Renewal
.:Sorcerer Skills:.


Magician



OR



Wizard









High Wizard









Warlock

Sage

Professor
Sorcerer Sorcerer
Sorcerer


« Back to Skill Database Class Selection
Jump to a Skill:

Fire Walk (Skill ID# 2443)
Type Active / Special / Damage Max Lv 5Attack Type Fire Property, Magic
SP Cost26+4*SkillLVTargetSelf
RequirementsVolcano Lv 1
Stay Duration30 sec
Effect Duration12 sec
Cast Time1 sec
Cast Delay1 sec
EffectGenerates fire under the feet of the caster, leaving a trail of fire element damage zones when you walk.
Other Notes
  • You cannot cast more than 8 instances of this skill before the first one expires.
  • Spell cannot be stacked
  • Spell effects do not overlap
  • Skill does not affect players with Hovering active
LevelDescription
1Up to 8 areas
2Up to 10 areas
3Up to 12 areas
4Up to 14 areas
5Up to 16 areas

Electric Walk (Skill ID# 2444)
Type Active / Special / Damage Max Lv 5Attack Type Wind Property, Magic
SP Cost26+4*SkillLVTargetSelf
RequirementsViolent Gale Lv 1
Stay Duration30 sec
Effect Duration12 sec
Cast Time1 sec
Cast Delay1 sec
EffectGenerates thunder under the feet of the caster, leaving a trail of wind element damage zones when you walk.
Other Notes
  • You cannot cast more than 8 instances of this skill before the first one expires.
  • Spell cannot be stacked
  • Spell effects do not overlap
  • Skill does not affect players with Hovering active
LevelDescription
1Up to 8 areas
2Up to 10 areas
3Up to 12 areas
4Up to 14 areas
5Up to 16 areas

Spell Fist (Skill ID# 2445, iRO Name: Fist Spell)
Type Active / Special / Damage Max Lv 5
SP Cost36+4*SkillLVTargetSelf
RequirementsAuto Spell Lv 4
Stay DurationMin-Max Lv: 20 / 25 / 30 / 35 / 40 sec
Cast Delay1 sec
EffectUsable while casting fire/cold/lightening bolt, the bolt skill cast is interrupted and the magic power converges on the user's hands. While in this state your physical attacks will deal magic damage of the bolt. Higher skill level increases the damage. After a set duration or a number of hits have been dealt, the skill will cancel.
Other Notes
LevelDescription
12 hits
23 hits
34 hits
45 hits
56 hits

Earth Grave (Skill ID# 2446)
Type Active / Damage Max Lv 5Attack Type Earth Property, Magic
SP CostUnknownTargetGroundRange9 cells
RequirementsEarth Spike Lv 5
Required ForSummon Tera (Lv 3)
Stay Duration0.5 sec
Effect DurationMin-Max Lv: 8 / 11 / 14 / 17 / 20 sec
Cast TimeMin-Max Lv: 2.2 / 2.4 / 2.6 / 2.8 / 3 sec
Fixed Cast TimeMin-Max Lv: 1.8 / 1.6 / 1.4 / 1.2 / 1 sec (Renewal only)
Cool Down5 sec
Cast Delay1 sec
EffectSummons numerous spikes from the ground that deals Earth element damage to all targets in the range, and may cause Bleeding status.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
  • Skill can affect hidden targets
LevelDescription
17x7 cells
27x7 cells
37x7 cells
49x9 cells
59x9 cells

Diamond Dust (Skill ID# 2447)
Type Active / Damage Max Lv 5Attack Type Water Property, Magic
SP CostUnknownTargetGroundRange9 cells
RequirementsDeluge Lv 3
Required ForSummon Aqua (Lv 3)
Stay Duration0.5 sec
Effect DurationMin-Max Lv: 12 / 14 / 16 / 18 / 20 sec
Cast TimeMin-Max Lv: 5 / 5.5 / 6 / 6.5 / 7 sec
Fixed Cast TimeMin-Max Lv: 0.8 / 0.6 / 0.4 / 0.2 / 0 sec (Renewal only)
Cool Down5 sec
Cast Delay1 sec
EffectCalls a Cold Chill of Storm onto a targeted cell that deals Water Element Magic Damage that may cause Freezing status.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
17x7 cells
27x7 cells
37x7 cells
49x9 cells
59x9 cells

Poison Buster (Skill ID# 2448, iRO Name: Poison Burst)
Type Active / Damage Max Lv 5Attack Type Poison Property, Magic
SP Cost50+20*SkillLVTargetEnemyRange9 cells
RequirementsCloud Kill Lv 2
Cast TimeMin-Max Lv: 2.2 / 3.4 / 4.6 / 5.8 / 6 sec
Fixed Cast TimeMin-Max Lv: 0.8 / 0.6 / 0.4 / 0.2 / 0 sec (Renewal only)
Cool Down2 sec
Cast Delay1 sec
EffectActivates the poison within a target, causing the target to take large damage. When the skill is used it cancels poison status on the target. Has no effect on poison attribute monsters.

Psychic Wave (Skill ID# 2449)
Type Active / Damage Max Lv 5Attack Type Magic
TargetGroundRange9 cells
RequirementsDispell Lv 2
Stay DurationMin-Max Lv: 1.2 / 1.7 / 2.2 / 2.7 / 3.2 sec
Cast TimeMin-Max Lv: 8 / 9 / 10 / 11 / 12 sec
Fixed Cast TimeMin-Max Lv: 1 / 0.9 / 0.8 / 0.7 / 0.6 sec (Renewal only)
Cool Down5 sec
Cast Delay1 sec
EffectFire's a wave of psychic energy at targets in range to deal multiple hits of neutral element magic damage. All targets that receive damage have a chance to be stunned.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
17x7 cells, 3 hits, SP Cost 48
27x7 cells, 4 hits, SP Cost 56
39x9 cells, 5 hits, SP Cost 64
49x9 cells, 6 hits, SP Cost 70
511x11 cells, 7 hits, SP Cost 78

Cloud Kill (Skill ID# 2450, iRO Name: Killing Cloud)
Type Active / Damage Max Lv 5Attack Type Poison Property, Magic
TargetGroundRange9 cells
RequirementsHeaven's Drive Lv 5
Required ForPoison Buster (Lv 2)
Stay DurationMin-Max Lv: 8 / 10 / 12 / 14 / 16 sec
Effect DurationMin-Max Lv: 4 / 8 / 12 / 16 / 20 sec
Cast TimeMin-Max Lv: 2.3 / 2.5 / 2.7 / 2.9 / 3.1 sec
Fixed Cast TimeMin-Max Lv: 0.7 / 0.5 / 0.3 / 0.1 / 0 sec (Renewal only)
Cool Down5 sec
Cast Delay1 sec
Item Required2 Red Gemstone
EffectSummons a 7x7 radius poisonous cloud at a target location, continually dealing poison element damage and causing poison status. Targets that take damage have a chance to be changed to poison attribute.
Other Notes
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill
LevelDescription
1SP Cost 48
2SP Cost 56
3SP Cost 64
4SP Cost 70
5SP Cost 78

Striking (Skill ID# 2451)
Type Active / Buff Max Lv 5
SP CostUnknownTargetPlayerRange9 cells
RequirementsFlame Launcher Lv 1, Frost Weapon Lv 1, Lightning Loader Lv 1, Seismic Weapon Lv 1
Stay Duration60 sec
Cast Time1 sec
Cool Down2 sec
Cast Delay1 sec
EffectIncreases your own and your party member's weapon attack power and critical rate.
Other Notes
LevelDescription
1ATK +100, Critical Rate +1
2ATK +150, Critical Rate +2
3ATK +200, Critical Rate +3
4ATK +250, Critical Rate +4
5ATK +300, Critical Rate +5

Warmer (Skill ID# 2452)
Type Active / Damage Max Lv 5Attack Type Fire Property, Magic
SP CostUnknownTargetGroundRange9 cells
RequirementsVolcano Lv 1, Violent Gale Lv 1
Required ForArrullo (Lv 2), Summon Agni (Lv 3)
Stay DurationMin-Max Lv: 40 / 45 / 50 / 55 / 60 sec
Cast TimeMin-Max Lv: 2.2 / 2.4 / 2.6 / 2.8 / 3 sec
Fixed Cast TimeMin-Max Lv: 1.8 / 1.6 / 1.4 / 1.2 / 1 sec (Renewal only)
Cool DownMin-Max Lv: 35 / 40 / 45 / 50 / 55 sec
Cast Delay1 sec
EffectCancels Freezing and Frozen status in 7x7 AoE and prevents Freezing and Frozen for a certain duration. Also heals the target(s) every second for some amount of hp.
Other Notes
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill

Vacuum Extreme (Skill ID# 2453, iRO Name: Extreme Vacuum)
Type Active / Special Max Lv 5Attack Type Magic
SP Cost60+4*SkillLVTargetGroundRange9 cells
RequirementsLand Protector Lv 2
Stay DurationMin-Max Lv: 4 / 6 / 8 / 10 / 12 sec
Effect Duration2 sec
Cast TimeMin-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 sec
Cool Down5 sec
Cast Delay1 sec
EffectCreates a vacuum at a target cell, that suspends all targets in a 7x7 area. Targets affected cannot move until the skill has ended.
Other Notes
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active

Varetyr Spear (Skill ID# 2454)
Type Active / Damage Max Lv 5Attack Type Wind Property, Magic
SP CostUnknownTargetEnemyRange9 cells
RequirementsSeismic Weapon Lv 1, Violent Gale Lv 4
Required ForSummon Ventus (Lv 3)
Stay DurationMin-Max Lv: 2.2 / 2.4 / 2.6 / 2.8 / 3 sec
Cast TimeMin-Max Lv: 2.2 / 2.4 / 2.6 / 2.8 / 3 sec
Fixed Cast TimeMin-Max Lv: 1.8 / 1.6 / 1.4 / 1.2 / 1 sec (Renewal only)
Cool Down2 sec
Cast Delay1 sec
EffectSummon a huge lightning spear from the sky and give physical and magic damage (Wind property) to 1 target and surrounding enemies. Also has a chance to [Stun] damaged targets.
Other Notes
LevelDescription
1Target and surrounding 3x3 cells
2Target and surrounding 3x3 cells
3Target and surrounding 5x5 cells
4Target and surrounding 5x5 cells
5Target and surrounding 7x7 cells

Arrullo (Skill ID# 2455)
Type Active / Special Max Lv 5Attack Type Magic
SP CostUnknownTargetGroundRange7 / 7 / 7 / 7 / 9 cells
RequirementsWarmer Lv 2
Stay DurationMin-Max Lv: 8 / 10 / 12 / 14 / 16 sec
Cast TimeMin-Max Lv: 2.2 / 2.4 / 2.6 / 2.8 / 3 sec
Fixed Cast TimeMin-Max Lv: 0.8 / 0.6 / 0.4 / 0.2 / 0 sec (Renewal only)
Cool DownMin-Max Lv: 5 / 6 / 7 / 8 / 9 sec
Cast Delay1 sec
Item Required1 Yellow Gemstone
EffectCauses [Deep Sleep] status on targets within an area. Consumes 1 Yellow Gemstone to activate the skill.
Other Notes
  • Cannot be used in normal maps
LevelDescription
1Target ground 3x3 cells / 20% Success Chance / 8 sec duration
2Target ground 3x3 cells / 25% Success Chance / 10 sec duration
3Target ground 5x5 cells / 30% Success Chance / 12 sec duration
4Target ground 5x5 cells / 35% Success Chance / 14 sec duration
5Target ground 7x7 cells / 40% Success Chance / 16 sec duration

Spirit Control (Skill ID# 2456)
Type Active Max Lv 4
TargetSelf
RequirementsElemental Analysis Lv 1
Required ForSummon Agni (Lv 1), Summon Aqua (Lv 1), Summon Ventus (Lv 1), Summon Tera (Lv 1), Elemental Action (Lv 3), Spirit Sympathy (Lv 3), Elemental Shield (Lv 3)
Cast Time2 sec
+ 20% of original cast time as fixed cast time (Renewal only)
Cool Down5 sec
Required StateRequires to have an Elemental Spirit summoned
EffectSwitches your summoned spirit from Standby Mode to passive (buff) mode, defensive mode, and offensive mode. Using the skill again returns the spirit to standby mode. While in standby, the spirit will recover HP and SP faster.
Other Notes
LevelDescription
1Change the Spirit to Passive Mode
2Change the Spirit to Defensive Mode
3Change the Spirit to Offensive Mode
4Cancels the currently Summoned Spirit

Summon Agni (Skill ID# 2457, iRO Name: Call Agni)
Type Active Max Lv 3Attack Type Fire Property
TargetSelf
RequirementsWarmer Lv 3, Spirit Control Lv 1
Required ForFire Insignia (Lv 3)
Stay DurationMin-Max Lv: 600 / 900 / 1200 sec
Cast TimeMin-Max Lv: 1 / 2 / 3 sec
Fixed Cast Time2 sec (Renewal only)
Cool Down60 sec
Item Required3 Red Blood, 6 Red Blood, 1 Flame Heart
EffectSummons a spirit of Thor, Agni. Summoning costs [3 Red Blood / 6 Red Blood / 1 Flame Heart] depending on skill level.
Other Notes
LevelDescription
1Duration 600s / Every 10s drains 5 SP
2Duration 900s / Every 10s drains 8 SP
3Duration 1200s / Every 10s drains 11 SP

Summon Aqua (Skill ID# 2458, iRO Name: Call Aqua)
Type Active Max Lv 3Attack Type Water Property
TargetSelf
RequirementsDiamond Dust Lv 3, Spirit Control Lv 1
Required ForWater Insignia (Lv 3)
Stay DurationMin-Max Lv: 600 / 900 / 1200 sec
Cast TimeMin-Max Lv: 1 / 2 / 3 sec
Fixed Cast Time2 sec (Renewal only)
Cool Down60 sec
Item Required3 Crystal Blue, 6 Crystal Blue, 1 Mystic Frozen
EffectSummons a spirit of water, Aqua. Summoning costs [3 Crystal Blue / 6 Crystal Blue / 1 Mystic Frozen] depending on skill level.
Other Notes
LevelDescription
1Duration 600s / Every 10s drains 5 SP
2Duration 900s / Every 10s drains 8 SP
3Duration 1200s / Every 10s drains 11 SP

Summon Ventus (Skill ID# 2459, iRO Name: Call Ventus)
Type Active Max Lv 3Attack Type Wind Property
TargetSelf
RequirementsVaretyr Spear Lv 3, Spirit Control Lv 1
Required ForWind Insignia (Lv 3)
Stay DurationMin-Max Lv: 600 / 900 / 1200 sec
Cast TimeMin-Max Lv: 1 / 2 / 3 sec
Fixed Cast Time2 sec (Renewal only)
Cool Down60 sec
Item Required3 Wind of Verdure, 6 Wind of Verdure, 1 Rough Wind
EffectSummons Ventus, a spirit of wind. Summoning costs [3 Wind of Verdure / 6 Wind of Verdure / 1 Rough Wind] depending on skill level.
Other Notes
LevelDescription
1Duration 600s / Every 10s drains 5 SP
2Duration 900s / Every 10s drains 8 SP
3Duration 1200s / Every 10s drains 11 SP

Summon Tera (Skill ID# 2460, iRO Name: Call Tera)
Type Active Max Lv 3Attack Type Earth Property
TargetSelf
RequirementsEarth Grave Lv 3, Spirit Control Lv 1
Required ForEarth Insignia (Lv 3)
Stay DurationMin-Max Lv: 600 / 900 / 1200 sec
Cast TimeMin-Max Lv: 1 / 2 / 3 sec
Fixed Cast Time2 sec (Renewal only)
Cool Down60 sec
Item Required3 Green Live, 6 Green Live, 1 Great Nature
EffectSummons Tera, spirit of Earth. Summoning costs [3 Green Live / 6 Green Live / 1 Great Nature] depending on skill level.
Other Notes
LevelDescription
1Duration 600s / Every 10s drains 5 SP
2Duration 900s / Every 10s drains 8 SP
3Duration 1200s / Every 10s drains 11 SP

Elemental Action (Skill ID# 2461)
Type Active Max Lv 1
TargetEnemyRange5 cells
RequirementsSpirit Control Lv 3
Cool Down5 sec
Required StateRequires to have an Elemental Spirit summoned
EffectInstantly switches your spirit to offensive mode.

Elemental Analysis (Skill ID# 2462, iRO Name: Element Analyze)
Type Active Max Lv 2
TargetSelf
RequirementsFlame Launcher Lv 1, Frost Weapon Lv 1, Lightning Loader Lv 1, Seismic Weapon Lv 1
Required ForSpirit Control (Lv 1)
Fixed Cast Time2 sec (Renewal only)
EffectAllows you to synthesize elemental stones into kinds needed for summoning elemental spirits.
Other Notes
  • Skill's cast time is not affected by dex
  • Skill's cast time is not affected by statuses (Suffragium, etc)
  • Skill's cast time is not affected by item bonuses (equip, cards)
LevelDescription
1Splits elemental stones into elemental stone ore . (Using Flame Heart, Rough Wind, Mystic Frozen, Great Nature you can create Red Blood, Wind of Verdure, Crystal Blue, Yellow Live. The number created is random)
2Combines elemental stone ore into elemental stones. (10 Red Blood, Wind of Verdure, Crystal Blue or Yellow Live can be used to create Flame Heart, Rough Wind, Mystic Frozen, or Great Nature). Synthesis can fail, resulting in loss of items

Spirit Sympathy (Skill ID# 2463)
Type Passive Max Lv 5
RequirementsSpirit Control Lv 3
Required ForSpirit Recovery (Lv 1)
EffectIncreases the HP, SP, and attack power of elemental spirits you summon, as well as decrease the SP cost of summoning those spirits.
Other Notes
LevelDescription
1HP +5%, SP +5% / Attack + 25 / Summoning Cost -10%
2HP +10%, SP +10% / Attack + 50 / Summoning Cost -15%
3HP +15%, SP +15% / Attack + 75 / Summoning Cost -20%
4HP +20%, SP +20% / Attack + 100 / Summoning Cost -25%
5HP +25%, SP +25% / Attack + 125 / Summoning Cost -30%

Spirit Recovery (Skill ID# 2464, iRO Name: Spirit Cure)
Type Active / Recovery Max Lv 1
TargetSelf
RequirementsSpirit Sympathy Lv 1
Cast Time2 sec
Cast Delay1 sec
Required StateRequires to have an Elemental Spirit summoned
EffectConsumes your own HP and SP and uses it to recover the HP and SP of a spirit.

Fire Insignia (Skill ID# 2465)
Type Active / Ground Magic Max Lv 3Attack Type Fire Property, Magic
TargetGroundRange9 cells
RequirementsSummon Agni Lv 3
Stay Duration60 sec
Cast Time1 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down60 sec
Item Required1 Scarlet Point, 2 Scarlet Point, 3 Scarlet Point
EffectCreates a 3x3 fire crest on the ground, which recovers 1% HP every 5 seconds for fire monsters and players with fire attribute armor. Targets of the opposite element Earth will lose 1% HP every 5 seconds. When in range water element attacks deal 1.5 times damage. The skill consumes [1/2/3 Scarlet Point] depending on the skill level.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Only cells with a shootable path will be placed
LevelDescription
1Increases the fire spirit Agni's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2Attack Power + 50. Weapon attribute becomes fire property. Physical attack power + 10%
3Magic Attack Power + 50. When using fire attribute damage, damage + 25%

Water Insignia (Skill ID# 2466)
Type Active / Ground Magic Max Lv 3Attack Type Water Property, Magic
TargetGroundRange9 cells
RequirementsSummon Aqua Lv 3
Stay Duration60 sec
Cast Time1 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down60 sec
Item Required1 Indigo Point, 2 Indigo Point, 3 Indigo Point
EffectCreates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes [1/2/3 Indigo Point] depending on the skill level.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Only cells with a shootable path will be placed
LevelDescription
1Increases the water spirit Aqua's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2Heal recovery + 10%. Weapon attribute becomes water property. Physical attack power + 10%
3When casting water attribute magic, variable cast time -30%. When using water attribute magic, damage + 25%

Wind Insignia (Skill ID# 2467)
Type Active / Ground Magic Max Lv 3Attack Type Wind Property, Magic
TargetGroundRange9 cells
RequirementsSummon Ventus Lv 3
Stay Duration60 sec
Cast Time1 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down60 sec
Item Required1 Yellow Wish Point, 2 Yellow Wish Point, 3 Yellow Wish Point
EffectCreates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP every 5 seconds. When in range earth element attacks deal 1.5 times damage. The skill consumes [1/2/3 Yellow Wish Point] depending on the skill level.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Only cells with a shootable path will be placed
LevelDescription
1Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2Gives a small increase in attack speed. Weapon attribute becomes wind property. Physical attack power + 10%
3When casting wind attribute magic, skill delay time -50%. When using wind attribute magic, damage + 25%

Earth Insignia (Skill ID# 2468)
Type Active / Ground Magic Max Lv 3Attack Type Earth Property, Magic
TargetGroundRange9 cells
RequirementsSummon Tera Lv 3
Stay Duration60 sec
Cast Time1 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down60 sec
Item Required1 Lime Green Point, 2 Lime Green Point, 3 Lime Green Point
EffectCreates a 3x3 earth crest on the ground, which recovers 1% HP every 5 seconds for earth monsters and players with earth attribute armor. Targets of the opposite element wind will lose 1% HP every 5 seconds. When in range fire element attacks deal 1.5 times damage. The skill consumes [1/2/3 Lime Green Point] depending on the skill level.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Only cells with a shootable path will be placed
LevelDescription
1Increases the earth spirit Tera's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2Max HP + 500, DEF + 50. Weapon attribute becomes earth property. Physical attack power + 10%
3Max SP + 50, MDEF + 50. When using earth attribute magic, damage + 25%

Elemental Shield (Skill ID# 5008)
Type Active / Supportive Max Lv 5
TargetSelf
Area23 x 23 cells
RequirementsSpirit Control Lv 3
Required StateRequires to sacrifice a summoned Elemental Spirit
Item Required1 Blue Gemstone
EffectCreates a magical barrier on the cells the caster and party members are standing on. The magical barrier disappear once its durability reaches 0 or when skill duration ends. Affects the caster and all party members within the caster's screen.

This magical barrier only blocks melee physical damage and the caster's summoned elemental spirit will disappear upon usage.

Full Throttle (Skill ID# 5014)
Type Active / Buff Max Lv 5
TargetSelf
Stay DurationMin-Max Lv: 10 / 15 / 20 / 25 / 30 sec
Effect Duration10 sec
Cool Down1800 sec
Cast Delay0.5 sec
EffectExceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.

After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.

This skill cannot be removed by dispel or clearance.
Other Notes
LevelDescription
1Duration: 10 seconds / Consumes 6% Max SP per second
2Duration: 15 seconds / Consumes 4% Max SP per second
3Duration: 20 seconds / Consumes 3% Max SP per second
4Duration: 25 seconds / Consumes 2% Max SP per second
5Duration: 30 seconds / Consumes 1% Max SP per second

back to top