Uses up a Poison Bottle to enchant your weapon. Increases ATK by (150+50*SkillLV)%. Enemies that get hit by the enchanted weapon will randomly receive poison status ailment, and HP will be drained percentage wise very quickly. The chance of poisoning is equal to Assassin's Enchant Poison poison chance. Works against Boss monsters. Note that the element of the attack DOES NOT change to poison, so poison reducing effects (e.g. Armor slotted with Argiope Card) do not reduce the initial strike damage.
LV 6-10 30SP Effect: Attack that causes severe damage, because the target is required to have high DEF to be able to withstand this. Damage calculation is a little complicated: 1) Soul Breaker Base Damage = Physical Total Damage + {(SkillLV * Player's INT) * 5} + Random Damage (500 ~ 1000) 2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage This formula may not be totally accurate. The Element of the attack corresponds to your normal attack element.
Other Notes
Skill ignores caster's % damage cards
Skill ignores target's defense
Skill ignores target's flee
Meteor Assault[Skill can hit trap-type skill](Skill ID# 406)
An attack that causes mass damage to all enemies within a 5x5 cells area around the caster. Any enemies hit by this skill will receive Stun, Blind or Bleeding status ailment randomly with a (5+5*SkillLV)% chance. Attack Power is 40%+40*LV%.
Creates a deadly potion that can be drunk by the assassin or used for the Enchant Deadly Poison skill. DEX and LUK will help you successfully create this item (with DEX having twice as much effect compared to LUK), and upon failure, it reduces your HP by 25% of your Maximum HP (yes, you can die from this). If an Assassin Cross drinks this item, he will be poisoned, but his ASPD will increase. If any other character drinks this item, he/she will die on the spot.