.:Ranger Skills:.
Archer | OR |
Hunter | |
Sniper | |
Ranger |
Bard Dancer |
Clown Gypsy |
Minstrel Wanderer | ||||
Ranger's
Arrow Storm (Skill ID# 2233)
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Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | 28+2*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Aimed Bolt Lv 5 | ||||||||||||||||||||||||||
Required For | Fear Breeze (Lv 5) | ||||||||||||||||||||||||||
Cast Time | Min-Max Lv: 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3 / 3.2 / 3.4 / 3.6 / 3.8 sec | ||||||||||||||||||||||||||
Cool Down | Min-Max Lv: 5 / 4.8 / 4.6 / 4.4 / 4.2 / 4 / 3.8 / 3.6 / 3.4 / 3.2 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Bow | ||||||||||||||||||||||||||
Ammunition Required | 10 Arrow | ||||||||||||||||||||||||||
Effect | Fires a storm of arrows on a designated target and all enemies around within the range will be hit. Consumes 10 arrows. Ranger's Base Level increases the damage. | ||||||||||||||||||||||||||
Other Notes |
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Fear Breeze (Skill ID# 2234)
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Type | Support | Max Lv | 5 | ||||||||||||||
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SP Cost | 32+4*SkillLV | Target | Self | ||||||||||||||
Requirements | Arrow Storm Lv 5, Camouflage Lv 1 | ||||||||||||||||
Required For | No Limits (Lv 5) | ||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 90 / 120 / 150 / 180 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: None] | ||||||||||||||||
Fixed Cast Time | 2 sec (Renewal only) | ||||||||||||||||
Req. Weapon Class | Bow | ||||||||||||||||
Effect | During the duration has a chance of increasing the number of attacks. When you deal additional hits, it consumes additional arrows. | ||||||||||||||||
Other Notes |
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Ranger Main (Skill ID# 2235, iRO Name: Main Ranger)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Target | Self | ||||||||||||||||||||||||||
Required For | Camouflage (Lv 1) | ||||||||||||||||||||||||||
Effect | When fighting Brute, Plant, and Fish type monsters, increases your attack power and decreases received damage. | ||||||||||||||||||||||||||
Other Notes |
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Aimed Bolt (Skill ID# 2236)
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Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | 28+2*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Ankle Snare Lv 5 | ||||||||||||||||||||||||||
Required For | Arrow Storm (Lv 5) | ||||||||||||||||||||||||||
Cast Time | 4 sec | ||||||||||||||||||||||||||
Fixed Cast Time | 0.5 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Bow | ||||||||||||||||||||||||||
Ammunition Required | 1 Arrow | ||||||||||||||||||||||||||
Effect | If the target is immobilized (by Ankle Snare, Electric Shock, Warg Bite), the target gets more damage by this skill. The number of attacks increases depending on target's size (2~3 on Small, 3~4 on Medium, 4~5 on Large). This skill fails when caster doesn't have enough arrows. The target gets released from traps once the target gets damaged by this skill. | ||||||||||||||||||||||||||
Other Notes |
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Detonator [Skill can hit trap-type skill] (Skill ID# 2237)
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Type | Active | Max Lv | 1 | ||
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SP Cost | 15 | Target | Ground | Range | 9 cells |
Area | 7 x 7 cells | ||||
Requirements | Cluster Bomb Lv 3 | ||||
Required For | Firing Trap (Lv 1), Ice Bound Trap (Lv 1) | ||||
Stay Duration | 1 sec | ||||
Effect | Immediately activates a trap on the ground. The trap has an area of effect of 7x7 cells around the trap. It can be used with both Hunter and Ranger traps. However, you cannot detonate traps of another player. | ||||
Other Notes |
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Electric Shocker (Skill ID# 2238, iRO Name: Electric Shock)
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Type | Offensive | Max Lv | 5 | Attack Type | Misc | ||||||||||||
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SP Cost | 35 | Target | Ground | Range | 3 cells | ||||||||||||
Area | 5 x 5 cells | ||||||||||||||||
Requirements | Shockwave Trap Lv 5 | ||||||||||||||||
Stay Duration | 15 sec | ||||||||||||||||
Effect Duration | Min-Max Lv: 20 / 22 / 24 / 26 / 28 sec | ||||||||||||||||
Item Required | 1 Special Alloy Trap | ||||||||||||||||
Effect | Like Ankle Snare causes immobile status while at the same time draining the targets SP. Electric Shocker cannot be removed with the hunter skill remove trap. To place you need 1 Special Alloy Trap. | ||||||||||||||||
Other Notes |
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Cluster Bomb (Skill ID# 2239, iRO Name: Bomb Cluster)
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Type | Active | Max Lv | 5 | Attack Type | Misc | ||||||||||||
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SP Cost | 35 | Target | Ground | Range | 3 cells | ||||||||||||
Area | 7 x 7 cells | ||||||||||||||||
Requirements | Research Trap Lv 3 | ||||||||||||||||
Required For | Detonator (Lv 3) | ||||||||||||||||
Stay Duration | 15 sec | ||||||||||||||||
Item Required | 1 Special Alloy Trap | ||||||||||||||||
Effect | A maximum of 3 traps can be placed at once. The trap detonates in an area 3 cells in front (away from the trap layer) and a width of 5 cells. The trap can be detonated via Detonator. Cluster Bomb cannot be removed by the hunter skill [Remove Trap]. Placing a cluster bomb consumes 1 special alloy trap. | ||||||||||||||||
Other Notes |
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Warg Mastery (Skill ID# 2240)
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Type | Active | Max Lv | 1 | ||
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SP Cost | 5 | Target | Self | ||
Required For | Warg Rider (Lv 1), Tooth Of Warg (Lv 1) | ||||
Cast Delay | 1 sec | ||||
Item Required | Wolf Flute | ||||
Effect | Allows you to summon a loyal 'Warg' wolf using a special wolf flute. In order to summon a warg you need to have the item [Wolf Flute]. Re-using the skill returns the Warg to the wild. |
Warg Rider (Skill ID# 2241)
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Type | Active | Max Lv | 3 | ||
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SP Cost | 20 | Target | Self | ||
Requirements | Warg Mastery Lv 1 | ||||
Required For | Warg Dash (Lv 1) | ||||
Cast Delay | 0.5 sec | ||||
Effect | Allows a Ranger to mount their summoned Warg. Skill level increases your movement speed. While mounted a warg, you can't use any bow attacks or skills except for Traps and Warg exclusive skills. | ||||
Other Notes |
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Warg Dash (Skill ID# 2242)
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Type | Active | Max Lv | 1 | Attack Type | Use Weapon Property, Weapon |
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SP Cost | 40 | Target | Self | ||
Area | 3 x 3 cells | ||||
Requirements | Warg Rider Lv 1 | ||||
Required State | Requires to be able to move | ||||
Effect | Usable only when mounted on your Warg. Your warg runs in a straight line, and re-using the skill stops. You will automatically stop when hitting a wall or enemy. If you learn Warg Strike, you'll deal damage when running into the enemy. | ||||
Other Notes |
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Warg Strike (Skill ID# 2243)
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Type | Active | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 28+2*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Tooth Of Warg Lv 1 | ||||||||||||||||
Required For | Warg Bite (Lv 1) | ||||||||||||||||
Effect | The warg deals damage to a single target. Skill level increases the damage. | ||||||||||||||||
Other Notes |
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Warg Bite (Skill ID# 2244)
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Type | Offensive | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 40+2*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Warg Strike Lv 1 | ||||||||||||||||
Stay Duration | Min-Max Lv: 1 / 2 / 3 / 4 / 5 sec | ||||||||||||||||
Cool Down | Min-Max Lv: 4 / 6 / 8 / 10 / 12 sec | ||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||
Required State | Requires a Warg | ||||||||||||||||
Effect | The warg leaps at a target, dealing damage and temporarially causing immobile status. Can't be used while mounted on the Warg. Success rate varies depending on the targets AGI. | ||||||||||||||||
Other Notes |
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Tooth Of Warg (Skill ID# 2245)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Warg Mastery Lv 1 | ||||||||||||||||||||||||||
Required For | Warg Strike (Lv 1), Sensitive Keen (Lv 3) | ||||||||||||||||||||||||||
Effect | Increases wolf damage and effect of wolf skills. Increased skill level increases damage. | ||||||||||||||||||||||||||
Other Notes |
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Sensitive Keen [Skill can hit trap-type skill] (Skill ID# 2246, iRO Name: Keen Nose)
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Type | Offensive | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 24 | Target | Self | ||||||||||||||
Requirements | Tooth Of Warg Lv 3 | ||||||||||||||||
Cast Delay | 3 sec | ||||||||||||||||
Required State | Requires a Warg | ||||||||||||||||
Effect | The wolf uses his sense of danger to reveal hidden traps and players in an area around the caster and deals damage. There's a chance to cast Warg Bite on targets in range. | ||||||||||||||||
Other Notes |
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Camouflage (Skill ID# 2247)
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Type | Active | Max Lv | 5 | ||||||||||||||
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SP Cost | 28+2*SkillLV | Target | Self | ||||||||||||||
Requirements | Ranger Main Lv 1 | ||||||||||||||||
Required For | Fear Breeze (Lv 1) | ||||||||||||||||
Stay Duration | 10 sec | ||||||||||||||||
Effect | Hide yourself from view of monsters while standing near walls and obstacles. Your character will appear transparant. While in camouflage status your critical chance and attack power is increased, but decreases your defense. When camouflage status ends your attack power, critical, and defense returns to normal. Until you re-use the skill to cancel its effect, it will continaully drain SP. With high enough level you can use the skill without being near an obstacle. | ||||||||||||||||
Other Notes |
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Research Trap (Skill ID# 2248, iRO Name: Trap Research)
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Type | Passive | Max Lv | 5 | ||||||||||||||
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Target | Self | ||||||||||||||||
Requirements | Claymore Trap Lv 1, Remove Trap Lv 1 | ||||||||||||||||
Required For | Cluster Bomb (Lv 3), Magenta Trap (Lv 1), Cobalt Trap (Lv 1), Maize Trap (Lv 1), Verdure Trap (Lv 1) | ||||||||||||||||
Effect | ncrease trap damage and trap set range of Hunters and Rangers, also increases INT and MaxSP | ||||||||||||||||
Other Notes |
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Magenta Trap (Skill ID# 2249)
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Type | Active | Max Lv | 1 | Attack Type | Fire Property, Misc |
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SP Cost | 15 | Target | Ground | Range | 3 cells |
Area | 5 x 5 cells | ||||
Requirements | Research Trap Lv 1 | ||||
Stay Duration | 15 sec | ||||
Cast Delay | 2 sec | ||||
Item Required | 1 Special Alloy Trap, 1 Scarlet Point | ||||
Effect | Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Fire Element. Does not affect boss type monsters or players, and consumes 1 Red Blood and 1 Special Alloy Trap. This trap has a 3x3 activation area. | ||||
Other Notes |
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Cobalt Trap (Skill ID# 2250)
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Type | Active | Max Lv | 1 | Attack Type | Water Property, Misc |
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SP Cost | 15 | Target | Ground | Range | 3 cells |
Area | 5 x 5 cells | ||||
Requirements | Research Trap Lv 1 | ||||
Stay Duration | 15 sec | ||||
Cast Delay | 2 sec | ||||
Item Required | 1 Special Alloy Trap, 1 Indigo Point | ||||
Effect | Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Water Element. Does not affect boss type monsters or players, and consumes 1 Crystal Blue and 1 Special Alloy Trap. This trap has a 3x3 activation area. | ||||
Other Notes |
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Maize Trap (Skill ID# 2251, iRO Name: Maze Trap)
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Type | Active | Max Lv | 1 | Attack Type | Earth Property, Misc |
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SP Cost | ??+??*SkillLV | Target | Ground | Range | 3 cells |
Area | 5 x 5 cells | ||||
Requirements | Research Trap Lv 1 | ||||
Stay Duration | 15 sec | ||||
Cast Delay | 2 sec | ||||
Item Required | 1 Special Alloy Trap, 1 Lime Green Point | ||||
Effect | Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Earth Element. Does not affect boss type monsters or players, and consumes 1 Green Live and 1 Special Alloy Trap. This trap has a 3x3 activation area. | ||||
Other Notes |
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Verdure Trap (Skill ID# 2252)
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Type | Offensive | Max Lv | 1 | Attack Type | Wind Property, Misc |
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SP Cost | 15 | Target | Ground | Range | 3 cells |
Area | 5 x 5 cells | ||||
Requirements | Research Trap Lv 1 | ||||
Stay Duration | 15 sec | ||||
Cast Delay | 2 sec | ||||
Item Required | 1 Special Alloy Trap, 1 Yellow Wish Point | ||||
Effect | Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Wind Element. Does not affect boss type monsters or players, and consumes 1 Wind of Verdure and 1 Special Alloy Trap. This trap has a 3x3 activation area. | ||||
Other Notes |
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Firing Trap [Skill can hit trap-type skill] (Skill ID# 2253, iRO Name: Fire Trap)
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Type | Offensive | Max Lv | 5 | Attack Type | Fire Property, Misc | ||||||||||||
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SP Cost | 10 | Target | Ground | Range | 3 cells | ||||||||||||
Area | 5 x 5 cells | ||||||||||||||||
Requirements | Detonator Lv 1 | ||||||||||||||||
Stay Duration | 15 sec | ||||||||||||||||
Effect Duration | 15 sec | ||||||||||||||||
Item Required | 1 Special Alloy Trap | ||||||||||||||||
Effect | When the trap activates it deals damage in a 3x3 area and causes [Burning] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap. | ||||||||||||||||
Other Notes |
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Ice Bound Trap [Skill can hit trap-type skill] (Skill ID# 2254, iRO Name: Ice Trap)
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Type | Offensive | Max Lv | 5 | Attack Type | Water Property, Misc | ||||||||||||
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SP Cost | 10 | Target | Ground | Range | 3 cells | ||||||||||||
Area | 5 x 5 cells | ||||||||||||||||
Requirements | Detonator Lv 1 | ||||||||||||||||
Stay Duration | 15 sec | ||||||||||||||||
Effect Duration | 20 sec | ||||||||||||||||
Item Required | 1 Special Alloy Trap | ||||||||||||||||
Effect | When the trap activates it deals damage in a 3x3 area and causes [Freezing] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap. | ||||||||||||||||
Other Notes |
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No Limits (Skill ID# 5002)
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Type | Active / Buff | Max Lv | 5 | ||||||||||||||
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Target | Self | ||||||||||||||||
Requirements | Fear Breeze Lv 5 | ||||||||||||||||
Stay Duration | 60 sec | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Cool Down | 300 sec | ||||||||||||||||
Cast Delay | 0.5 sec | ||||||||||||||||
Effect | Call upon the power of the god of hunting and archery to increase the explosive power of ranged attacks for a short time. | ||||||||||||||||
Other Notes |
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Full Throttle (Skill ID# 5014)
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Type | Active / Buff | Max Lv | 5 | ||||||||||||||
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Target | Self | ||||||||||||||||
Stay Duration | Min-Max Lv: 10 / 15 / 20 / 25 / 30 sec | ||||||||||||||||
Effect Duration | 10 sec | ||||||||||||||||
Cool Down | 1800 sec | ||||||||||||||||
Cast Delay | 0.5 sec | ||||||||||||||||
Effect | Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.
After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled. This skill cannot be removed by dispel or clearance. | ||||||||||||||||
Other Notes |
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