.:Champion Skills:.
Acolyte | OR |
Priest | |
High Priest | |
Arch Bishop |
Monk |
Champion |
Shura | ||||
Palm Push Strike (Skill ID# 370, iRO Name: Raging Palm Strike)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 2*SkillLV | Target | Enemy | Range | 2 cells | ||||||||||||
Knockback | 3 cell(s) | ||||||||||||||||
Requirements | Iron Hand Lv 7, Call Spirits Lv 5 | ||||||||||||||||
Cast Delay | 0.3 sec | ||||||||||||||||
Required Status | Critical Explosion / Fury | ||||||||||||||||
Effect | Attack an enemy with your palm. The target will receive nasty damage, and will be pushed 3 cells backwards. Damage is (200+100*SkillLV)% ATK. You can only do this when the Critical Explosion skill is active. | ||||||||||||||||
Other Notes |
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Tiger Knuckle Fist (Skill ID# 371, iRO Name: Glacier Fist)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 2 + 2*SkillLV | Target | Self | Range | 2 cells | ||||||||||||
Requirements | Iron Hand Lv 5, Triple Attack Lv 5, Combo Finish Lv 3 | ||||||||||||||||
Required For | Chain Crush Combo (Lv 2) | ||||||||||||||||
Stay Duration | Min-Max Lv: 4 / 8 / 12 / 16 / 24 sec | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | This skill can be used as a part of the combination skill of Triple Attack, Chain Combo and Combo Finish. When you use this skill, you'll run up to the enemy and hit him. The target will be unable to move for a brief amount of time. Requires 1 Spirit Sphere. | ||||||||||||||||
Other Notes |
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Chain Crush Combo (Skill ID# 372)
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Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | 2 + 2*SkillLV | Target | Self | Range | 2 cells | ||||||||||||||||||||||
Requirements | Iron Hand Lv 5, Call Spirits Lv 5, Tiger Knuckle Fist Lv 2 | ||||||||||||||||||||||||||
Sphere / Coin Cost | 2 Sphere(s) / Coin(s) | ||||||||||||||||||||||||||
Effect | Also a combination skill, can only be chained after Combo Finish OR Tiger Knuckle Fist. Tiger Knuckle Fist can not be chained after this, but Asura Strike can. As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up an Asura Strike. The longest possible combo a Champion may use is Triple Attack -> Chain Combo -> Combo Finish -> Tiger Knuckle Fist -> Chain Crush Combo -> Asura Strike, provided he has the necessary Spirit Spheres. The Damage is (400+100*SkillLV)% ATK. | ||||||||||||||||||||||||||
Other Notes |
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Dangerous Soul Collect (Skill ID# 401, iRO Name: Zen)
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Type | Active | Max Lv | 1 | ||
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SP Cost | 20 | Target | Self | ||
Requirements | Critical Explosion Lv 5 | ||||
Stay Duration | 600 sec | ||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: None] | ||||
Fixed Cast Time | 2 sec (Renewal only) | ||||
Effect | Summons all 5 Spheres at one go. Spell CAN be interrupted. |