Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Undershirt [0]   [Garment]   Item ID# 2522 (Undershirt)
Type
Armor
Class
Garment
Buy
20000z
Sell
10000z
Weight
15
Defense
5
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Lightweight armor made from 100% real cotton that is actually quite durable.
MDEF + 1
[+ Pantie]
AGI + 5, FLEE +10

More Information on Combo:
Item Script
{ bonus bMdef,1; },{},{}
Dropped By
EnchantmentSocket Enchantable

Undershirt [1]   [Garment]   Item ID# 2523 (Undershirt_)
Type
Armor
Class
Garment
Buy
20000z
Sell
10000z
Weight
15
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Lightweight armor made from 100% real cotton that is actually quite durable.
MDEF + 1
[+ Pantie]
AGI + 5, FLEE +10.

More Information on Combo:
Item Script
{ bonus bMdef,1; },{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Underwater Refine Box    Item ID# 100425 (Underwater_Box_IL)
Underwater Refinement Box
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A mysterious box that refines a +4 Illusion of Underwater equipment to +7~10 randomly.

[Target Item]
Illusion Death Guidance,
Illusion Katar of Frozen Icicle,
Illusion Brionac,
Illusion Zephyrus,
Illusion Electric Guitar,
Illusion Electric Eel,
Illusion Saint Robe,
Illusion Saphien's Armor of Ocean,
Illusion Chain Mail,
Illusion Morrigane's Helm,
Illusion Morrigane's Manteau.
Item Script
{ laphine_upgrade(); },{},{}
Dropped By No Result

Underworld Knife [2]   [One Hand]   Item ID# 510091 (Underworld_Knife)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
100
Attack
180
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Wind Hawk
Description
A dagger with strong power crafted from hell.

ATK +5%, CON +2
Increases damage of Flame Trap and Solid Trap by 5%.

Refine Level +5:
Increases damage of Flame Trap and Solid Trap by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Flame Trap and Solid Trap by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Flame Trap and Solid Trap by additional 5%.
Increases damage of Swift Trap and Deep Blind Trap by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"WH_SOLIDTRAP",5; bonus2 bSkillAtk,"WH_FLAMETRAP",5; if (.@r>=5) { bonus2 bSkillAtk,"WH_SOLIDTRAP",10; bonus2 bSkillAtk,"WH_FLAMETRAP",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"WH_SOLIDTRAP",10; bonus2 bSkillAtk,"WH_FLAMETRAP",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",15; bonus2 bSkillAtk,"WH_SWIFTTRAP",15; bonus2 bSkillAtk,"WH_SOLIDTRAP",5; bonus2 bSkillAtk,"WH_FLAMETRAP",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Undine Box    Item ID# 13933 (Undine_Box)
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
A box contains 4 'Laurell Weinder' Card.

Once this item is purchased, termination of contract is impossible. Also, this item is not refundable.
Item Script
{ getitem 4350,4; },{},{}
Dropped By No Result

Undine Lucky Egg    Item ID# 17633 (Undine_Lucky_Scroll)
Type
Cash Shop Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Not Available

[iRO Description]
Not Available
Item Script
{ getgroupitem(IG_Undine_Lucky_Scroll); },{},{}
Dropped By No Result

Unexpected Fortune Armor [1]   [Body]   Item ID# 15346 (Overwhelm_Luk_Armor)
Overwelm Luk Armor
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
200
Defense
120
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Violet armor with unexpected luck.

ATK +50.
For every 3 refine levels, increases critical damage by 2%.

Refine Level +7:
Pierces physical defense of Brute and Demon race monsters by 30%.

Refine Level +9:
Increases physical damage against Brute and Demon race monsters by 10%.

Refine Level +11:
Increases physical damage against Wind and Earth elemental monsters by 10%.

When equipped with Temporal LUK Boots [1] or Modified LUK Boots [1]:
ATK +10%.
If total refine level of entire set at least +21:
Pierces physical defense of Brute and Demon race monsters by additional 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,50; if (.@r > 2) bonus bCritAtkRate,.@r/3*2; if (.@r > 6) { bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreDefRaceRate,RC_Demon,30; } if (.@r > 8) { bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Demon,10; } if (.@r > 10) { bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; } },{},{}
Dropped By No Result

Unfreezing Shadow Earring [Shadow Pendant]   Item ID# 24100 (Unfreeze_Earing_S)
Type
Shadow Gear
Class
Shadow Pendant
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect it's wearer.
It also draws the wearer's potential abilities.
DEF +1.
Each refine increase resistence to the Frozen status by 1%.
When equipped with Stability Shadow Shield + Unfreezing Shadow Set (weapon, earring, pendant):
DEF +4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Frozen status.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Freeze,.@r*100; },{},{}
Dropped By No Result

Unfreezing Shadow Pendant [Shadow Earring]   Item ID# 24101 (Unfreeze_Pendent_S)
Type
Shadow Gear
Class
Shadow Earring
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A sacred necklace which is believed to protect its wearer.
It also draws the wearer's potential abilities.
DEF +1.
Each refine increase resistence to the Frozen status by 1%.
When equipped with Stability Shadow Shield + Unfreezing Shadow Set (weapon, earring, pendant):
DEF +4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Frozen status.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Freeze,.@r*100; },{},{}
Dropped By No Result

Unfreezing Shadow Weapon [Shadow Weapon]   Item ID# 24099 (Unfreez_Weapon_S)
Type
Shadow Gear
Class
Shadow Weapon
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A glove that can draw the wearer's potential ability.
DEF +1.
Each refine increase resistence to the Frozen status by 1%.
When equipped with Stability Shadow Shield + Unfreezing Shadow Set (weapon, earring, pendant):
DEF +4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Frozen status.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bDef,1; bonus2 bResEff,Eff_Freeze,.@r*100; },{},{}
Dropped By No Result

Unfreezing Shadow Weapon II [Shadow Weapon]   Item ID# 24356 (Unfreez_Weapon_S2)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A pair of gloves that can draw the wearer's potential ability.

DEF +1.
For each refine level, increases resistance against Frozen status by 1%.

[Unfreezing Shadow II set: Unfreezing Shadow Weapon II, Stability Shadow Shield]
DEF +50.
If total refine level of entire set at least +15:
Prevents Frozen status.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bDef,1; bonus2 bResEff,Eff_Freeze,100*.@r; },{},{}
Dropped By No Result

Unfrost Flower Card [Armor]   Item ID# 300362 (Unfrost_Flower_card)
Type
Card
Class
Armor Card
Buy
n/a
Sell
n/a
Weight
1
Pre/Suffix
of Ice-free
Description
P.ATK +1
Increases SP Consumption by 7%.

For each 3 Refine Levels:
Increases melee physical damage with by 4%.

When equipped with Shining Seaweed Card:
ATK +10%
Item Script
{ bonus bPAtk,1; bonus bUseSPrate,7; .@r = getrefine(); bonus bShortAtkRate,4*(getrefine()/3); },{},{}
Dropped By No Result

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