Renewal
.:Ranger Skills:.


Archer



OR



Hunter









Sniper








Ranger Ranger
Ranger

Bard   Dancer

Clown   Gypsy

Minstrel   Wanderer


« Back to Skill Database Class Selection
Jump to a Skill:

Arrow Storm (Skill ID# 2233)
Type Offensive Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost28+2*SkillLVTargetEnemyRange9 cells
RequirementsAimed Bolt Lv 5
Required ForFear Breeze (Lv 5)
Cast TimeMin-Max Lv: 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3 / 3.2 / 3.4 / 3.6 / 3.8 sec
Cool DownMin-Max Lv: 5 / 4.8 / 4.6 / 4.4 / 4.2 / 4 / 3.8 / 3.6 / 3.4 / 3.2 sec
Req. Weapon ClassBow
Ammunition Required10 Arrow
EffectFires a storm of arrows on a designated target and all enemies around within the range will be hit. Consumes 10 arrows. Ranger's Base Level increases the damage.
Other Notes
  • Skill range affected by Vulture's Eye
LevelDescription
11080% ATK / Area 7x7 cells
21160% ATK / Area 7x7 cells
31240% ATK / Area 7x7 cells
41320% ATK / Area 7x7 cells
51400% ATK / Area 7x7 cells
61480% ATK / Area 9x9 cells
71560% ATK / Area 9x9 cells
81640% ATK / Area 9x9 cells
91720% ATK / Area 9x9 cells
101800% ATK / Area 11x11 cells

Fear Breeze (Skill ID# 2234)
Type Support Max Lv 5
SP Cost32+4*SkillLVTargetSelf
RequirementsArrow Storm Lv 5, Camouflage Lv 1
Required ForNo Limits (Lv 5)
Stay DurationMin-Max Lv: 60 / 90 / 120 / 150 / 180 sec
Cast Time[Pre-Renewal: 2 sec]
[Renewal: None]
Fixed Cast Time2 sec (Renewal only)
Req. Weapon ClassBow
EffectDuring the duration has a chance of increasing the number of attacks. When you deal additional hits, it consumes additional arrows.
Other Notes
  • Skill's cast time is not affected by dex
  • Skill's cast time is not affected by statuses (Suffragium, etc)
  • Skill's cast time is not affected by item bonuses (equip, cards)
LevelDescription
1Number of Attack +1, Success Rate 12%
2Number of Attack +1, Success Rate 12%
3Number of Attack +1~2, Success Rate 21%
4Number of Attack +1~3, Success Rate 27%
5Number of Attack +1~4, Success Rate 30%

Ranger Main (Skill ID# 2235, iRO Name: Main Ranger)
Type Passive Max Lv 10
TargetSelf
Required ForCamouflage (Lv 1)
EffectWhen fighting Brute, Plant, and Fish type monsters, increases your attack power and decreases received damage.
Other Notes
LevelDescription
1+5, ATK, +5 DEF
2+10 ATK, +10 DEF
3+15 ATK, +15 DEF
4+20 ATK, +20 DEF
5+25 ATK, +25 DEF
6+30 ATK, +30 DEF
7+35 ATK, +35 DEF
8+40 ATK, +40 DEF
9+45 ATK, +45 DEF
10+50 ATK, +50 DEF

Aimed Bolt (Skill ID# 2236)
Type Offensive Max Lv 10Attack Type Use Weapon Property, Weapon
SP Cost28+2*SkillLVTargetEnemyRange9 cells
RequirementsAnkle Snare Lv 5
Required ForArrow Storm (Lv 5)
Cast Time4 sec
Fixed Cast Time0.5 sec (Renewal only)
Cast Delay1 sec
Req. Weapon ClassBow
Ammunition Required1 Arrow
EffectIf the target is immobilized (by Ankle Snare, Electric Shock, Warg Bite), the target gets more damage by this skill.

The number of attacks increases depending on target's size (2~3 on Small, 3~4 on Medium, 4~5 on Large). This skill fails when caster doesn't have enough arrows. The target gets released from traps once the target gets damaged by this skill.
Other Notes
  • Skill range affected by Vulture's Eye
LevelDescription
1550% ATK
2600% ATK
3650% ATK
4700% ATK
5750% ATK
6800% ATK
7850% ATK
8900% ATK
9950% ATK
101000% ATK

Detonator [Skill can hit trap-type skill] (Skill ID# 2237)
Type Active Max Lv 1
SP Cost15TargetGroundRange9 cells
Area7 x 7 cells
RequirementsCluster Bomb Lv 3
Required ForFiring Trap (Lv 1), Ice Bound Trap (Lv 1)
Stay Duration1 sec
EffectImmediately activates a trap on the ground. The trap has an area of effect of 7x7 cells around the trap. It can be used with both Hunter and Ranger traps.
However, you cannot detonate traps of another player.
Other Notes
  • Skill can be used while riding a Warg

Electric Shocker (Skill ID# 2238, iRO Name: Electric Shock)
Type Offensive Max Lv 5Attack Type Misc
SP Cost35TargetGroundRange3 cells
Area5 x 5 cells
RequirementsShockwave Trap Lv 5
Stay Duration15 sec
Effect DurationMin-Max Lv: 20 / 22 / 24 / 26 / 28 sec
Item Required1 Special Alloy Trap
EffectLike Ankle Snare causes immobile status while at the same time draining the targets SP. Electric Shocker cannot be removed with the hunter skill remove trap. To place you need 1 Special Alloy Trap.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill can be used while riding a Warg
LevelDescription
1SP Drain 5% / 20 sec
2SP Drain 10% / 22 sec
3SP Drain 15% / 24 sec
4SP Drain 20% / 26 sec
5SP Drain 25% / 28 sec

Cluster Bomb (Skill ID# 2239, iRO Name: Bomb Cluster)
Type Active Max Lv 5Attack Type Misc
SP Cost35TargetGroundRange3 cells
Area7 x 7 cells
RequirementsResearch Trap Lv 3
Required ForDetonator (Lv 3)
Stay Duration15 sec
Item Required1 Special Alloy Trap
EffectA maximum of 3 traps can be placed at once. The trap detonates in an area 3 cells in front (away from the trap layer) and a width of 5 cells.
The trap can be detonated via Detonator. Cluster Bomb cannot be removed by the hunter skill [Remove Trap]. Placing a cluster bomb consumes 1 special alloy trap.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.
  • Skill ignores target's flee
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill range affected by Research Trap
  • Skill can be used while riding a Warg
LevelDescription
1Damage Power +300%
2Damage Power +400%
3Damage Power +500%
4Damage Power +600%
5Damage Power +700%

Warg Mastery (Skill ID# 2240)
Type Active Max Lv 1
SP Cost5TargetSelf
Required ForWarg Rider (Lv 1), Tooth Of Warg (Lv 1)
Cast Delay1 sec
Item RequiredWolf Flute
EffectAllows you to summon a loyal 'Warg' wolf using a special wolf flute. In order to summon a warg you need to have the item [Wolf Flute].
Re-using the skill returns the Warg to the wild.

Warg Rider (Skill ID# 2241)
Type Active Max Lv 3
SP Cost20TargetSelf
RequirementsWarg Mastery Lv 1
Required ForWarg Dash (Lv 1)
Cast Delay0.5 sec
EffectAllows a Ranger to mount their summoned Warg. Skill level increases your movement speed.
While mounted a warg, you can't use any bow attacks or skills except for Traps and Warg exclusive skills.
Other Notes
  • Skill can be used while riding a Warg

Warg Dash (Skill ID# 2242)
Type Active Max Lv 1Attack Type Use Weapon Property, Weapon
SP Cost40TargetSelf
Area3 x 3 cells
RequirementsWarg Rider Lv 1
Required StateRequires to be able to move
EffectUsable only when mounted on your Warg. Your warg runs in a straight line, and re-using the skill stops. You will automatically stop when hitting a wall or enemy.
If you learn Warg Strike, you'll deal damage when running into the enemy.
Other Notes
  • Skill ignores target's flee
  • Skill can be used while riding a Warg
  • Skill is affected by Dance With Warg

Warg Strike (Skill ID# 2243)
Type Active Max Lv 5Attack Type Weapon
SP Cost28+2*SkillLVTargetEnemyRange9 cells
RequirementsTooth Of Warg Lv 1
Required ForWarg Bite (Lv 1)
EffectThe warg deals damage to a single target. Skill level increases the damage.
Other Notes
  • Skill ignores caster's % damage cards
  • Skill ignores elemental adjustments
  • Skill ignores target's defense cards
  • Skill can be used while riding a Warg
  • Skill is affected by Dance With Warg
LevelDescription
1+200% ATK
2+400% ATK
3+600% ATK
4+800% ATK
5+1000% ATK

Warg Bite (Skill ID# 2244)
Type Offensive Max Lv 5Attack Type Weapon
SP Cost40+2*SkillLVTargetEnemyRange9 cells
RequirementsWarg Strike Lv 1
Stay DurationMin-Max Lv: 1 / 2 / 3 / 4 / 5 sec
Cool DownMin-Max Lv: 4 / 6 / 8 / 10 / 12 sec
Cast Delay2 sec
Required StateRequires a Warg
EffectThe warg leaps at a target, dealing damage and temporarially causing immobile status. Can't be used while mounted on the Warg. Success rate varies depending on the targets AGI.
Other Notes
  • Skill ignores caster's % damage cards
  • Skill ignores elemental adjustments
  • Skill ignores target's defense cards
  • Skill range affected by Vulture's Eye
  • Skill is affected by Dance With Warg
LevelDescription
1+600% ATK / 1 sec duration + Tooth Of Warg Bonus
2+800% ATK / 2 sec duration + Tooth Of Warg Bonus
3+1000% ATK / 3 sec duration + Tooth Of Warg Bonus
4+1200% ATK / 4 sec duration + Tooth Of Warg Bonus
5+1500% ATK / 5 sec duration + Tooth Of Warg Bonus

Tooth Of Warg (Skill ID# 2245)
Type Passive Max Lv 10
RequirementsWarg Mastery Lv 1
Required ForWarg Strike (Lv 1), Sensitive Keen (Lv 3)
EffectIncreases wolf damage and effect of wolf skills. Increased skill level increases damage.
Other Notes
LevelDescription
1+30 ATK
2+60 ATK
3+90 ATK
4+120 ATK
5+150 ATK
6+180 ATK
7+210 ATK
8+240 ATK
9+270 ATK
10+300 ATK

Sensitive Keen [Skill can hit trap-type skill] (Skill ID# 2246, iRO Name: Keen Nose)
Type Offensive Max Lv 5Attack Type Weapon
SP Cost24TargetSelf
RequirementsTooth Of Warg Lv 3
Cast Delay3 sec
Required StateRequires a Warg
EffectThe wolf uses his sense of danger to reveal hidden traps and players in an area around the caster and deals damage. There's a chance to cast Warg Bite on targets in range.
Other Notes
LevelDescription
1+150% ATK, Warg Bite Success 8%, 7 x 7 area
2+200% ATK, Warg Bite Success 16%, 9 x 9 area
3+250% ATK, Warg Bite Success 24%, 11 x 11 area
4+300% ATK, Warg Bite Success 32%, 13 x 13 area
5+350% ATK, Warg Bite Success 40%, 15 x 15 area

Camouflage (Skill ID# 2247)
Type Active Max Lv 5
SP Cost28+2*SkillLVTargetSelf
RequirementsRanger Main Lv 1
Required ForFear Breeze (Lv 1)
Stay Duration10 sec
EffectHide yourself from view of monsters while standing near walls and obstacles.
Your character will appear transparant. While in camouflage status your critical chance and attack power is increased, but decreases your defense.
When camouflage status ends your attack power, critical, and defense returns to normal. Until you re-use the skill to cancel its effect, it will continaully drain SP.
With high enough level you can use the skill without being near an obstacle.
Other Notes
  • Skill is blockable by Kagehumi (Shadow Trampling)
  • Skill is blockable by Warg Bite
LevelDescription
16 SP per Sec / Can't Move
25 SP per Sec / Can't Move
34 SP per Sec / 50% Move Speed
43 SP per Sec / 75% Move Speed
52 SP per Sec / 100% Move Speed

Research Trap (Skill ID# 2248, iRO Name: Trap Research)
Type Passive Max Lv 5
TargetSelf
RequirementsClaymore Trap Lv 1, Remove Trap Lv 1
Required ForCluster Bomb (Lv 3), Magenta Trap (Lv 1), Cobalt Trap (Lv 1), Maize Trap (Lv 1), Verdure Trap (Lv 1)
Effectncrease trap damage and trap set range of Hunters and Rangers, also increases INT and MaxSP
Other Notes
LevelDescription
1Additional Damage +40 / INT +1 / MSP +220 / Skill Range +1
2Additional Damage +80 / INT +2 / MSP +240 / Skill Range +1
3Additional Damage +120 / INT +3 / MSP +260 / Skill Range +2
4Additional Damage +160 / INT +4 / MSP +280 / Skill Range +2
5Additional Damage +200 / INT +5 / MSP +300 / Skill Range +3

Magenta Trap (Skill ID# 2249)
Type Active Max Lv 1Attack Type Fire Property, Misc
SP Cost15TargetGroundRange3 cells
Area5 x 5 cells
RequirementsResearch Trap Lv 1
Stay Duration15 sec
Cast Delay2 sec
Item Required1 Special Alloy Trap, 1 Scarlet Point
EffectPermanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Fire Element. Does not affect boss type monsters or players, and consumes 1 Red Blood and 1 Special Alloy Trap.
This trap has a 3x3 activation area.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Skill ignores target's flee
  • Spell cannot be stacked
  • Spell cannot affect players.
  • Removed if hit by Fire Rain skill
  • Skill can be used while riding a Warg

Cobalt Trap (Skill ID# 2250)
Type Active Max Lv 1Attack Type Water Property, Misc
SP Cost15TargetGroundRange3 cells
Area5 x 5 cells
RequirementsResearch Trap Lv 1
Stay Duration15 sec
Cast Delay2 sec
Item Required1 Special Alloy Trap, 1 Indigo Point
EffectPermanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Water Element. Does not affect boss type monsters or players, and consumes 1 Crystal Blue and 1 Special Alloy Trap.
This trap has a 3x3 activation area.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Skill ignores target's flee
  • Spell cannot be stacked
  • Spell cannot affect players.
  • Removed if hit by Fire Rain skill
  • Skill can be used while riding a Warg

Maize Trap (Skill ID# 2251, iRO Name: Maze Trap)
Type Active Max Lv 1Attack Type Earth Property, Misc
SP Cost??+??*SkillLVTargetGroundRange3 cells
Area5 x 5 cells
RequirementsResearch Trap Lv 1
Stay Duration15 sec
Cast Delay2 sec
Item Required1 Special Alloy Trap, 1 Lime Green Point
EffectPermanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Earth Element. Does not affect boss type monsters or players, and consumes 1 Green Live and 1 Special Alloy Trap.
This trap has a 3x3 activation area.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Skill ignores target's flee
  • Spell cannot be stacked
  • Spell cannot affect players.
  • Removed if hit by Fire Rain skill
  • Skill can be used while riding a Warg

Verdure Trap (Skill ID# 2252)
Type Offensive Max Lv 1Attack Type Wind Property, Misc
SP Cost15TargetGroundRange3 cells
Area5 x 5 cells
RequirementsResearch Trap Lv 1
Stay Duration15 sec
Cast Delay2 sec
Item Required1 Special Alloy Trap, 1 Yellow Wish Point
EffectPermanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Wind Element. Does not affect boss type monsters or players, and consumes 1 Wind of Verdure and 1 Special Alloy Trap.
This trap has a 3x3 activation area.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Skill ignores target's flee
  • Spell cannot be stacked
  • Spell cannot affect players.
  • Removed if hit by Fire Rain skill
  • Skill can be used while riding a Warg

Firing Trap [Skill can hit trap-type skill] (Skill ID# 2253, iRO Name: Fire Trap)
Type Offensive Max Lv 5Attack Type Fire Property, Misc
SP Cost10TargetGroundRange3 cells
Area5 x 5 cells
RequirementsDetonator Lv 1
Stay Duration15 sec
Effect Duration15 sec
Item Required1 Special Alloy Trap
EffectWhen the trap activates it deals damage in a 3x3 area and causes [Burning] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap.
Other Notes
  • You cannot cast more than 2 instances of this skill before the first one expires.
  • Skill ignores target's flee
  • Spell cannot be stacked
  • Removed if hit by Fire Rain skill
  • Skill range affected by Research Trap
  • Skill can be used while riding a Warg
LevelDescription
1Success Rate 60%
2Success Rate 70%
3Success Rate 80%
4Success Rate 90%
5Success Rate 100%

Ice Bound Trap [Skill can hit trap-type skill] (Skill ID# 2254, iRO Name: Ice Trap)
Type Offensive Max Lv 5Attack Type Water Property, Misc
SP Cost10TargetGroundRange3 cells
Area5 x 5 cells
RequirementsDetonator Lv 1
Stay Duration15 sec
Effect Duration20 sec
Item Required1 Special Alloy Trap
EffectWhen the trap activates it deals damage in a 3x3 area and causes [Freezing] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap.
Other Notes
  • You cannot cast more than 2 instances of this skill before the first one expires.
  • Skill ignores target's flee
  • Spell cannot be stacked
  • Removed if hit by Fire Rain skill
  • Skill range affected by Research Trap
  • Skill can be used while riding a Warg
LevelDescription
1Success Rate 60%
2Success Rate 70%
3Success Rate 80%
4Success Rate 90%
5Success Rate 100%

No Limits (Skill ID# 5002)
Type Active / Buff Max Lv 5
TargetSelf
RequirementsFear Breeze Lv 5
Stay Duration60 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down300 sec
Cast Delay0.5 sec
EffectCall upon the power of the god of hunting and archery to increase the explosive power of ranged attacks for a short time.
Other Notes
LevelDescription
11 minute / Ranged physical damage 150%
21 minute / Ranged physical damage 200%
31 minute / Ranged physical damage 250%
41 minute / Ranged physical damage 300%
51 minute / Ranged physical damage 350%

Full Throttle (Skill ID# 5014)
Type Active / Buff Max Lv 5
TargetSelf
Stay DurationMin-Max Lv: 10 / 15 / 20 / 25 / 30 sec
Effect Duration10 sec
Cool Down1800 sec
Cast Delay0.5 sec
EffectExceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.

After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.

This skill cannot be removed by dispel or clearance.
Other Notes
LevelDescription
1Duration: 10 seconds / Consumes 6% Max SP per second
2Duration: 15 seconds / Consumes 4% Max SP per second
3Duration: 20 seconds / Consumes 3% Max SP per second
4Duration: 25 seconds / Consumes 2% Max SP per second
5Duration: 30 seconds / Consumes 1% Max SP per second

back to top