Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Hits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell. Skills from monsters closer than 4 cells are considered as melee attacks.
Other Notes
Cannot be used in Sealed Shrine
Spell cannot be stacked
Level
Description
1
2 Protected Hits
2
3 Protected Hits
3
4 Protected Hits
4
5 Protected Hits
5
6 Protected Hits
6
7 Protected Hits
7
8 Protected Hits
8
9 Protected Hits
9
10 Protected Hitst
10
11 Protected Hits
Soul Strike(Skill ID# 13)
Type
Offensive, Level Selectable
Max Lv
10
Attack Type
Sense / Ghost Property, Magic
SP Cost
15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs
Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration. While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.
Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
Other Notes
Level
Description
1
24% Success Chance 25 SP
2
28% Success Chance 24 SP
3
32% Success Chance 23 SP
4
36% Success Chance 22 SP
5
40% Success Chance 21 SP
6
44% Success Chance 20 SP
7
48% Success Chance 19 SP
8
52% Success Chance 18 SP
9
56% Success Chance 17 SP
10
60% Success Chance 16 SP
Fire Ball[Skill can hit trap-type skill](Skill ID# 17)
Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Other Notes
You cannot cast more than 3 instances of this skill before the first one expires.
Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Other Notes
Only cells with a shootable path will be placed
Level
Description
1
1 Bolt
2
2 Bolts
3
3 Bolts
4
4 Bolts
5
5 Bolts
6
6 Bolts
7
7 Bolts
8
8 Bolts
9
9 Bolts
10
10 Bolts
Energy Coat[Quest Skill](Skill ID# 157)
Type
Active
Max Lv
1
Attack Type
Magic
SP Cost
30
Target
Self
Stay Duration
300 sec
Cast Time
[Pre-Renewal: 5 sec] [Renewal: None]
Fixed Cast Time
5 sec (Renewal only)
Effect
Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP, according to the following table: % of SP Remaining, % of Damage Reduction, % of SP Used. 1-20, 6, 1 21-40, 12, 1.5 41-60, 18, 2 61-80, 25, 2.5 81-100, 30, 3