-handed Staff |
Buy |
100000z |
Sell |
50000z |
Weight |
60 |
Attack |
120 / MATK 260 | Required Lvl |
140 | Weapon Lvl |
3 | Slot |
2 | |
Applicable Jobs |  | Summoner |
|
Description |
The dragonfly and the foxtail give a feeling of very strong energy when holding it.
MATK +260 MaxSP +100 For every 3 refine level: MATK +2%, MaxSP +1%.
Refine level +7: Increases base weapon's ATK and MATK by 40%.
For every refine level higher than +7: Increases base weapon's ATK and MATK by 20% (applies up to +10). |
Item Script |
|
Dropped By | |
---|
 |
Magical Pencil (Shadow) [Shadow Earring] Item ID# 24023 (S_Magical_Pendant) Magical Shadow Pendant |   |
|
Type |
Shadow Gear |
Class |
Shadow Earring |
Buy |
n/a |
Sell |
n/a |
Weight |
0 |
Applicable Jobs |  | Every Job |
|
Description |
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Max SP +50. Refined to +7 or higher, Max SP +1%. [Magical Shadow Set] Magical Shadow Weapon Magical Shadow Earring Magical Shadow Pendant Every refine level, MATK +1. If total combined refine levels the entire set is +23 or higher, MATK +1%.
More Information on Combo: |
Item Script |
|
Dropped By | No Result |
---|
 |
Magical Ring [1] [Accessory] Item ID# 28377 (Magical_Ring) |   |
|
Type |
Armor |
Class |
Accessory |
Buy |
n/a |
Sell |
n/a |
Weight |
10 |
| Required Lvl |
20 | Armor Lvl |
1 | Slot |
1 | |
Refineable |
No | |
Applicable Jobs |  | Every Job |
|
Description |
A magic ring that used to amplify the magical power.
Increases Fire, Water, Wind and Earth elemental magic damage by 5%.
For each 5 Base Level: Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 1%. |
Item Script |
{ bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Wind,5; if (BaseLevel > 4) { bonus2 bSkillAtk,"MG_FIREBOLT",BaseLevel/5; bonus2 bSkillAtk,"MG_COLDBOLT",BaseLevel/5; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",BaseLevel/5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",BaseLevel/5; } },{},{} |
Dropped By | No Result |
---|
|
|