Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Mirage Gatling Gun [1]   [Two Handed]   Item ID# 28230 (Mirage_Gatling_Gun)
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250
Attack
120
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A Diva Gatling Gun that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

For each 10 base AGI:
Increases damage of Round Trip by 7%.

Base AGI is at least 110:
Increases damage of Round Trip by additional 30%.

For each Level of Snake Eyes: ATK +2.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7; if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Handgun [1]   [Two Handed]   Item ID# 13141 (Mirage_Handgun)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35
Attack
70
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
7
Applicable Jobs
Rebellion
Description
A Diva Handgun that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance.

For each Level of Snake Eye: Perfect HIT +2.

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of inflicted damage as SP.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Huuma [1]   [Two Handed]   Item ID# 13334 (Mirage_Huuma)
Mirage Huuma Shuriken
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 160
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Ninja
Kagerou / Oboro
Description
A Diva Huuma Shuriken that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performances.

MATK +160
Attack Range: 5 cells

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Katar [1]   [Two Handed]   Item ID# 28019 (Mirage_Katar)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
280
Attack
150 / MATK 250
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Guillotine Cross
Description
A Diva Katar that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells
MATK +250

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Lance [1]   [Two Handed]   Item ID# 26005 (Mirage_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
350
Attack
200 / MATK 230
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Royal Guard
Description
A Diva Lance that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Attack Range: 5 cells

MATK +230
Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Launcher [1]   [Two Handed]   Item ID# 28232 (Mirage_Launcher)
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
140
Attack
210
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A Diva Grenade Gun that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

For each 10 base LUK:
Increases damage of Dragon Tail by 7%.

Base LUK is at least 110:
Increases damage of Dragon Tail by additional 30%.

For each Level of Snake Eyes: ATK +2.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bLuk)/10)*7; if (readparam(bLuk)>=110) bonus2 bSkillAtk,"RL_D_TAIL",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Mace [1]   [One Hand]   Item ID# 16059 (Mirage_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Arch Bishop
Mechanic
Expanded Supernovice
Royal Guard
Shura
Genetic
Description
A Diva Mace that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performances.

MATK +110
Attack Range: 5 cells

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks has a chance to absorb 5% of the inflicted damage into SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Manteau [1]   [Garment]   Item ID# 20828 (Mirage_Manteau)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
60
Defense
15
Required Lvl
150
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An altered version of Diva manteau that was influenced by magical crystal of labyrinth's power. It is unknown from what material it was made.

Refine Level +7: MaxSP +5%.

Refine Level +9: MaxSP +10%.

[Mirage armor set]
Mirage Robe
Mirage Manteau
Mirage Shoes
MaxHP +10%, MaxSP +10%.
Item Script
{ .@r = getrefine(); if (.@r>=7) bonus bMaxSPrate,5; if (.@r>=9) bonus bMaxSPrate,10; },{},{}
Dropped By No Result

Mirage Rifle [1]   [Two Handed]   Item ID# 28228 (Mirage_Rifle)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
85
Attack
170
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A Diva Rifle that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

For each Level of Snake Eyes: ATK +2.

For each 10 base INT:
Increases damage of Hammer of God by 7%.

Base INT is at least 110:
Increases damage of Hammer of God by additional 30%.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7; if (readparam(bInt)>=110) bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

Mirage Robe [1]   [Body]   Item ID# 15188 (Mirage_Robe)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
80
Required Lvl
150
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An altered version of Diva robe that was influenced by magical crystal of labyrinth's power. It is unknown from what material it was made.

Refine Level +7:
Increases SP regen by 10%.
Refine Level +9:
Increases SP regen by 20%.

[Mirage armor set]
Mirage Robe
Mirage Manteau
Mirage Shoes
MaxHP +10%
MaxSP +10%
Item Script
{ .@r = getrefine(); if (.@r>=7) bonus bSPrecovRate,10; if (.@r>=9) bonus bSPrecovRate,20; },{},{}
Dropped By No Result

Mirage Shoes [1]   [Footgear]   Item ID# 22128 (Mirage_Shoes)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
60
Defense
10
Required Lvl
150
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An altered version of Diva shoes that was influenced by magical crystal of labyrinth's power. It is unknown from what material it was made.

Refine Level +7: MaxSP +100.
Refine Level +9: MaxSP +200.

[Mirage armor set]
Mirage Robe, Mirage Manteau, Mirage Shoes
MaxHP +10%, MaxSP +10%.
Item Script
{ .@r = getrefine(); if (.@r>=7) bonus bMaxSP,100; if (.@r>=9) bonus bMaxSP,200; },{},{}
Dropped By No Result

Mirage Shotgun [1]   [Two Handed]   Item ID# 28234 (Mirage_Shotgun)
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
300
Attack
180
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
9
Applicable Jobs
Rebellion
Description
A Diva Shotgun that has mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.

Deals Splash Damage.

For each 10 base STR:
Increases damage of Slug Shot by 7%.

Base STR is at least 110:
Increases damage of Slug Shot by additional 30%.

For each Level of Snake Eyes: ATK +2.

Refine Level +7: ATK +30, HIT +5.

Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_SLUGSHOT",(readparam(bStr)/10)*7; bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); if (readparam(bStr)>=110) bonus2 bSkillAtk,"RL_SLUGSHOT",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

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