.:Gunslinger Skills:.
Novice |
Gunslinger |
Rebellion |
Flip the Coin (Skill ID# 500, iRO Name: Coin Flip)
| |||||
Type | Active | Max Lv | 5 | Attack Type | Misc |
---|---|---|---|---|---|
SP Cost | 2 | Target | Self | ||
Required For | [Pre-Renewal: Fling (Lv 1), Cracker (Lv 1), Magical Bullet (Lv 1), Increasing Accuracy (Lv 2), Adjustment (Lv 4), Madness Canceller (Lv 4), Bull's Eye (Lv 5), Triple Action (Lv 1), Rich's Coin (Lv 5, Rebellion)] [Renewal: Fling (Lv 1), Cracker (Lv 1), Magical Bullet (Lv 1), Increasing Accuracy (Lv 2), Adjustment (Lv 4), Madness Canceller (Lv 4), Bull's Eye (Lv 5), Triple Action (Lv 1), Eternal Chain (Lv 1, Rebellion), Flicker (Lv 1, Rebellion), Rich's Coin (Lv 5, Rebellion), Crimson Marker (Lv 1, Rebellion)] | ||||
Stay Duration | 600 sec | ||||
Zeny Cost | Lv1: 1z | ||||
Effect | Flip a coin, if it lands showing head, a coin will appear floating next to the caster. If it's tail, the caster will lose 1 coin. A player can collect up to 10 Coins. The higher skill level the greater the chance the coin will land showing head. The more coins collected, the lower the chance to gain additional coins. | ||||
Other Notes |
|
Fling (Skill ID# 501, iRO Name: Coin Fling)
| |||||
Type | Offensive | Max Lv | 1 | Attack Type | Use Weapon Property, Misc |
---|---|---|---|---|---|
SP Cost | 10 | Target | Enemy | Range | 9 cells |
Requirements | Flip the Coin Lv 1 | ||||
Required For | [Pre-Renewal: Flicker (Lv 1, Rebellion)] [Renewal: none] | ||||
Stay Duration | 30 sec | ||||
Sphere / Coin Cost | 5 Sphere(s) / Coin(s) | ||||
Effect | Uses up to 5 coins to attack an enemy and reduces its defense by -3 DEF per coin consumed. Damage dealt to the enemy is equal to the caster's Job Level. All coins currently available are consumed upon the use of the skill, up to a maximum of 5. If there is no coin available the skill will fail. | ||||
Other Notes |
|
Triple Action (Skill ID# 502)
| |||||
Type | Offensive | Max Lv | 1 | Attack Type | Use Weapon Property, Weapon |
---|---|---|---|---|---|
SP Cost | 20 | Target | Enemy | Range | 9 cells |
Requirements | [Pre-Renewal: Flip the Coin Lv 1, Chain Action Lv 10] [Renewal: Flip the Coin Lv 1] | ||||
Cast Delay | 1 sec | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | Use a coin to damage an enemy 3 times in one attack. |
Bull's Eye (Skill ID# 503)
| |||||
Type | Offensive | Max Lv | 1 | Attack Type | Use Weapon Property, Weapon |
---|---|---|---|---|---|
SP Cost | 30 | Target | Enemy | Range | 9 cells |
Requirements | [Pre-Renewal: Flip the Coin Lv 5, Tracking Lv 10] [Renewal: Flip the Coin Lv 5] | ||||
Cast Time | [Pre-Renewal: 0.5 sec] [Renewal: 0.8 sec] | ||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||
Cast Delay | 1 sec | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | An outstanding shot. Deals 500% attack damage to DemiHuman and Brute type monsters (including players). It has a 0.1% chance to put the target in Coma status (except for Boss monsters). This skill ignores card effects on the weapon used and only follow the element of the bullet used. | ||||
Other Notes |
|
Madness Canceller (Skill ID# 504, iRO Name: Last Stand)
| |||||
Type | Active | Max Lv | 1 | Attack Type | Weapon |
---|---|---|---|---|---|
SP Cost | 30 | Target | Self | ||
Requirements | [Pre-Renewal: Flip the Coin Lv 4, Gatling Fever Lv 10] [Renewal: Flip the Coin Lv 4] | ||||
Stay Duration | 15 sec | ||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: 1.6 sec] | ||||
Fixed Cast Time | 0.4 sec (Renewal only) | ||||
Cast Delay | [Pre-Renewal: 4 sec] [Renewal: 3 sec] | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | Increase your ATK by 100 and ASPD by 20%. You are unable to move while this skill is in effect. This skill cannot be used together with Adjustment (Gunslinger's Panic), Hit Barrel and Platinum Altar. [Renewal]: Use this skill again to cancel the skill effect before the duration ends. [Pre-Renewal]: Consumes 4 coins instead of 1. |
Adjustment (Skill ID# 505, iRO Name: Gunslinger's Panic)
| |||||
Type | Active | Max Lv | 1 | Attack Type | Weapon |
---|---|---|---|---|---|
SP Cost | 15 | Target | Self | ||
Requirements | [Pre-Renewal: Flip the Coin Lv 4, Disarm Lv 5] [Renewal: Flip the Coin Lv 4] | ||||
Stay Duration | 30 sec | ||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.8 sec] | ||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||
Cast Delay | [Pre-Renewal: 1 sec] [Renewal: 2 sec] | ||||
Sphere / Coin Cost | 2 Sphere(s) / Coin(s) | ||||
Effect | For the duration of the skill, Flee Rate +30 and receive 20% less damage from long range physical attacks. But HIT -30. This skill cannot be used together with Madness Canceller (Last Stand). |
Increasing Accuracy (Skill ID# 506, iRO Name: Increase Accuracy)
| |||||
Type | Active | Max Lv | 1 | Attack Type | Weapon |
---|---|---|---|---|---|
SP Cost | 30 | Target | Self | ||
Requirements | [Pre-Renewal: Flip the Coin Lv 2, Snake's Eye Lv 10] [Renewal: Flip the Coin Lv 2] | ||||
Required For | [Pre-Renewal: Crimson Marker (Lv 1, Rebellion)] [Renewal: none] | ||||
Stay Duration | 60 sec | ||||
Cast Delay | 1 sec | ||||
Sphere / Coin Cost | 4 Sphere(s) / Coin(s) | ||||
Effect | For the skill's duration, HIT +20, DEX +4 and AGI +4. |
Magical Bullet (Skill ID# 507)
| |||||
Type | Supportive / Buff | Max Lv | 1 | Attack Type | Magic |
---|---|---|---|---|---|
SP Cost | 7 | Target | Self | Range | Weapon Range |
Requirements | Flip the Coin Lv 1 | ||||
Stay Duration | 30 sec | ||||
Cast Delay | 0.5 sec | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | [Renewal]: For the duration of the skill, the caster's MATK damage will be added to all regular attacks. This skill does not affect skill damage.
[Pre-Renewal]: Skill type is Offensive that does a single attack. Deals Ghost property damage relative to the caster's ATK and MATK. |
Cracker (Skill ID# 508)
| |||||
Type | Active | Max Lv | 1 | Attack Type | Use Weapon Property, Weapon |
---|---|---|---|---|---|
SP Cost | 10 | Target | Enemy | Range | 9 cells |
Requirements | Flip the Coin Lv 1 | ||||
Effect Duration | 5 sec | ||||
Cast Delay | 1 sec | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | Use a bullet to make a quick attack and attempting to Stun the target. The less distance from the target the higher the chance of successfully stunning it. This skill causes no damage, monster will not attack back if it is not aggressive. |
Single Action (Skill ID# 509)
| |||||||||||||||||||||||||||
Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Target | Self | ||||||||||||||||||||||||||
Required For | [Pre-Renewal: Chain Action (Lv 1), Tracking (Lv 5), Dust (Lv 5)] [Renewal: Chain Action (Lv 1), Tracking (Lv 5), Dust (Lv 5), Spread Attack (Lv 5)] | ||||||||||||||||||||||||||
Effect | Increases your HIT by 2 per skill level and increases your ASPD by 1% for each 2 incremental of skill levels starting with +1% ASPD at skill level 1. | ||||||||||||||||||||||||||
Other Notes |
|
Snake's Eye (Skill ID# 510, iRO Name: Snake Eyes)
| |||||||||||||||||||||||||||
Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Target | Self | ||||||||||||||||||||||||||
Required For | [Pre-Renewal: Increasing Accuracy (Lv 10)] [Renewal: none] | ||||||||||||||||||||||||||
Effect | Range +1 and HIT +1 per skill level when using guns. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges. | ||||||||||||||||||||||||||
Other Notes |
|
Chain Action (Skill ID# 511)
| |||||
Type | Passive | Max Lv | 10 | Attack Type | Use Weapon Property |
---|---|---|---|---|---|
Target | Self | Range | 9 cells | ||
Requirements | Single Action Lv 1 | ||||
Required For | [Pre-Renewal: Triple Action (Lv 10), Rapid Shower (Lv 3), Eternal Chain (Lv 10, Rebellion)] [Renewal: Rapid Shower (Lv 3), Eternal Chain (Lv 10, Rebellion), Quick Draw Shot (Lv 1, Rebellion)] | ||||
Effect | When using Revolvers there is a chance to shoot twice. The higher the skill level, the greater the chance of a triggering a double shot (may follow Thief's Double Attack success probability progression).
[Renewal]: Only consumes 1 bullet similar to Archer's Double Strafe. |
Tracking (Skill ID# 512)
| |||||||||||||||||||||||||||
Type | Active / Ranged Single Target Physical Attack | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 10 + 5*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Single Action Lv 5 | ||||||||||||||||||||||||||
Required For | [Pre-Renewal: Bull's Eye (Lv 10), Disarm (Lv 7), Piercing Shot (Lv 5)] [Renewal: Disarm (Lv 7), Piercing Shot (Lv 5)] | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3 sec] [Renewal: None] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.6 / 0.7 / 0.8 / 0.9 / 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1.5 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Revolver, Rifle | ||||||||||||||||||||||||||
Ammunition Required | 1 Bullet | ||||||||||||||||||||||||||
Effect | Caster must be equipped with a Revolver or Rifle. By taking a little extra time to track the target, this skill can guarantee a very powerful single shot. This skill has a fixed cast time which is not affected by DEX, skills or effects and is interruptible. Damage is (200+100*SkillLV)% ATK. [Pre-Renewal]: The range of this skill is fixed at 10 cells, and is not increased by Snake's Eye. | ||||||||||||||||||||||||||
Other Notes |
|
Disarm (Skill ID# 513)
| |||||
Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon |
---|---|---|---|---|---|
SP Cost | 10 + 5*SkillLV | Target | Enemy | Range | 9 cells |
Requirements | Tracking Lv 7 | ||||
Required For | [Pre-Renewal: Adjustment (Lv 5), Shatter Storm (Lv 1, Rebellion)] [Renewal: Shatter Storm (Lv 1, Rebellion)] | ||||
Stay Duration | 30 sec | ||||
Cast Time | 1.6 sec | ||||
Fixed Cast Time | 0.4 sec (Renewal only) | ||||
Cast Delay | 1 sec | ||||
Req. Weapon Class | Revolver, Rifle | ||||
Ammunition Required | 1 Bullet | ||||
Effect | Caster must be equipped with a Revolver or Rifle. Aim at a target and make the target drop its weapon. If used on players it will strip their weapon, if used on monsters it will reduce their ATK by 25%. The higher the skill level, the greater the success chance. Does not work against Boss monsters. |
Piercing Shot (Skill ID# 514, iRO Name: Wounding Shot)
| |||||||||||||||||
Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 10 + SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Tracking Lv 5 | ||||||||||||||||
Required For | Mass Spiral (Lv 1, Rebellion) | ||||||||||||||||
Effect Duration | 120 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 1.5 sec] [Renewal: 1.2 sec] | ||||||||||||||||
Fixed Cast Time | 0.3 sec (Renewal only) | ||||||||||||||||
Cast Delay | 0.5 sec | ||||||||||||||||
Req. Weapon Class | Revolver, Rifle | ||||||||||||||||
Ammunition Required | 1 Bullet | ||||||||||||||||
Effect | Caster must be equipped with a Revolver or Rifle. Aims at a weakly armored spot of an enemy and cause different damage depend on the weapon used. Has a chance of causing the Bleeding effect on its target. [Pre-Renewal]: Damage is Min-Max Lv: 120% / 140% / 160% / 180% / 200% ATK for Revolver and Min-Max Lv: 180% / 210% / 240% / 270% / 300% ATK for Rifle. Bleeding chance is same as Renewal's. | ||||||||||||||||
Other Notes |
|
Rapid Shower (Skill ID# 515, iRO Name: Trigger Happy Shot)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 20 + 2*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Chain Action Lv 3 | ||||||||||||||||||||||||||
Required For | Desperado (Lv 5), Gatling Fever (Lv 7) | ||||||||||||||||||||||||||
Cast Delay | [Pre-Renewal: 1 sec] [Renewal: 1.5 sec] | ||||||||||||||||||||||||||
Req. Weapon Class | Revolver | ||||||||||||||||||||||||||
Ammunition Required | 1 Bullet | ||||||||||||||||||||||||||
Effect | Caster must have a Revolver equipped. Uses 5 bullets and attack a single target with a 5 hit burst attack causing (500+50*SkillLV)% ATK damage. [Pre-Renewal]: Consumes 5 bullets instead of 1. | ||||||||||||||||||||||||||
Other Notes |
|
Desperado (Skill ID# 516)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 30 + 2*SkillLV | Target | Self | Range | 5 cells | ||||||||||||||||||||||
Area | 7x7 cells | ||||||||||||||||||||||||||
Requirements | Rapid Shower Lv 5 | ||||||||||||||||||||||||||
Required For | [Pre-Renewal: Gatling Fever (Lv 5), Fallen Angel (Lv 10, Rebellion)] [Renewal: Gatling Fever (Lv 5), Fire Dance (Lv 1, Rebellion), Fallen Angel (Lv 10, Rebellion)] | ||||||||||||||||||||||||||
Stay Duration | 1 sec | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Revolver | ||||||||||||||||||||||||||
Ammunition Required | 10 Bullet | ||||||||||||||||||||||||||
Effect | Caster must have a Revolver equipped. Uses 10 bullets and attack all enemies in a 7x7 area around you with (50+50*SkillLV)% ATK per hit. This is a close-range attack, so it ignores Pneuma. It deals a random number of hits (up to a maximum of 10) to each target. | ||||||||||||||||||||||||||
Other Notes |
|
Gatling Fever (Skill ID# 517)
| |||||||||||||||||||||||||||
Type | Active | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 28 + 2*SkillLV | Target | Self | ||||||||||||||||||||||||
Requirements | Rapid Shower Lv 7, Desperado Lv 5 | ||||||||||||||||||||||||||
Required For | [Pre-Renewal: Madness Canceller (Lv 10), Fire Rain (Lv 1, Rebellion)] [Renewal: Fire Rain (Lv 1, Rebellion)] | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 45 / 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 sec | ||||||||||||||||||||||||||
Cast Time | 0.8 sec | ||||||||||||||||||||||||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Gatling Gun | ||||||||||||||||||||||||||
Effect | Caster must have a Gatling Gun equipped. Master the handling of the Gatling Gun. Deals additional damage and increases attack speed at the cost of reducing Flee Rate and Movement Speed. Damage increase is +(20 + 10 * Skill Level). ASPD increase is +(2 * Skill Level)%. However, there is a penalty of -5 Flee per skill level and reduced walking speed during the skill effect. | ||||||||||||||||||||||||||
Other Notes |
|
Dust (Skill ID# 518, iRO Name: Crowd Control Shot)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 3*SkillLV | Target | Enemy | Range | 2 cells | ||||||||||||||||||||||
Knockback | 5 cell(s) | ||||||||||||||||||||||||||
Requirements | Single Action Lv 5 | ||||||||||||||||||||||||||
Required For | Full Buster (Lv 3), Shatter Storm (Lv 1, Rebellion) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: None] | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Shotgun | ||||||||||||||||||||||||||
Ammunition Required | 1 Bullet | ||||||||||||||||||||||||||
Effect | Caster must have a Shotgun equipped. Attack a single enemy and cause (100 + 50 * Skill Level)% ATK damage, causing a knockback of 5 cells. | ||||||||||||||||||||||||||
Other Notes |
|
Full Buster (Skill ID# 519, iRO Name: Full Blast)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 15 + 5*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Dust Lv 3 | ||||||||||||||||||||||||||
Required For | [Pre-Renewal: Spread Attack (Lv 5)] [Renewal: none] | ||||||||||||||||||||||||||
Effect Duration | 10 sec | ||||||||||||||||||||||||||
Cast Time | 0.8 sec | ||||||||||||||||||||||||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | Min-Max Lv: 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Shotgun | ||||||||||||||||||||||||||
Ammunition Required | 2 Bullet | ||||||||||||||||||||||||||
Effect | Caster must have a Shotgun equipped. Fires a burst attack causing (300 + 100 * Skill Level)% ATK damage. There is a chance of causing Blind effect on the caster (without HIT/Flee reductions). [Pre-Renewal]: Consumes up to 10 bullets instead of fixed at 2. Exact amount consumed is equal to 2 * ((Skill Level / 2) rounded up). | ||||||||||||||||||||||||||
Other Notes |
|
Spread Attack [Skill can hit trap-type skill] (Skill ID# 520, iRO Name: Spread Shot)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 10 + 5*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | [Pre-Renewal: Full Buster Lv 5] [Renewal: Single Action Lv 5] | ||||||||||||||||||||||||||
Required For | Ground Drift (Lv 7) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Shotgun, Grenade Launcher | ||||||||||||||||||||||||||
Ammunition Required | 5 Bullet | ||||||||||||||||||||||||||
Effect | Caster must have a Shotgun or Grenade Launcher equipped. Attacks an area, deals damage to a target and other enemies around the target. [Pre-Renewal]: Damage is (80 + 20 * Skill Level)% ATK. [Renewal]: Damage is (200 + 30 * Skill Level)% ATK. | ||||||||||||||||||||||||||
Other Notes |
|
Ground Drift (Skill ID# 521, iRO Name: Gunslinger Mine)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 4*SkillLV | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Area | 3 x 3 cells | Knockback | 3 cell(s) | ||||||||||||||||||||||||
Requirements | Spread Attack Lv 7 | ||||||||||||||||||||||||||
Required For | Howling Mine (Lv 1, Rebellion) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 sec | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: Min-Max Lv: 5 / 30 / 60 / 12 sec] [Renewal: Min-Max Lv: 5 / 20 / 20 / 30 sec] | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: 0.8 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Grenade Launcher | ||||||||||||||||||||||||||
Ammunition Required | 1 Grenade | ||||||||||||||||||||||||||
Effect | Caster must have a Grenade Launcher equipped. Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed. The damage property depends on the property of the used grenade (or bullet). Additional +50 bonus damage per skill level. [Renewal]: Requires Bullets as ammunition. [Pre-Renewal]: Requires Sphere as ammunition. | ||||||||||||||||||||||||||
Other Notes |
|