Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Miracle Blue Rose [0]   [Lower Head]   Item ID# 5878 (Miracle_Blue_Rose)
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
30
Required Lvl
30
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A blue rose that not exist in nature. This is a total dream to make it to Geneticists.
LUK +1
Adds a chance of autocasting Level 1 Aspersio on yourself when dealing physical attacks.
Item Script
{ bonus bLuk,1; bonus3 bAutoSpell,"PR_ASPERSIO",1,20; },{},{}
Dropped By No Result

Miracle Claw    Item ID# 25201 (Arcane_Toenail)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
This claw has a miracle aura. It's a proof that someone has fight with tiger god.
This item will be deleted when event end.
Item Script
{},{},{}
Dropped By No Result

Miracle Lucky Egg    Item ID# 17431 (Thanks_Giving_Scroll)
Type
Cash Shop Item
Class
n/a
Buy
10z
Sell
5z
Weight
1
Description
Not Available

[iRO Description]
Not Available
Item Script
{ getgroupitem(IG_Thanks_Giving_Scroll); },{},{}
Dropped By No Result

Miracle Tonic    Item ID# 12259 (Miracle_Medicine)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An enchanted tonic that made by a dream flower.
Item Script
{ getexp2(3000000,1500000); },{},{}
Dropped By No Result

Mirage Axe [1]   [One Hand]   Item ID# 1325 (Mirage_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
180
Attack
180 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Mechanic
Guillotine Cross
Expanded Supernovice
Royal Guard
Genetic
Description
A Diva Axe that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performance.

MATK +110.
Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Blade [1]   [One Hand]   Item ID# 13467 (Mirage_Blade)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120
Attack
150 / MATK 130
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Mechanic
Royal Guard
Genetic
Description
A Diva Blade that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance.

MATK +130
Attack Range: 5 cells

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Blade Whip [1]   [One Hand]   Item ID# 26202 (Mirage_Blade_Whip)
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
50
Attack
150 / MATK 120
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Gender
Female Only
Applicable Jobs
Minstrel / Wanderer
Description
A Diva Blade Whip that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +120.

Refine Level +7:
Increases damage of Arrow Vulcan by 150%.

Refine Level +9:
Increases damage of Arrow Vulcan by additional 50%.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",150; if (.@r>=9) bonus2 bSkillAtk,"CG_ARROWVULCAN",50; },{},{}
Dropped By No Result

Mirage Book [1]   [One Hand]   Item ID# 28610 (Mirage_Book)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80
Attack
120 / MATK 140
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Arch Bishop
Sorcerer
Star Emperor
Description
A Diva Doxtail that has been mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +140

Every Refine Level, increases Healing skills effectiveness by 2%.

Refine Level +7: MATK +4%.
Refine Level +9: MATK +4%.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.

Indestructible in battle
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{}
Dropped By No Result

Mirage Claw [1]   [One Hand]   Item ID# 1843 (Mirage_Claw)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
40
Attack
140 / MATK 100
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Arch Bishop
Shura
Description
A Diva Claw that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and it is said that similar weapons have different performances.

MATK +100.
Attack Range: 5 cells.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Claymore [1]   [Two Handed]   Item ID# 21027 (Mirage_Claymore)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
340
Attack
280 / MATK 230
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Royal Guard
Description
A Diva Claymore that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made from, and even similar weapons have different performance.

MATK +230.
Attack Range: 5 cells

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Dagger [1]   [One Hand]   Item ID# 28723 (Mirage_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
60
Attack
120 / MATK 120
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Warlock
Mechanic
Ranger
Guillotine Cross
Expanded Supernovice
Royal Guard
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Soul Reaper
Ninja
Kagerou / Oboro
Description
A Diva Dagger that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +120.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Foxtail [1]   [One Hand]   Item ID# 26144 (Mirage_Foxtail)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
40
Attack
150 / MATK 180
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Summoner
Spirit Handler
Description
A Diva Doxtail that has been mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +180
When Level 1 Soul Attack is learned: ATK +20.
For each refine level: Increases your Healing skills effectiveness by 2%.

Refine Level +7: ATK +30, HIT +5, MATK +4%.
Refine Level +9: ATK +30, HIT +5, MATK +4%.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (getskilllv("SU_SOULATTACK") == 1) { bonus bBaseAtk,20; } bonus bHealPower,2*.@r; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; bonus bMatkRate,4; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; bonus bMatkRate,4; } },{},{}
Dropped By No Result

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