Renewal
.:Renewal Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Sea Anemone   (SEAANEMONE)   Mob-ID#3743
Elements
HP 20
Level 1
Race Formless
Property
Neutral 1
Size Small
Hit(100%) 202
Flee(95%) 172 Base Exp 0
Walk Speed Immovable Job Exp 0
Atk Delay n/a
Attack 2-4
Magic Atk 2-4 Base Exp / HP 0:1
Def 100 Job Exp / HP 0:1
Magic Def 99 Delay After Hit n/a
Atk Range non-attacker Str 1 Int 1
Spell Range 7 cells Agi 1 Dex 1
Sight Range 12 cells Vit 1 Luk 1
harboro2(20)
- Rock Ridge Culvert
Mode
  • Immovable
  • Non-Attacker
  • Takes 1 damage (phyiscal)
  • Takes 1 damage (magic)
  • Takes 1 damage (ranged)
  • Takes 1 damage (other)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
90%
Undead
100%

Shining Plant   (SHINING_PLANT)   Mob-ID#1083
Elements
HP 20
Level 1
Race Plant
Property
Holy 1
Size Small
Hit(100%) 220
Flee(95%) 202 Base Exp 0
Walk Speed Immovable Job Exp 0
Atk Delay n/a
Attack 2-4
Magic Atk 2-4 Base Exp / HP 0:1
Def 100 Job Exp / HP 0:1
Magic Def 99 Delay After Hit n/a
Atk Range 1 cells Str 1 Int 1
Spell Range 7 cells Agi 1 Dex 1
Sight Range 12 cells Vit 1 Luk 90
1@md_gef(1)
- Friday Memorial
1@md_gef(hard)(1)
- Friday Memorial - Hard Mode
bra_dun02
- Brasilis Dungeon F2, Beyond the Waterfall
 + 2x / 5 sec
cmd_fild01
- Papuchicha Forest
 + 1x / 30~45 min
cmd_fild03
- Zenhai Marsh
 + 3x / 30~45 min
gef_dun00
- Geffen Dungeon F1
 + 1x / 50~75 min
gef_dun02
- Geffen Dungeon F3
 + 2x / 30~45 min
gef_dun03
- Geffen Dungeon F4
 + 5x / 30~45 min
gef_fild02
- Geffen Field
 + 1x / 30~45 min
gef_fild06
- Geffen Field
 + 4x / 30~45 min
gef_fild07
- Geffen Field
 + 1x / 30~45 min
glast_01
- Glast Heim
 + 1x / 30~45 min
gon_fild01
- Gonryun Field
 + 1x / 5 sec
lou_dun01
- The Royal Tomb
 + 5x / 5 sec
mjolnir_01
- Mt.Mjolnir
 + 2x / 30~45 min
mjolnir_03
- Mt.Mjolnir
 + 2x / 30~45 min
mjolnir_04
- Mt.Mjolnir
 + 3x / 30~45 min
mjolnir_05
- Mt.Mjolnir
 + 1x / 30~45 min
mjolnir_10
- Mt.Mjolnir
 + 1x / 30~45 min
mosk_dun03
- Dremuci Forest
 + 5x / 10 sec
odin_tem03
- Odin Temple F3
 + 18x / 30~45 min
pay_dun04
- Payon Cave F5
 + 2x / 30~45 min
pay_fild04
- Sograt Desert
 + 1x / 30~45 min
pay_fild06
- Payon Forest
 + 1x / 30~45 min
pay_fild08
- Payon Forest
 + 1x / 60~90 min
pay_fild09
- Payon Forest
 + 1x / 30~45 min
prt_fild00
- Prontera Field
 + 1x / 30~45 min
prt_fild02
- Prontera Field
 + 3x / 30~45 min
prt_fild10
- Prontera Field
 + 1x / 30~45 min
prt_maze01
- Labyrinth Forest F1
 + 2x / 30~45 min
prt_maze03
- Labyrinth Forest F3
 + 5x / 30~45 min
rockrdg2(4)
- Kiwawa Desert
um_fild01
- Luluka Forest
 + 5x / 3~5 min
um_fild03
- Kalala Swamp
 + 2x / 3~5 min
ve_fild01
- Veins Field
 + 1x / 16 min
yggdrasil01
- Hvergelmir's Fountain (Trunk of Yggdrasil)
 + 10x / 20~30 min
 + 2x / 30~40 min
 + 4x / 30~50 min
 + 10x / 60~98 min
yuno_fild01
- Border Posts
 + 3x / 30~45 min
yuno_fild03
- El Mes Plateau
 + 1x / 30~45 min
Mode
  • Immovable
  • Non-Attacker
  • Takes 1 damage (phyiscal)
  • Takes 1 damage (magic)
  • Takes 1 damage (ranged)
  • Takes 1 damage (other)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
75%
Holy
0%
Shadow
125%
Ghost
90%
Undead
125%
Drops

Shining Plant / Mystic Plant   (E_SHINING_PLANT)   Mob-ID#1878
Elements
HP 100
Level 1
Race Plant
Property
Holy 1
Size Small
Hit(100%) 220
Flee(95%) 202 Base Exp 0
Walk Speed Immovable Job Exp 0
Atk Delay n/a
Attack 2-4
Magic Atk 2-4 Base Exp / HP 0:1
Def 100 Job Exp / HP 0:1
Magic Def 99 Delay After Hit n/a
Atk Range 1 cells Str 1 Int 1
Spell Range 7 cells Agi 1 Dex 1
Sight Range 12 cells Vit 1 Luk 90
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Immovable
  • Non-Attacker
  • Takes 1 damage (phyiscal)
  • Takes 1 damage (magic)
  • Takes 1 damage (ranged)
  • Takes 1 damage (other)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
75%
Holy
0%
Shadow
125%
Ghost
90%
Undead
125%
Drops

Shooting Target   (J_REB_SHECIL1)   Mob-ID#3169
Elements
HP 1
Level 1
Race Demi-Human
Property
Wind 3
Size Medium
Hit(100%) 202
Flee(95%) 172 Base Exp 0
Walk Speed Average Job Exp 0
Atk Delay n/a
Attack 2-2
Magic Atk 2-2 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 15 Delay After Hit n/a
Atk Range 1 cells Str 1 Int 1
Spell Range 10 cells Agi 1 Dex 1
Sight Range 12 cells Vit 1 Luk 1
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
    Neutral
    100%
    Water
    70%
    Earth
    200%
    Fire
    100%
    Wind
    0%
    Poison
    125%
    Holy
    100%
    Shadow
    100%
    Ghost
    100%
    Undead
    100%

    Shooting Target   (J_REB_SHECIL2)   Mob-ID#3170
    Elements
    HP 1
    Level 1
    Race Demi-Human
    Property
    Wind 3
    Size Medium
    Hit(100%) 202
    Flee(95%) 172 Base Exp 0
    Walk Speed Average Job Exp 0
    Atk Delay n/a
    Attack 2-2
    Magic Atk 2-2 Base Exp / HP 0:1
    Def 0 Job Exp / HP 0:1
    Magic Def 15 Delay After Hit n/a
    Atk Range 1 cells Str 1 Int 1
    Spell Range 10 cells Agi 1 Dex 1
    Sight Range 12 cells Vit 1 Luk 1
    Not found on any map. This monster might be:
    1) not implemented yet,
    2) used in quests, or
    3) summoned as slave by other monsters.
    Mode
      Neutral
      100%
      Water
      70%
      Earth
      200%
      Fire
      100%
      Wind
      0%
      Poison
      125%
      Holy
      100%
      Shadow
      100%
      Ghost
      100%
      Undead
      100%

      Soccer Ball   (SOCCER_BALL)   Mob-ID#1792
      Elements
      HP 10
      Level 1
      Race Formless
      Property
      Neutral 1
      Size Small
      Hit(100%) 202
      Flee(95%) 172 Base Exp 0
      Walk Speed Immovable Job Exp 0
      Atk Delay n/a
      Attack 2-2
      Magic Atk 2-2 Base Exp / HP 0:1
      Def 128 Job Exp / HP 0:1
      Magic Def 99 Delay After Hit n/a
      Atk Range non-attacker Str 1 Int 1
      Spell Range n/a Agi 1 Dex 1
      Sight Range 0 cells Vit 1 Luk 1
      Not found on any map. This monster might be:
      1) not implemented yet,
      2) used in quests, or
      3) summoned as slave by other monsters.
      Mode
      • Immovable
      • Non-Attacker
      • Takes 1 damage (phyiscal)
      • Takes 1 damage (magic)
      • Takes 1 damage (ranged)
      • Takes 1 damage (other)
      Neutral
      100%
      Water
      100%
      Earth
      100%
      Fire
      100%
      Wind
      100%
      Poison
      100%
      Holy
      100%
      Shadow
      100%
      Ghost
      90%
      Undead
      100%
      Drops

      Soil   (SOIL)   Mob-ID#2372
      Elements
      HP 15
      Level 1
      Race Plant
      Property
      Earth 1
      Size Small
      Hit(100%) 202
      Flee(95%) 172 Base Exp 0
      Walk Speed Immovable Job Exp 0
      Atk Delay n/a
      Attack 2-4
      Magic Atk 2-4 Base Exp / HP 0:1
      Def 100 Job Exp / HP 0:1
      Magic Def 99 Delay After Hit n/a
      Atk Range 1 cells Str 1 Int 1
      Spell Range 7 cells Agi 1 Dex 1
      Sight Range 12 cells Vit 1 Luk 1
      Not found on any map. This monster might be:
      1) not implemented yet,
      2) used in quests, or
      3) summoned as slave by other monsters.
      Mode
      • Immovable
      • Non-Attacker
      • Takes 1 damage (phyiscal)
      • Takes 1 damage (magic)
      • Takes 1 damage (ranged)
      • Takes 1 damage (other)
      Neutral
      100%
      Water
      100%
      Earth
      25%
      Fire
      150%
      Wind
      90%
      Poison
      150%
      Holy
      100%
      Shadow
      100%
      Ghost
      100%
      Undead
      100%

      Solid Icicle   (ILL_ICEICLE)   Mob-ID#3795
      Elements
      HP 1012
      Level 135
      Race Formless
      Property
      Water 2
      Size Small
      Hit(100%) 336
      Flee(95%) 549 Base Exp 200
      Walk Speed Immovable Job Exp 200
      Atk Delay n/a Player Lvl:
      Attack 1576-2198
      Magic Atk 136-138 Base Exp / HP 0.198:1
      Def 50 Job Exp / HP 0.198:1
      Magic Def 35 Delay After Hit n/a
      Atk Range 3 cells Str 199 Int 1
      Spell Range 10 cells Agi 1 Dex 244
      Sight Range 12 cells Vit 1 Luk 1
      ice_d03_i(20)
      - Illusion of Frozen
      Mode
      • Immovable
      • Non-Attacker
      Neutral
      100%
      Water
      0%
      Earth
      100%
      Fire
      80%
      Wind
      175%
      Poison
      150%
      Holy
      100%
      Shadow
      100%
      Ghost
      100%
      Undead
      100%
      Drops

      Sonia   (SONIA)   Mob-ID#3028
      Elements
      HP 20
      Level 17
      Race Undead
      Property
      Undead 1
      Size Medium
      Hit(100%) 225
      Flee(95%) 202 Base Exp 58
      Walk Speed Very Slow Job Exp 43
      Atk Delay n/a Player Lvl:
      Attack 62-78
      Magic Atk 26-34 Base Exp / HP 2.9:1
      Def 20 Job Exp / HP 2.15:1
      Magic Def 3 Delay After Hit Very Short
      Atk Range 1 cells Str 15 Int 1
      Spell Range 10 cells Agi 8 Dex 15
      Sight Range 12 cells Vit 17 Luk 1
      moro_vol
      - Flame Basin
       + 30x / 5 sec
      Mode
      • Immovable
      • Non-Attacker
      • Takes 1 damage (phyiscal)
      • Takes 1 damage (magic)
      • Takes 1 damage (ranged)
      • Takes 1 damage (other)
      Neutral
      100%
      Water
      100%
      Earth
      100%
      Fire
      125%
      Wind
      100%
      Poison
      75%
      Holy
      125%
      Shadow
      0%
      Ghost
      100%
      Undead
      0%
      Drops

      Strouf   (E_STROUF)   Mob-ID#1968
      Elements
      HP 11990
      Level 48
      Race Fish
      Property
      Water 3
      Size Large
      Hit(100%) 301
      Flee(95%) 282 Base Exp 2772
      Walk Speed Fast Job Exp 1888
      Atk Delay n/a Player Lvl:
      Attack 209-289
      Magic Atk 875-1505 Base Exp / HP 0.231:1
      Def 8 Job Exp / HP 0.157:1
      Magic Def 50 Delay After Hit Short
      Atk Range 1 cells Str 1 Int 92
      Spell Range 10 cells Agi 40 Dex 43
      Sight Range 12 cells Vit 45 Luk 65
      Not found on any map. This monster might be:
      1) not implemented yet,
      2) used in quests, or
      3) summoned as slave by other monsters.
      Mode
      • Immovable
      • Non-Attacker
      Neutral
      100%
      Water
      0%
      Earth
      100%
      Fire
      70%
      Wind
      200%
      Poison
      125%
      Holy
      100%
      Shadow
      100%
      Ghost
      100%
      Undead
      100%
      Drops

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