.:Sage Skills:.
Magician | OR |
Wizard | |
High Wizard | |
Warlock |
Sage |
Professor |
Sorcerer | ||||
Earth Spike (Skill ID# 90)
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Type | Offensive, Level Selectable | Max Lv | 5 | Attack Type | Earth Property, Magic |
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SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 9 cells |
Requirements | Seismic Weapon Lv 1 | ||||
Required For | Heaven's Drive (Lv 3, Wizard), Heaven's Drive (Lv 1), Earth Grave (Lv 5, Sorcerer) | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1 / 2 / 3 / 4 / 5 sec] [Renewal: Min-Max Lv: 0.448 / 0.896 / 1.344 / 1.792 / 2.24 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.112 / 0.224 / 0.336 / 0.448 / 0.56 sec (Renewal only) | ||||
Cast Delay | [Pre-Renewal: 0.7 sec] [Renewal: Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec] | ||||
Effect | Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element. |
Heaven's Drive (Skill ID# 91)
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Type | Offensive | Max Lv | 5 | Attack Type | Earth property, Long Range, Area, Magic attack, Magic |
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SP Cost | 24 + 4*SkillLV | Target | Ground | Range | 9 cells |
Requirements | Earth Spike Lv 1 | ||||
Required For | Quagmire (Lv 1, Wizard), Summon Stone (Lv 1, Warlock), Cloud Kill (Lv 5, Sorcerer) | ||||
Stay Duration | 0.1 sec | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1 / 2 / 3 / 4 / 5 sec] [Renewal: Min-Max Lv: 0.64 / 1.28 / 1.92 / 2.56 / 3.2 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.32 / 0.48 / 0.64 / 0.8 sec (Renewal only) | ||||
Cast Delay | [Pre-Renewal: 0.7 sec] [Renewal: 1 sec] | ||||
Effect | Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each. | ||||
Other Notes |
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Monster Property (Skill ID# 93, iRO Name: Sense)
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Type | Active | Max Lv | 1 | Attack Type | Magic |
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SP Cost | 10 | Target | Enemy | Range | 9 cells |
Required For | Ganbantein (Lv 1, High Wizard) | ||||
Effect | Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window. |
Advanced Book (Skill ID# 274, iRO Name: Study)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Cast Cancel (Lv 2), Dragonology (Lv 9), Seismic Weapon (Lv 5), Lightning Loader (Lv 5), Frost Weapon (Lv 5), Flame Launcher (Lv 5), Magic Rod (Lv 4), Memorize (Lv 5, Professor) | ||||||||||||||||||||||||||
Effect | Raises ATK by 3 and ASPD by 0.5% per SkillLV when using book type weapons. | ||||||||||||||||||||||||||
Other Notes |
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Cast Cancel (Skill ID# 275)
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Type | Active | Max Lv | 5 | Attack Type | Magic | ||||||||||||
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SP Cost | 2 | Target | Self | ||||||||||||||
Requirements | Advanced Book Lv 2 | ||||||||||||||||
Required For | Free Cast (Lv 1), Soul Burn (Lv 5, Professor) | ||||||||||||||||
Effect | Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level. | ||||||||||||||||
Other Notes |
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Magic Rod (Skill ID# 276)
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Type | Active | Max Lv | 5 | Attack Type | Magic | ||||||||||||
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SP Cost | 2 | Target | Self | ||||||||||||||
Requirements | Advanced Book Lv 4 | ||||||||||||||||
Required For | Spell Breaker (Lv 1), Health Conversion (Lv 1, Professor), Soul Change (Lv 3, Professor), Soul Burn (Lv 3, Professor) | ||||||||||||||||
Stay Duration | Min-Max Lv: 0.4 / 0.6 / 0.8 / 1 / 1.2 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Effect | This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster. This is like the Knight's Auto Counter, except it works on skills and not Physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period. | ||||||||||||||||
Other Notes |
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Spell Breaker (Skill ID# 277)
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Type | Active | Max Lv | 5 | Attack Type | Magic | ||||||||||||
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SP Cost | 2 | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Magic Rod Lv 1 | ||||||||||||||||
Required For | Dispell (Lv 3), Soul Change (Lv 2, Professor) | ||||||||||||||||
Cast Time | [Pre-Renewal: 0.7 sec] [Renewal: 0.56 sec] | ||||||||||||||||
Fixed Cast Time | 0.14 sec (Renewal only) | ||||||||||||||||
Effect | This skill lets you cancel any skill with Cast Time (ANY skill). When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target. The success rate of this skill against Boss monsters is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster loses 20% SP. | ||||||||||||||||
Other Notes |
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Free Cast (Skill ID# 278)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Cast Cancel Lv 1 | ||||||||||||||||||||||||||
Required For | Auto Spell (Lv 4), Memorize (Lv 5, Professor) | ||||||||||||||||||||||||||
Effect | Allows movement and attack while casting spells. Unlike claimed on official websites, this skill gives no attack speed penalty on official servers. | ||||||||||||||||||||||||||
Other Notes |
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Auto Spell (Skill ID# 279, iRO Name: Hindsight)
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Type | Active | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 35 | Target | Self | ||||||||||||||||||||||||
Requirements | Free Cast Lv 4 | ||||||||||||||||||||||||||
Required For | Abracadabra (Lv 5), Memorize (Lv 1, Professor), Double Casting (Lv 1, Professor), Spell Fist (Lv 4, Sorcerer) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 120 / 150 / 180 / 210 / 240 / 270 / 300 / 330 / 360 / 390 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: None] | ||||||||||||||||||||||||||
Fixed Cast Time | 3 sec (Renewal only) | ||||||||||||||||||||||||||
Effect | Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost. If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time. | ||||||||||||||||||||||||||
Other Notes |
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Flame Launcher (Skill ID# 280, iRO Name: Endow Blaze)
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Type | Active | Max Lv | 5 | Attack Type | Fire Property, Magic | ||||||||||||
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SP Cost | 40 | Target | Player | Range | 9 cells | ||||||||||||
Requirements | Fire Bolt Lv 1, Advanced Book Lv 5 | ||||||||||||||||
Required For | Volcano (Lv 2), Striking (Lv 1, Sorcerer), Elemental Analysis (Lv 1, Sorcerer) | ||||||||||||||||
Stay Duration | Min-Max Lv: 1200 / 1200 / 1200 / 1200 / 1800 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: None] | ||||||||||||||||
Fixed Cast Time | 3 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Red Blood | ||||||||||||||||
Effect | Enchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon. Requires 1 Red Blood to use. | ||||||||||||||||
Other Notes |
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Frost Weapon (Skill ID# 281, iRO Name: Endow Tsunami)
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Type | Active | Max Lv | 5 | Attack Type | Water Property, Magic | ||||||||||||
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SP Cost | 40 | Target | Player | Range | 9 cells | ||||||||||||
Requirements | Cold Bolt Lv 1, Advanced Book Lv 5 | ||||||||||||||||
Required For | Deluge (Lv 2), Striking (Lv 1, Sorcerer), Elemental Analysis (Lv 1, Sorcerer) | ||||||||||||||||
Stay Duration | Min-Max Lv: 1200 / 1200 / 1200 / 1200 / 1800 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: None] | ||||||||||||||||
Fixed Cast Time | 3 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Crystal Blue | ||||||||||||||||
Effect | Enchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon. Requires 1 Crystal Blue to use. | ||||||||||||||||
Other Notes |
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Lightning Loader (Skill ID# 282, iRO Name: Endow Tornado)
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Type | Active | Max Lv | 5 | Attack Type | Wind Property, Magic | ||||||||||||
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SP Cost | 40 | Target | Player | Range | 9 cells | ||||||||||||
Requirements | Lightning Bolt Lv 1, Advanced Book Lv 5 | ||||||||||||||||
Required For | Violent Gale (Lv 2), Striking (Lv 1, Sorcerer), Elemental Analysis (Lv 1, Sorcerer) | ||||||||||||||||
Stay Duration | Min-Max Lv: 1200 / 1200 / 1200 / 1200 / 1800 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: None] | ||||||||||||||||
Fixed Cast Time | 3 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Wind of Verdure | ||||||||||||||||
Effect | Enchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon. Requires 1 Wind of Verdure to use. | ||||||||||||||||
Other Notes |
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Seismic Weapon (Skill ID# 283, iRO Name: Endow Quake)
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Type | Active | Max Lv | 5 | Attack Type | Earth Property, Magic | ||||||||||||
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SP Cost | 40 | Target | Player | Range | 9 cells | ||||||||||||
Requirements | Stone Curse Lv 1, Advanced Book Lv 5 | ||||||||||||||||
Required For | Earth Spike (Lv 1), Striking (Lv 1, Sorcerer), Varetyr Spear (Lv 1, Sorcerer), Elemental Analysis (Lv 1, Sorcerer) | ||||||||||||||||
Stay Duration | Min-Max Lv: 1200 / 1200 / 1200 / 1200 / 1800 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: None] | ||||||||||||||||
Fixed Cast Time | 3 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Green Live | ||||||||||||||||
Effect | Enchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon. Requires 1 Green Live to use. | ||||||||||||||||
Other Notes |
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Dragonology (Skill ID# 284)
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Type | Passive | Max Lv | 5 | ||||||||||||||
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Requirements | Advanced Book Lv 9 | ||||||||||||||||
Required For | Spider Web (Lv 4, Professor) | ||||||||||||||||
Effect | Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV. | ||||||||||||||||
Other Notes |
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Volcano (Skill ID# 285)
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Type | Active, Area Enchantment | Max Lv | 5 | Attack Type | Fire Property, Magic | ||||||||||||
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SP Cost | 50 - 2*SkillLV | Target | Ground | Range | 2 cells | ||||||||||||
Requirements | Flame Launcher Lv 2 | ||||||||||||||||
Required For | Land Protector (Lv 3), Fire Walk (Lv 1, Sorcerer), Warmer (Lv 1, Sorcerer) | ||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 120 / 180 / 240 / 300 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 5 sec] [Renewal: 4 sec] | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Yellow Gemstone | ||||||||||||||||
Effect | This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor. This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last 1*SkillLV minutes. The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use. | ||||||||||||||||
Other Notes |
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Deluge (Skill ID# 286)
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Type | Active, Area Enchantment | Max Lv | 5 | Attack Type | Water Property, Magic | ||||||||||||
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SP Cost | 50 - 2*SkillLV | Target | Ground | Range | 2 cells | ||||||||||||
Requirements | Frost Weapon Lv 2 | ||||||||||||||||
Required For | Land Protector (Lv 3), Wall of Fog (Lv 2, Professor), Diamond Dust (Lv 3, Sorcerer) | ||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 120 / 180 / 240 / 300 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 5 sec] [Renewal: 4 sec] | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Yellow Gemstone | ||||||||||||||||
Effect | In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out. Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself. Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use. | ||||||||||||||||
Other Notes |
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Violent Gale (Skill ID# 287, iRO Name: Whirlwind)
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Type | Active, Area Enchantment | Max Lv | 5 | Attack Type | Wind Property, Magic | ||||||||||||
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SP Cost | 50 - 2*SkillLV | Target | Ground | Range | 2 cells | ||||||||||||
Requirements | Lightning Loader Lv 2 | ||||||||||||||||
Required For | Land Protector (Lv 3), Wall of Fog (Lv 2, Professor), Electric Walk (Lv 1, Sorcerer), Warmer (Lv 1, Sorcerer), Varetyr Spear (Lv 4, Sorcerer) | ||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 120 / 180 / 240 / 300 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 5 sec] [Renewal: 4 sec] | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Yellow Gemstone | ||||||||||||||||
Effect | In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale. You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use. | ||||||||||||||||
Other Notes |
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Land Protector (Skill ID# 288, iRO Name: Magnetic Earth)
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Type | Active, Area Enchantment | Max Lv | 5 | Attack Type | Magic | ||||||||||||
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SP Cost | 70 - 4*SkillLV | Target | Ground | Range | 2 cells | ||||||||||||
Requirements | Volcano Lv 3, Deluge Lv 3, Violent Gale Lv 3 | ||||||||||||||||
Required For | Abracadabra (Lv 1), Vacuum Extreme (Lv 2, Sorcerer) | ||||||||||||||||
Stay Duration | Min-Max Lv: 165 / 210 / 255 / 300 / 345 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 5 sec] [Renewal: 4 sec] | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Blue Gemstone, 1 Yellow Gemstone | ||||||||||||||||
Effect | Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Fire Wall, etc. will do nothing. Also removes any area spells already placed in the area. Requires 1 Yellow Gemstone and 1 Blue Gemstone to use. | ||||||||||||||||
Other Notes |
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Dispell (Skill ID# 289)
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Type | Active | Max Lv | 5 | Attack Type | Magic | ||||||||||||
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SP Cost | As casted spell | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Spell Breaker Lv 3 | ||||||||||||||||
Required For | Abracadabra (Lv 1), Soul Burn (Lv 3, Professor), Psychic Wave (Lv 2, Sorcerer) | ||||||||||||||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: 1.6 sec] | ||||||||||||||||
Fixed Cast Time | 0.4 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Yellow Gemstone | ||||||||||||||||
Effect | Cancel all magical effects on target. Success chance based on skill level and enemy MDEF with a base chance of (50+10*SkillLV)%. Requires 1 Yellow Gemstone to use. | ||||||||||||||||
Other Notes |
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Abracadabra (Skill ID# 290, iRO Name: Hocus pocus)
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Type | Random | Max Lv | 10 | Attack Type | Magic |
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SP Cost | 50 | Target | Self | ||
Requirements | Auto Spell Lv 5, Dispell Lv 1, Land Protector Lv 1 | ||||
Item Required | 2 Yellow Gemstone | ||||
Effect | Casts a random skill (can be ANY player skill e.g. Auto Counter or Hide and some special skills) at your own skill level. May produce some odd and funny effects. Requires 2 Yellow Gemstones to use, and anything the produced skill would require e.g. Trap, Blue Gem or Red Gem. The produced skill will change in a random pattern with each cast. Even with catalyst reducing items (Mistress Card) or buffs (Bard/Dancer Into the Abyss) the cost will not drop below 1 Yellow Gemstone. A For-Fun-Skill. | ||||
Other Notes |
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Create Elemental Converter [Quest Skill] (Skill ID# 1007)
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Type | Active | Max Lv | 1 | ||
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SP Cost | 30 | Target | Self | ||
Effect | Create an "Elemental Converter" item.
Create Elemental Converter Creation Guide: Click Here | ||||
Can be learnt from | Sage Platinum Skills Quests |
Elemental Change (Water) [Quest Skill] (Skill ID# 1008)
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Type | Active | Max Lv | 1 | Attack Type | Water Property, Magic |
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SP Cost | 30 | Target | Enemy | Range | 9 cells |
Stay Duration | 1800 sec | ||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: None] | ||||
Fixed Cast Time | 2 sec (Renewal only) | ||||
Cast Delay | 1 sec | ||||
Item Required | 1 Elemental Converter | ||||
Effect | Change the target monster's elemental property to Water, uses up a Frost Elemental Converter. | ||||
Can be learnt from | Sage Platinum Skills Quests |
Elemental Change (Earth) [Quest Skill] (Skill ID# 1017)
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Type | Active | Max Lv | 1 | Attack Type | Earth Property, Magic |
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SP Cost | 30 | Target | Enemy | Range | 9 cells |
Stay Duration | 1800 sec | ||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: None] | ||||
Fixed Cast Time | 2 sec (Renewal only) | ||||
Cast Delay | 1 sec | ||||
Item Required | 1 Elemental Converter | ||||
Effect | Change the target monster's elemental property to Earth, uses up a Seismic Elemental Converter. | ||||
Can be learnt from | Sage Platinum Skills Quests |
Elemental Change (Fire) [Quest Skill] (Skill ID# 1018)
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Type | Active | Max Lv | 1 | Attack Type | Fire Property, Magic |
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SP Cost | 30 | Target | Enemy | Range | 9 cells |
Stay Duration | 1800 sec | ||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: None] | ||||
Fixed Cast Time | 2 sec (Renewal only) | ||||
Cast Delay | 1 sec | ||||
Item Required | 1 Elemental Converter | ||||
Effect | Change the target monster's elemental property to Fire, uses up a Flame Elemental Converter. | ||||
Can be learnt from | Sage Platinum Skills Quests |
Elemental Change (Wind) [Quest Skill] (Skill ID# 1019)
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Type | Active | Max Lv | 1 | Attack Type | Wind Property, Magic |
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SP Cost | 30 | Target | Enemy | Range | 9 cells |
Stay Duration | 1800 sec | ||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: None] | ||||
Fixed Cast Time | 2 sec (Renewal only) | ||||
Cast Delay | 1 sec | ||||
Item Required | 1 Elemental Converter | ||||
Effect | Change the target monster's elemental property to Wind, uses up a Lightning Elemental Converter. | ||||
Can be learnt from | Sage Platinum Skills Quests |