Renewal
.:Gunslinger Skills:.


Novice
Gunslinger Gunslinger
Gunslinger

Rebellion


« Back to Skill Database Class Selection
Jump to a Skill:

Flip the Coin (Skill ID# 500, iRO Name: Coin Flip)
Type Active Max Lv 5Attack Type Misc
SP Cost2 TargetSelf
Required For[Pre-Renewal: Fling (Lv 1), Cracker (Lv 1), Magical Bullet (Lv 1), Increasing Accuracy (Lv 2), Adjustment (Lv 4), Madness Canceller (Lv 4), Bull's Eye (Lv 5), Triple Action (Lv 1), Rich's Coin (Lv 5, Rebellion)]

[Renewal: Fling (Lv 1), Cracker (Lv 1), Magical Bullet (Lv 1), Increasing Accuracy (Lv 2), Adjustment (Lv 4), Madness Canceller (Lv 4), Bull's Eye (Lv 5), Triple Action (Lv 1), Eternal Chain (Lv 1, Rebellion), Flicker (Lv 1, Rebellion), Rich's Coin (Lv 5, Rebellion), Crimson Marker (Lv 1, Rebellion)]
Stay Duration600 sec
Zeny CostLv1: 1z
EffectFlip a coin, if it lands showing head, a coin will appear floating next to the caster. If it's tail, the caster will lose 1 coin. A player can collect up to 10 Coins.

The higher skill level the greater the chance the coin will land showing head. The more coins collected, the lower the chance to gain additional coins.
Other Notes
  • Skill ignores target's flee

Fling (Skill ID# 501, iRO Name: Coin Fling)
Type Offensive Max Lv 1Attack Type Use Weapon Property, Misc
SP Cost10 TargetEnemyRange9 cells
RequirementsFlip the Coin Lv 1
Required For[Pre-Renewal: Flicker (Lv 1, Rebellion)]

[Renewal: none]
Stay Duration30 sec
Sphere / Coin Cost5 Sphere(s) / Coin(s)
EffectUses up to 5 coins to attack an enemy and reduces its defense by -3 DEF per coin consumed. Damage dealt to the enemy is equal to the caster's Job Level.

All coins currently available are consumed upon the use of the skill, up to a maximum of 5. If there is no coin available the skill will fail.
Other Notes
  • Skill ignores elemental adjustments
  • Skill ignores target's flee

Triple Action (Skill ID# 502)
Type Offensive Max Lv 1Attack Type Use Weapon Property, Weapon
SP Cost20 TargetEnemyRange9 cells
Requirements[Pre-Renewal: Flip the Coin Lv 1, Chain Action Lv 10]

[Renewal: Flip the Coin Lv 1]
Cast Delay1 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectUse a coin to damage an enemy 3 times in one attack.

Bull's Eye (Skill ID# 503)
Type Offensive Max Lv 1Attack Type Use Weapon Property, Weapon
SP Cost30 TargetEnemyRange9 cells
Requirements[Pre-Renewal: Flip the Coin Lv 5, Tracking Lv 10]

[Renewal: Flip the Coin Lv 5]
Cast Time[Pre-Renewal: 0.5 sec]
[Renewal: 0.8 sec]
Fixed Cast Time0.2 sec (Renewal only)
Cast Delay1 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectAn outstanding shot. Deals 500% attack damage to DemiHuman and Brute type monsters (including players).
It has a 0.1% chance to put the target in Coma status (except for Boss monsters). This skill ignores card effects on the weapon used and only follow the element of the bullet used.
Other Notes
  • Skill ignores caster's % damage cards

Madness Canceller (Skill ID# 504, iRO Name: Last Stand)
Type Active Max Lv 1Attack Type Weapon
SP Cost30 TargetSelf
Requirements[Pre-Renewal: Flip the Coin Lv 4, Gatling Fever Lv 10]

[Renewal: Flip the Coin Lv 4]
Stay Duration15 sec
Cast Time[Pre-Renewal: 3 sec]
[Renewal: 1.6 sec]
Fixed Cast Time0.4 sec (Renewal only)
Cast Delay[Pre-Renewal: 4 sec]
[Renewal: 3 sec]
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectIncrease your ATK by 100 and ASPD by 20%. You are unable to move while this skill is in effect.
This skill cannot be used together with Adjustment (Gunslinger's Panic), Hit Barrel and Platinum Altar.

[Renewal]: Use this skill again to cancel the skill effect before the duration ends.

[Pre-Renewal]: Consumes 4 coins instead of 1.

Adjustment (Skill ID# 505, iRO Name: Gunslinger's Panic)
Type Active Max Lv 1Attack Type Weapon
SP Cost15 TargetSelf
Requirements[Pre-Renewal: Flip the Coin Lv 4, Disarm Lv 5]

[Renewal: Flip the Coin Lv 4]
Stay Duration30 sec
Cast Time[Pre-Renewal: 1 sec]
[Renewal: 0.8 sec]
Fixed Cast Time0.2 sec (Renewal only)
Cast Delay[Pre-Renewal: 1 sec]
[Renewal: 2 sec]
Sphere / Coin Cost2 Sphere(s) / Coin(s)
EffectFor the duration of the skill, Flee Rate +30 and receive 20% less damage from long range physical attacks. But HIT -30.
This skill cannot be used together with Madness Canceller (Last Stand).

Increasing Accuracy (Skill ID# 506, iRO Name: Increase Accuracy)
Type Active Max Lv 1Attack Type Weapon
SP Cost30 TargetSelf
Requirements[Pre-Renewal: Flip the Coin Lv 2, Snake's Eye Lv 10]

[Renewal: Flip the Coin Lv 2]
Required For[Pre-Renewal: Crimson Marker (Lv 1, Rebellion)]

[Renewal: none]
Stay Duration60 sec
Cast Delay1 sec
Sphere / Coin Cost4 Sphere(s) / Coin(s)
EffectFor the skill's duration, HIT +20, DEX +4 and AGI +4.

Magical Bullet (Skill ID# 507)
Type Supportive / Buff Max Lv 1Attack Type Magic
SP Cost7 TargetSelfRangeWeapon Range
RequirementsFlip the Coin Lv 1
Stay Duration30 sec
Cast Delay0.5 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
Effect[Renewal]: For the duration of the skill, the caster's MATK damage will be added to all regular attacks. This skill does not affect skill damage.

[Pre-Renewal]: Skill type is Offensive that does a single attack. Deals Ghost property damage relative to the caster's ATK and MATK.

Cracker (Skill ID# 508)
Type Active Max Lv 1Attack Type Use Weapon Property, Weapon
SP Cost10 TargetEnemyRange9 cells
RequirementsFlip the Coin Lv 1
Effect Duration5 sec
Cast Delay1 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectUse a bullet to make a quick attack and attempting to Stun the target. The less distance from the target the higher the chance of successfully stunning it. This skill causes no damage, monster will not attack back if it is not aggressive.

Single Action (Skill ID# 509)
Type Passive Max Lv 10
TargetSelf
Required For[Pre-Renewal: Chain Action (Lv 1), Tracking (Lv 5), Dust (Lv 5)]

[Renewal: Chain Action (Lv 1), Tracking (Lv 5), Dust (Lv 5), Spread Attack (Lv 5)]
EffectIncreases your HIT by 2 per skill level and increases your ASPD by 1% for each 2 incremental of skill levels starting with +1% ASPD at skill level 1.
Other Notes
LevelDescription
1HIT +2, ASPD +1%
2HIT +4, ASPD +1%
3HIT +6, ASPD +2%
4HIT +8, ASPD +2%
5HIT +10, ASPD +3%
6HIT +12, ASPD +3%
7HIT +14, ASPD +4%
8HIT +16, ASPD +4%
9HIT +18, ASPD +5%
10HIT +20, ASPD +5%

Snake's Eye (Skill ID# 510, iRO Name: Snake Eyes)
Type Passive Max Lv 10
TargetSelf
Required For[Pre-Renewal: Increasing Accuracy (Lv 10)]

[Renewal: none]
EffectRange +1 and HIT +1 per skill level when using guns. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges.
Other Notes
LevelDescription
1HIT +1, Range +1
2HIT +2, Range +2
3HIT +3, Range +3
4HIT +4, Range +4
5HIT +5, Range +5
6HIT +6, Range +6
7HIT +7, Range +7
8HIT +8, Range +8
9HIT +9, Range +9
10HIT +10, Range +10

Chain Action (Skill ID# 511)
Type Passive Max Lv 10Attack Type Use Weapon Property
TargetSelfRange9 cells
RequirementsSingle Action Lv 1
Required For[Pre-Renewal: Triple Action (Lv 10), Rapid Shower (Lv 3), Eternal Chain (Lv 10, Rebellion)]

[Renewal: Rapid Shower (Lv 3), Eternal Chain (Lv 10, Rebellion), Quick Draw Shot (Lv 1, Rebellion)]
EffectWhen using Revolvers there is a chance to shoot twice. The higher the skill level, the greater the chance of a triggering a double shot (may follow Thief's Double Attack success probability progression).

[Renewal]: Only consumes 1 bullet similar to Archer's Double Strafe.

Tracking (Skill ID# 512)
Type Active / Ranged Single Target Physical Attack Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost10 + 5*SkillLV TargetEnemyRange9 cells
RequirementsSingle Action Lv 5
Required For[Pre-Renewal: Bull's Eye (Lv 10), Disarm (Lv 7), Piercing Shot (Lv 5)]

[Renewal: Disarm (Lv 7), Piercing Shot (Lv 5)]
Cast Time[Pre-Renewal: Min-Max Lv: 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3 sec]
[Renewal: None]
Fixed Cast TimeMin-Max Lv: 0.6 / 0.7 / 0.8 / 0.9 / 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 sec (Renewal only)
Cast Delay1.5 sec
Req. Weapon ClassRevolver, Rifle
Ammunition Required1 Bullet
EffectCaster must be equipped with a Revolver or Rifle.
By taking a little extra time to track the target, this skill can guarantee a very powerful single shot.
This skill has a fixed cast time which is not affected by DEX, skills or effects and is interruptible.
Damage is (200+100*SkillLV)% ATK.

[Pre-Renewal]: The range of this skill is fixed at 10 cells, and is not increased by Snake's Eye.
Other Notes
  • Skill's cast time is not affected by dex
  • Skill's cast time is not affected by statuses (Suffragium, etc)
LevelDescription
1300% ATK
2400% ATK
3500% ATK
4600% ATK
5700% ATK
6800% ATK
7900% ATK
81000% ATK
91100% ATK
101200% ATK

Disarm (Skill ID# 513)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost10 + 5*SkillLV TargetEnemyRange9 cells
RequirementsTracking Lv 7
Required For[Pre-Renewal: Adjustment (Lv 5), Shatter Storm (Lv 1, Rebellion)]

[Renewal: Shatter Storm (Lv 1, Rebellion)]
Stay Duration30 sec
Cast Time1.6 sec
Fixed Cast Time0.4 sec (Renewal only)
Cast Delay1 sec
Req. Weapon ClassRevolver, Rifle
Ammunition Required1 Bullet
EffectCaster must be equipped with a Revolver or Rifle.
Aim at a target and make the target drop its weapon. If used on players it will strip their weapon, if used on monsters it will reduce their ATK by 25%.
The higher the skill level, the greater the success chance. Does not work against Boss monsters.

Piercing Shot (Skill ID# 514, iRO Name: Wounding Shot)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost10 + SkillLV TargetEnemyRange9 cells
RequirementsTracking Lv 5
Required ForMass Spiral (Lv 1, Rebellion)
Effect Duration120 sec
Cast Time[Pre-Renewal: 1.5 sec]
[Renewal: 1.2 sec]
Fixed Cast Time0.3 sec (Renewal only)
Cast Delay0.5 sec
Req. Weapon ClassRevolver, Rifle
Ammunition Required1 Bullet
EffectCaster must be equipped with a Revolver or Rifle.
Aims at a weakly armored spot of an enemy and cause different damage depend on the weapon used. Has a chance of causing the Bleeding effect on its target.

[Pre-Renewal]: Damage is
Min-Max Lv: 120% / 140% / 160% / 180% / 200% ATK for Revolver and
Min-Max Lv: 180% / 210% / 240% / 270% / 300% ATK for Rifle.
Bleeding chance is same as Renewal's.
Other Notes
  • Skill ignores target's defense
  • Skill range affected by Snake's Eye
LevelRenewal Damage / Bleeding Chance
1Revolver: 220% ATK | Rifle: 280% ATK | Bleeding Chance: 3%
2Revolver: 240% ATK | Rifle: 310% ATK | Bleeding Chance: 6%
3Revolver: 260% ATK | Rifle: 340% ATK | Bleeding Chance: 9%
4Revolver: 280% ATK | Rifle: 370% ATK | Bleeding Chance: 12%
5Revolver: 300% ATK | Rifle: 400% ATK | Bleeding Chance: 15%

Rapid Shower (Skill ID# 515, iRO Name: Trigger Happy Shot)
Type Offensive Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost20 + 2*SkillLV TargetEnemyRange9 cells
RequirementsChain Action Lv 3
Required ForDesperado (Lv 5), Gatling Fever (Lv 7)
Cast Delay[Pre-Renewal: 1 sec]
[Renewal: 1.5 sec]
Req. Weapon ClassRevolver
Ammunition Required1 Bullet
EffectCaster must have a Revolver equipped.
Uses 5 bullets and attack a single target with a 5 hit burst attack causing (500+50*SkillLV)% ATK damage.

[Pre-Renewal]: Consumes 5 bullets instead of 1.
Other Notes
  • Skill range affected by Snake's Eye
LevelDescription
1550% ATK
2600% ATK
3650% ATK
4700% ATK
5750% ATK
6800% ATK
7850% ATK
8900% ATK
9950% ATK
101000% ATK

Desperado (Skill ID# 516)
Type Offensive Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost30 + 2*SkillLV TargetSelfRange5 cells
Area7x7 cells
RequirementsRapid Shower Lv 5
Required For[Pre-Renewal: Gatling Fever (Lv 5), Fallen Angel (Lv 10, Rebellion)]

[Renewal: Gatling Fever (Lv 5), Fire Dance (Lv 1, Rebellion), Fallen Angel (Lv 10, Rebellion)]
Stay Duration1 sec
Cast Delay1 sec
Req. Weapon ClassRevolver
Ammunition Required10 Bullet
EffectCaster must have a Revolver equipped.
Uses 10 bullets and attack all enemies in a 7x7 area around you with (50+50*SkillLV)% ATK per hit. This is a close-range attack, so it ignores Pneuma. It deals a random number of hits (up to a maximum of 10) to each target.
Other Notes
LevelDescription
1100% ATK per hit
2150% ATK per hit
3200% ATK per hit
4250% ATK per hit
5300% ATK per hit
6350% ATK per hit
7400% ATK per hit
8450% ATK per hit
9500% ATK per hit
10550% ATK per hit

Gatling Fever (Skill ID# 517)
Type Active Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost28 + 2*SkillLV TargetSelf
RequirementsRapid Shower Lv 7, Desperado Lv 5
Required For[Pre-Renewal: Madness Canceller (Lv 10), Fire Rain (Lv 1, Rebellion)]

[Renewal: Fire Rain (Lv 1, Rebellion)]
Stay DurationMin-Max Lv: 30 / 45 / 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 sec
Cast Time0.8 sec
Fixed Cast Time0.2 sec (Renewal only)
Cast Delay1 sec
Req. Weapon ClassGatling Gun
EffectCaster must have a Gatling Gun equipped.
Master the handling of the Gatling Gun. Deals additional damage and increases attack speed at the cost of reducing Flee Rate and Movement Speed.

Damage increase is +(20 + 10 * Skill Level).
ASPD increase is +(2 * Skill Level)%.
However, there is a penalty of -5 Flee per skill level and reduced walking speed during the skill effect.
Other Notes
LevelDescription
1Damage +30, ASPD +2%, Flee -5
2Damage +40, ASPD +4%, Flee -10
3Damage +50, ASPD +6%, Flee -15
4Damage +60, ASPD +8%, Flee -20
5Damage +70, ASPD +10%, Flee -25
6Damage +80, ASPD +12%, Flee -30
7Damage +90, ASPD +14%, Flee -35
8Damage +100, ASPD +16%, Flee -40
9Damage +110, ASPD +18%, Flee -45
10Damage +120, ASPD +20%, Flee -50

Dust (Skill ID# 518, iRO Name: Crowd Control Shot)
Type Offensive Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost3*SkillLV TargetEnemyRange2 cells
Knockback5 cell(s)
RequirementsSingle Action Lv 5
Required ForFull Buster (Lv 3), Shatter Storm (Lv 1, Rebellion)
Cast Time[Pre-Renewal: 1 sec]
[Renewal: None]
Cast Delay1 sec
Req. Weapon ClassShotgun
Ammunition Required1 Bullet
EffectCaster must have a Shotgun equipped.
Attack a single enemy and cause (100 + 50 * Skill Level)% ATK damage, causing a knockback of 5 cells.
Other Notes
LevelDescription
1150% ATK
2200% ATK
3250% ATK
4300% ATK
5350% ATK
6400% ATK
7450% ATK
8500% ATK
9550% ATK
10600% ATK

Full Buster (Skill ID# 519, iRO Name: Full Blast)
Type Offensive Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost15 + 5*SkillLV TargetEnemyRange9 cells
RequirementsDust Lv 3
Required For[Pre-Renewal: Spread Attack (Lv 5)]

[Renewal: none]
Effect Duration10 sec
Cast Time0.8 sec
Fixed Cast Time0.2 sec (Renewal only)
Cast DelayMin-Max Lv: 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3 sec
Req. Weapon ClassShotgun
Ammunition Required2 Bullet
EffectCaster must have a Shotgun equipped.
Fires a burst attack causing (300 + 100 * Skill Level)% ATK damage. There is a chance of causing Blind effect on the caster (without HIT/Flee reductions).

[Pre-Renewal]: Consumes up to 10 bullets instead of fixed at 2. Exact amount consumed is equal to 2 * ((Skill Level / 2) rounded up).
Other Notes
  • Skill range affected by Snake's Eye
LevelDescription
1400% ATK, Blind Chance 2%
2500% ATK, Blind Chance 4%
3600% ATK, Blind Chance 6%
4700% ATK, Blind Chance 8%
5800% ATK, Blind Chance 10%
6900% ATK, Blind Chance 12%
71000% ATK, Blind Chance 14%
81100% ATK, Blind Chance 16%
91200% ATK, Blind Chance 18%
101300% ATK, Blind Chance 20%

Spread Attack [Skill can hit trap-type skill] (Skill ID# 520, iRO Name: Spread Shot)
Type Offensive Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost10 + 5*SkillLV TargetEnemyRange9 cells
Requirements[Pre-Renewal: Full Buster Lv 5]

[Renewal: Single Action Lv 5]
Required ForGround Drift (Lv 7)
Cast Delay1 sec
Req. Weapon ClassShotgun, Grenade Launcher
Ammunition Required5 Bullet
EffectCaster must have a Shotgun or Grenade Launcher equipped.
Attacks an area, deals damage to a target and other enemies around the target.

[Pre-Renewal]: Damage is (80 + 20 * Skill Level)% ATK.

[Renewal]: Damage is (200 + 30 * Skill Level)% ATK.
Other Notes
  • Skill range affected by Snake's Eye
LevelPre-Re Damage | Renewal Damage | Area of Effect
1100% ATK | 230% ATK | Area 3x3 cells
2120% ATK | 260% ATK | Area 3x3 cells
3140% ATK | 290% ATK | Area 3x3 cells
4160% ATK | 320% ATK | Area 5x5 cells
5180% ATK | 350% ATK | Area 5x5 cells
6200% ATK | 380% ATK | Area 5x5 cells
7220% ATK | 410% ATK | Area 7x7 cells
8240% ATK | 440% ATK | Area 7x7 cells
9260% ATK | 470% ATK | Area 7x7 cells
10280% ATK | 500% ATK | Area 9x9 cells

Ground Drift (Skill ID# 521, iRO Name: Gunslinger Mine)
Type Offensive Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost4*SkillLV TargetGroundRange9 cells
Area3 x 3 cellsKnockback3 cell(s)
RequirementsSpread Attack Lv 7
Required ForHowling Mine (Lv 1, Rebellion)
Stay DurationMin-Max Lv: 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 sec
Effect Duration[Pre-Renewal: Min-Max Lv: 5 / 30 / 60 / 12 sec]
[Renewal: Min-Max Lv: 5 / 20 / 20 / 30 sec]
Cast Time[Pre-Renewal: 2 sec]
[Renewal: 0.8 sec]
Fixed Cast Time0.2 sec (Renewal only)
Cast Delay1 sec
Req. Weapon ClassGrenade Launcher
Ammunition Required1 Grenade
EffectCaster must have a Grenade Launcher equipped.
Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed.
The damage property depends on the property of the used grenade (or bullet). Additional +50 bonus damage per skill level.

[Renewal]: Requires Bullets as ammunition.

[Pre-Renewal]: Requires Sphere as ammunition.
Other Notes
  • Skill range affected by Snake's Eye
LevelDescription
1Damage +50, lasts 3 sec
2Damage +100, lasts 6 sec
3Damage +150, lasts 9 sec
4Damage +200, lasts 12 sec
5Damage +250, lasts 15 sec
6Damage +300, lasts 18 sec
7Damage +350, lasts 21 sec
8Damage +400, lasts 24 sec
9Damage +450, lasts 27 sec
10Damage +500, lasts 30 sec

back to top