.:Magician Skills:.
Magician | OR |
Wizard | |
High Wizard | |
Warlock |
Sage |
Professor |
Sorcerer | ||||
Magician's
Increase Spiritual Power (Skill ID# 9, iRO Name: Increase SP Recovery)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Magic Crasher (Lv 1, High Wizard), Soul Drain (Lv 5, High Wizard), Health Conversion (Lv 1, Professor), Mind Breaker (Lv 3, Professor) | ||||||||||||||||||||||||||
Effect | Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV. | ||||||||||||||||||||||||||
Other Notes |
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Sight (Skill ID# 10)
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Type | Active | Max Lv | 1 | Attack Type | Fire Property, Magic |
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SP Cost | 10 | Target | Self | ||
Area | 7x7 cells | ||||
Required For | Fire Wall (Lv 1), Sightrasher (Lv 1, Wizard) | ||||
Stay Duration | 10 sec | ||||
Effect | Nullifies the Hide, Tunnel Drive and Cloaking effects within range. | ||||
Other Notes |
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Napalm Beat [Skill can hit trap-type skill] (Skill ID# 11)
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Type | Offensive | Max Lv | 10 | Attack Type | Sense / Ghost Property, Magic | ||||||||||||||||||||||
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SP Cost | L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Area | 3 x 3 cells | ||||||||||||||||||||||||||
Required For | Safety Wall (Lv 7), Soul Strike (Lv 4), Jupitel Thunder (Lv 1, Wizard), Napalm Vulcan (Lv 5, High Wizard) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.4 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.1 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | Min-Max Lv: 1 / 1 / 1 / 0.9 / 0.9 / 0.8 / 0.8 / 0.7 / 0.6 / 0.5 sec | ||||||||||||||||||||||||||
Effect | Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take. | ||||||||||||||||||||||||||
Other Notes |
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Safety Wall (Skill ID# 12)
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Type | Active | Max Lv | 10 | Attack Type | Sense / Ghost Property, Magic | ||||||||||||||||||||||
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SP Cost | L1-3: 30, L4-6: 35, L7-10: 40 | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Requirements | Napalm Beat Lv 7, Soul Strike Lv 5 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 4 / 3.5 / 3.5 / 2.5 / 2 / 1.5 / 1 / 1 / 1 / 1 sec] [Renewal: Min-Max Lv: 3.2 / 2.88 / 2.56 / 2.24 / 1.92 / 1.6 / 1.28 / 0.96 / 0.64 / 0.32 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.8 / 0.72 / 0.64 / 0.56 / 0.48 / 0.4 / 0.32 / 0.24 / 0.16 / 0.08 sec (Renewal only) | ||||||||||||||||||||||||||
Item Required | 1 Blue Gemstone | ||||||||||||||||||||||||||
Effect | Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell. Skills from monsters closer than 4 cells are considered as melee attacks. | ||||||||||||||||||||||||||
Other Notes |
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Soul Strike (Skill ID# 13)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Sense / Ghost Property, Magic | ||||||||||||||||||||||
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SP Cost | 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Napalm Beat Lv 4 | ||||||||||||||||||||||||||
Required For | Safety Wall (Lv 5), Soul Drain (Lv 7, High Wizard) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 0.5 sec] [Renewal: 0.4 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.1 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | [Pre-Renewal: Min-Max Lv: 1.2 / 1 / 1.4 / 1.2 / 1.6 / 1.4 / 1.8 / 1.6 / 2 / 1.8 sec] [Renewal: Min-Max Lv: 1.2 / 1.2 / 1.6 / 1.6 / 2 / 2 / 2.4 / 2.4 / 2.8 / 2.5 sec] | ||||||||||||||||||||||||||
Effect | Hits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters. | ||||||||||||||||||||||||||
Other Notes |
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Cold Bolt (Skill ID# 14)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Water Property, Magic |
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SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 9 cells |
Required For | Frost Diver (Lv 5), Water Ball (Lv 1, Wizard), Frost Weapon (Lv 1, Sage) | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.64 / 0.96 / 1.28 / 1.6 / 1.92 / 2.1 / 1.56 / 2.88 / 3.2 / 3.52 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.24 / 0.32 / 0.4 / 0.48 / 0.7 / 0.64 / 0.72 / 0.8 / 0.88 sec (Renewal only) | ||||
Cast Delay | Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec | ||||
Effect | Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each. |
Frost Diver (Skill ID# 15)
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Type | Offensive | Max Lv | 10 | Attack Type | Water Property, Magic | ||||||||||||||||||||||
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SP Cost | 26 - SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Cold Bolt Lv 5 | ||||||||||||||||||||||||||
Required For | Ice Wall (Lv 1, Wizard), Storm Gust (Lv 1, Wizard) | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: Min-Max Lv: 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 / 30 sec] [Renewal: Min-Max Lv: 5.5 / 8.5 / 11.5 / 14.5 / 17.5 / 20.5 / 23.5 / 26.5 / 29.5 / 32.5 / 32.5 sec] | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 0.8 sec] [Renewal: 0.64 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.16 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1.5 sec | ||||||||||||||||||||||||||
Effect | Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration. While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends. | ||||||||||||||||||||||||||
Other Notes |
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Stone Curse (Skill ID# 16)
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Type | Active | Max Lv | 10 | Attack Type | Earth Property, Magic | ||||||||||||||||||||||
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SP Cost | 26 - SkillLV | Target | Enemy | Range | 2 cells | ||||||||||||||||||||||
Required For | Ice Wall (Lv 1, Wizard), Earth Spike (Lv 1, Wizard), Seismic Weapon (Lv 1, Sage) | ||||||||||||||||||||||||||
Stay Duration | 5 sec | ||||||||||||||||||||||||||
Effect Duration | 20 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.8 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Item Required | 1 Red Gemstone | ||||||||||||||||||||||||||
Effect | Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails. | ||||||||||||||||||||||||||
Other Notes |
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Fire Ball [Skill can hit trap-type skill] (Skill ID# 17)
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Type | Offensive | Max Lv | 10 | Attack Type | Fire Property, Magic | ||||||||||||||||||||||
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SP Cost | 25 | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Area | 5 x 5 cells | ||||||||||||||||||||||||||
Requirements | Fire Bolt Lv 4 | ||||||||||||||||||||||||||
Required For | Fire Wall (Lv 5) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1.5 / 1.5 / 1.5 / 1.5 / 1.5 / 1 / 1 / 1 / 1 / 1 sec] [Renewal: Min-Max Lv: 1.28 / 1.28 / 1.28 / 1.28 / 1.28 / 0.8 / 0.8 / 0.8 / 0.8 / 0.8 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.32 / 0.32 / 0.32 / 0.32 / 0.32 / 0.2 / 0.2 / 0.2 / 0.2 / 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | Min-Max Lv: 1.5 / 1.5 / 1.5 / 1.5 / 1.5 / 1 / 1 / 1 / 1 / 1 sec | ||||||||||||||||||||||||||
Effect | Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down. | ||||||||||||||||||||||||||
Other Notes |
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Fire Wall (Skill ID# 18)
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Type | Active | Max Lv | 10 | Attack Type | Fire Property, Magic | ||||||||||||||||||||||
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SP Cost | 40 | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Knockback | 2 cell(s) | ||||||||||||||||||||||||||
Requirements | Fire Ball Lv 5, Sight Lv 1 | ||||||||||||||||||||||||||
Required For | Fire Pillar (Lv 1, Wizard) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 2 / 1.85 / 1.7 / 1.55 / 1.4 / 1.25 / 1.1 / 0.95 / 0.8 / 0.65 sec] [Renewal: Min-Max Lv: 1.6 / 1.44 / 1.28 / 1.12 / 0.96 / 0.88 / 0.8 / 0.72 / 0.64 / 0.56 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.4 / 0.36 / 0.32 / 0.28 / 0.24 / 0.22 / 0.2 / 0.18 / 0.16 / 0.14 sec (Renewal only) | ||||||||||||||||||||||||||
Effect | Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row. | ||||||||||||||||||||||||||
Other Notes |
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Fire Bolt (Skill ID# 19)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Fire Property, Magic |
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SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 9 cells |
Required For | Fire Ball (Lv 4), Flame Launcher (Lv 1, Sage) | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.64 / 0.96 / 1.28 / 1.6 / 1.92 / 2.1 / 1.56 / 2.88 / 3.2 / 3.52 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.24 / 0.32 / 0.4 / 0.48 / 0.7 / 0.64 / 0.72 / 0.8 / 0.88 sec (Renewal only) | ||||
Cast Delay | Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec | ||||
Effect | Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each. |
Lightning Bolt (Skill ID# 20, iRO Name: Lightening Bolt)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Wind Property, Magic |
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SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 9 cells |
Required For | Thunder Storm (Lv 4), Sightrasher (Lv 1, Wizard), Jupitel Thunder (Lv 1, Wizard), Water Ball (Lv 1, Wizard), Lightning Loader (Lv 1, Sage) | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.64 / 0.96 / 1.28 / 1.6 / 1.92 / 2.1 / 1.56 / 2.88 / 3.2 / 3.52 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.24 / 0.32 / 0.4 / 0.48 / 0.7 / 0.64 / 0.72 / 0.8 / 0.88 sec (Renewal only) | ||||
Cast Delay | Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec | ||||
Effect | Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each. |
Thunder Storm (Skill ID# 21, iRO Name: Thunderstorm)
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Type | Offensive | Max Lv | 10 | Attack Type | Wind Property, Magic | ||||||||||||||||||||||
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SP Cost | 24 + 5*SkillLV | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Requirements | Lightning Bolt Lv 4 | ||||||||||||||||||||||||||
Required For | Meteor Storm (Lv 1, Wizard), Lord of Vermillion (Lv 1, Wizard) | ||||||||||||||||||||||||||
Stay Duration | 0.1 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 sec] [Renewal: Min-Max Lv: 0.64 / 1.28 / 1.92 / 2.56 / 3.2 / 3.84 / 4.48 / 5.12 / 5.76 / 6.4 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.32 / 0.48 / 0.64 / 0.8 / 0.96 / 1.12 / 1.28 / 1.44 / 1.6 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||||||||||||
Effect | Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage. | ||||||||||||||||||||||||||
Other Notes |
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Energy Coat [Quest Skill] (Skill ID# 157)
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Type | Active | Max Lv | 1 | Attack Type | Magic |
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SP Cost | 30 | Target | Self | ||
Stay Duration | 300 sec | ||||
Cast Time | [Pre-Renewal: 5 sec] [Renewal: None] | ||||
Fixed Cast Time | 5 sec (Renewal only) | ||||
Effect | Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP, according to the following table: % of SP Remaining, % of Damage Reduction, % of SP Used. 1-20, 6, 1 21-40, 12, 1.5 41-60, 18, 2 61-80, 25, 2.5 81-100, 30, 3 | ||||
Can be learnt from | Mage Platinum Skills Quests |