Renewal
.:Shura Skills:.


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Dragon Combo (Twin Dragon) (Skill ID# 2326, iRO Name: Dragon Combo)
Type Active / Damage Max Lv 10Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetEnemyRange1 cells
RequirementsTriple Attack Lv 5
Required ForSky Net Blow (Lv 3), Earth Shaker (Lv 1), Fallen Empire (Lv 1), Flash Combo (Lv 3)
Stay Duration5 sec
EffectRapidly strikes a single target with two blows. The skill Fallen Empire can be used in combination with Dragon Combo.
Other Notes
LevelDescription
1140% ATK, Stun Chance 2%
2180% ATK, Stun Chance 3%
3220% ATK, Stun Chance 4%
4260% ATK, Stun Chance 5%
5300% ATK, Stun Chance 6%
6340% ATK, Stun Chance 7%
7380% ATK, Stun Chance 8%
8420% ATK, Stun Chance 9%
9460% ATK, Stun Chance 10%
10500% ATK, Stun Chance 11%

Sky Net Blow [Skill can hit trap-type skill] (Skill ID# 2327, iRO Name: Sky Blow)
Type Active / Damage Max Lv 5Attack Type Use Weapon Property, Weapon
TargetSelf
Area5 x 5 cellsKnockback3 cell(s)
RequirementsDragon Combo (Twin Dragon) Lv 3
Required ForCrescent Elbow (Lv 1), Flash Combo (Lv 1)
Cast Delay0.5 sec
EffectSpinning blow that kicks up a storm, dealing damage to all targets in an area and throwing them back 3 cells. The user's AGI stat increases the damage.
Other Notes
LevelDescription
180% ATK
2160% ATK
3240% ATK
4320% ATK
5400% ATK

Earth Shaker [Skill can hit trap-type skill] (Skill ID# 2328)
Type Active / Damage Max Lv 5Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetSelf
RequirementsDragon Combo (Twin Dragon) Lv 1, Cursed Circle Lv 1
Required ForRampage Blaster (Explosive Spirit Shot) (Lv 2)
Stay DurationMin-Max Lv: 1 / 2 / 2 / 3 / 3 sec
Cool Down3 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectSends a shockwave through the ground which damages all targets inside up to a 11 x 11 area, dealing additional damage against hidden targets. Targets in Hiding, Cloaking, etc will be revealed when hit. Consumes 1 spirit sphere.
Other Notes
LevelDescription
1ATK: 100% (Normal), 300% (On Hidden Target) / 3 x 3 Area
2ATK: 150%, 450% / 5 x 5 Area
3ATK: 200%, 600% ATK / 7 x 7 Area
4ATK: 250%, 750% ATK / 9 x 9 Area
5ATK: 300%, 900% ATK / 11 x 11 Area

Fallen Empire (Skill ID# 2329)
Type Active / Damage Max Lv 5Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetSelfRange1 cells
RequirementsDragon Combo (Twin Dragon) Lv 1
Required ForTiger Cannon (Lv 3), Flash Combo (Lv 3)
Stay DurationMin-Max Lv: 0.5 / 1 / 1.5 / 2 / 2.5 sec
Sphere / Coin Cost2 Sphere(s) / Coin(s)
EffectUse your shoulders and fists to do an upwards blow to deal large damage to a single enemy. The enemy takes additional damage if the target is heavier. After receiving damage the target is unable to move for a short period of time. Fallen Empire can only be used after Dragon Combo. After fallen empire, Tiger Cannon and Gate of Hell can be used.
Other Notes
LevelDescription
1250% ATK, Immobility Time 0.5s
2400% ATK, Immobility Time 1s
3550% ATK, Immobility Time 1.5s
4700% ATK, Immobility Time 2s
5850% ATK, Immobility Time 2.5s

Tiger Cannon [Skill can hit trap-type skill] (Skill ID# 2330)
Type Active / Damage Max Lv 10Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetEnemyRange1 cells
RequirementsFallen Empire Lv 3
Required ForGate of Hell (Rakshasa Phoenix Destruction Fist) (Lv 5), Flash Combo (Lv 1)
Cast TimeMin-Max Lv: 1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9 / 2 sec
Cool Down5 sec
Cast Delay1 sec
Required StatusCritical Explosion / Fury
Sphere / Coin Cost2 Sphere(s) / Coin(s)
EffectConsumes your own HP and SP to deal damage ot the target's HP and SP. The more HP and SP used, the more damage it does. Consumes 2 spirit spheres. Can only be used in Fury state. When used after Fallen Empire, it does additional damage.
Other Notes
  • Skill ignores target's flee
LevelDescription
13 x 3 Area / User's HP/SP Used 12%/6%
23 x 3 Area / User's HP/SP Used 14%/7%
33 x 3 Area / User's HP/SP Used 16%/8%
43 x 3 Area / User's HP/SP Used 18%/9%
53 x 3 Area / User's HP/SP Used 20%/10%
65 x 5 Area / User's HP/SP Used 22%/11%
75 x 5 Area / User's HP/SP Used 24%/12%
85 x 5 Area / User's HP/SP Used 26%/13%
95 x 5 Area / User's HP/SP Used 28%/14%
105 x 5 Area / User's HP/SP Used 30%/15%

Rampage Blaster (Explosive Spirit Shot) [Skill can hit trap-type skill] (Skill ID# 2332, iRO Name: Rampage Blaster)
Type Active / Damage Max Lv 5Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetSelf
Area7 x 7 cells
RequirementsEarth Shaker Lv 2
Required ForKnuckle Arrow (Shura Body Bullet) (Lv 3), Rising Dragon (Lv 3)
Cool Down10 sec
Cast Delay1 sec
EffectConsumes all of your spirit spheres and deals damage to all enemies in a 7 x 7 cell radius. The number of spirit spheres increases your damage. The skill deals increased damage if you are in fury state.

Crescent Elbow (Skill ID# 2333)
Type Active / Counter Max Lv 5
SP CostUnknownTargetSelf
RequirementsSky Net Blow Lv 1
Stay DurationMin-Max Lv: 3 / 4 / 5 / 6 / 7 sec
Cool Down5 sec
Cast Delay1 sec
Sphere / Coin Cost2 Sphere(s) / Coin(s)
EffectAttempt to counter an enemies attack, knocking back the opponent and dealing damage, though you'll still take damage. The higher the HP of the target, the more damage it does. The skill consumes 2 spirit spheres, and cannot be used on boss monsters.
Other Notes
LevelDescription
1Activation chance 55%
2Activation chance 60%
3Activation chance 65%
4Activation chance 70%
5Activation chance 75%

Cursed Circle (Skill ID# 2334)
Type Active / Special Max Lv 5
SP CostUnknownTargetSelf
RequirementsBlade Stop Lv 2, Gentle Touch - Quiet (Pressure Point: Silence) Lv 2
Required ForEarth Shaker (Lv 1), Windmill (Lv 1)
Stay DurationMin-Max Lv: 3 / 4 / 5 / 6 / 7 sec
Cool Down10 sec
Cast Delay1 sec
EffectCreates an area around the caster where all enemies cannot move or attack, and become silenced for the duration of the skill. If the user of cursed circle uses any other skill, cursed circle immediately ends. The skill consumes 1 spirit sphere.
Other Notes
LevelDescription
13 x 3 Area / Duration 3s
23 x 3 Area / Duration 4s
35 x 5 Area / Duration 5s
45 x 5 Area / Duration 6s
57 x 7 Area / Duration 7s

Lightning Walk (Skill ID# 2335)
Type Active Toggle / Special Max Lv 5
SP CostUnknownTargetSelf
RequirementsWindmill Lv 1
Required ForKnuckle Arrow (Shura Body Bullet) (Lv 3)
Stay DurationMin-Max Lv: 5 / 6 / 7 / 8 / 9 sec
Cool Down5 sec
Cast Delay1 sec
EffectWhen targeted with a ranged or magic attack (targeted magic only), instead of taking damage you immediately jump at high speeds to the attacker. When using the skill, it consumes some HP, and drains some SP each second. When the skill activates, the status effect ends.
Other Notes
LevelDescription
1HP Consumed 5%, Drain 3SP/Sec, Chance for activating 45%
2HP Consumed 4%, Drain 3SP/Sec, Chance for activating 50%
3HP Consumed 3%, Drain 2SP/Sec, Chance for activating 55%
4HP Consumed 2%, Drain 2SP/Sec, Chance for activating 60%
5HP Consumed 1%, Drain 1SP/Sec, Chance for activating 65%

Knuckle Arrow (Shura Body Bullet) (Skill ID# 2336, iRO Name: Knuckle Arrow)
Type Active / Damage Max Lv 5Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetEnemyRange7 / 8 / 9 / 10 / 11 cells
Knockback2 cell(s)
RequirementsRampage Blaster (Explosive Spirit Shot) Lv 3, Lightning Walk Lv 3
Cast Delay1 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectInstantly closes the distance between you and a target, dealing damage and throwing the target back. When the target is knocked back, if they collide with a wall or obstacle, they take additional damage. Consumes 2 spirit spheres when used.
Other Notes
LevelDescription
1600% ATK, Knockback Damage 150% + Bonus
2700% ATK, Knockback Damage 300% + Bonus
3800% ATK, Knockback Damage 450% + Bonus
4900% ATK, Knockback Damage 600% + Bonus
51000% ATK, Knockback Damage 750% + Bonus

Windmill (Skill ID# 2337)
Type Active / Damage Max Lv 1Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetSelf
Area5 x 5 cells
RequirementsCursed Circle Lv 1
Required ForLightning Walk (Lv 1)
Cast Time1 sec
Cool Down3 sec
Cast Delay0.5 sec
EffectA low to the ground spinning kick that damages targets in a 5x5 area and forces them to use [/sit]. Will stun monsters for 1-4 seconds. Does not work on boss monsters.
Other Notes
  • Skill does not affect players with Hovering active

Rising Dragon (Skill ID# 2338)
Type Active / Buff Max Lv 10
SP CostUnknownTargetSelf
RequirementsRampage Blaster (Explosive Spirit Shot) Lv 3, Gentle Touch - Energy Gain (Pressure Point: Energy Gain) Lv 3
Required ForGate of Hell (Rakshasa Phoenix Destruction Fist) (Lv 5)
Stay DurationMin-Max Lv: 30 / 45 / 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 sec
Cool Down30 sec
Cast Delay1 sec
EffectTemporarily releases your mind and spirit, allowing you to gather more spirit spheres, increase your max HP and SP and improves your attack speed. During the duration of this skill you'll remain in Fury state. When using the skill, it will slowly drain your HP each second. If your HP gets too low, the skill effect will cancel.
Other Notes
LevelDescription
1Max Spirit Spheres 6, Max HP/SP +3%, Duration 30sec
2Max Spirit Spheres 7, Max HP/SP +4%, Duration 45 sec
3Max Spirit Spheres 8, Max HP/SP +5%, Duration 60 sec
4Max Spirit Spheres 9, Max HP/SP +6%, Duration 75sec
5Max Spirit Spheres 10, Max HP/SP +7%, Duration 90sec
6Max Spirit Spheres 11, Max HP/SP +8%, Duration 105sec
7Max Spirit Spheres 12, Max HP/SP +9%, Duration 120sec
8Max Spirit Spheres 13, Max HP/SP +10%, Duration 135sec
9Max Spirit Spheres 14, Max HP/SP +11%, Duration 150sec
10Max Spirit Spheres 15, Max HP/SP +12%, Duration 165sec

Assimilate Power (Skill ID# 2340, iRO Name: Power Absorb)
Type Active / Special Max Lv 1
SP CostUnknownTargetSelf
Area5 x 5 cells
RequirementsAbsorb Spirits Lv 1, Power Velocity (All Spirit Injection) Lv 1
Required ForHowling of Lion (Lv 1)
Cool Down5 sec
Cast Delay1 sec
EffectUses Absorb Spirit Spheres on all targets in a 5x5 area, recovering SP.

Power Velocity (All Spirit Injection) (Skill ID# 2341, iRO Name: Power Implantation)
Type Active / Special Max Lv 1
SP CostUnknownTargetPlayerRange3 cells
RequirementsCall Spirits Lv 5
Required ForAssimilate Power (Lv 1), Gentle Touch - Quiet (Pressure Point: Silence) (Lv 1), Gentle Touch - Cure (Presure Point: Recovery) (Lv 1)
Cast Time1.5 sec
Fixed Cast Time0.5 sec (Renewal only)
Sphere / Coin Cost5 Sphere(s) / Coin(s)
EffectTransfers all of your spirit spheres to a designated target.

Gate of Hell (Rakshasa Phoenix Destruction Fist) (Skill ID# 2343, iRO Name: Hell Gate)
Type Active / Damage Max Lv 10Attack Type Use Weapon Property, Weapon
TargetEnemyRange1 / 2 / 3 / 3 / 4 / 4 / 5 / 5 / 6 / 7 cells
RequirementsTiger Cannon Lv 5, Rising Dragon Lv 5
Cast TimeMin-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec
Cast DelayMin-Max Lv: 0.1 / 0.2 / 0.3 / 0.4 / 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1 sec
Sphere / Coin Cost5 Sphere(s) / Coin(s)
EffectCan only be used while in Fury state. Instantly strikes a target with countless blows. The more spirit spheres you have, and the lower the caster's HP, the more damage it does. The skill consumes certain amount of SP and all of your spirit spheres. Can be used after Fallen Empire, and when used this way the SP consumption is reduced by 10% and the damage slightly increased.

Gentle Touch - Quiet (Pressure Point: Silence) (Skill ID# 2344, iRO Name: Gentle Touch - Silence)
Type Active / Damage / Debuff Max Lv 5Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetEnemyRange2 cells
RequirementsPower Velocity (All Spirit Injection) Lv 1
Required ForCursed Circle (Lv 2), Gentle Touch - Energy Gain (Pressure Point: Energy Gain) (Lv 3)
Stay DurationMin-Max Lv: 5 / 7 / 9 / 11 / 13 sec
Cool DownMin-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 sec
EffectBy using special pressure point techniques, you deal damage and silence one target. The caster's dex greatly increases the damage.
Other Notes
LevelDescription
1Range 2, 100% ATK
2Range 2, 200% ATK
3Range 2, 300% ATK
4Range 2, 400% ATK
5Range 2, 500% ATK

Gentle Touch - Cure (Presure Point: Recovery) (Skill ID# 2345, iRO Name: Gentle Touch - Cure)
Type Active / Recovery / Buff Max Lv 5
TargetPlayerRange2 cells
RequirementsPower Velocity (All Spirit Injection) Lv 1
Required ForGentle Touch - Change (Pressure Point: Change) (Lv 4)
Cool DownMin-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 sec
Cast Delay1 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectUsing special pressure point techniques, you recover a target's HP and cure them of various status ailments. Skill level increases the probability of success. The skill can recover Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination statuses. Using this skill you can also recover yourself from Petrification / Frozen / Stun statuses. Consumes spirit spheres based on skill level.

Gentle Touch - Energy Gain (Pressure Point: Energy Gain) (Skill ID# 2346, iRO Name: Gentle Touch - Energy Gain)
Type Active / Self Buff Max Lv 5
SP CostUnknownTargetSelf
RequirementsGentle Touch - Quiet (Pressure Point: Silence) Lv 3
Required ForRising Dragon (Lv 3)
Stay Duration240 sec
Effect Duration600 sec
Cast Time1 sec
Fixed Cast TimeMin-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 sec (Renewal only)
Cast Delay1 sec
EffectUsing pressure points on your own body you can improve your fighting spirit, allowing you to gain spirit spheres when you deal and receive physical damage. The skill consumes some HP when initially cast. This skill cannot be used in combination with Pressure Point: Change and Presure Point: Revitalize.
Other Notes
LevelDescription
1HP Cost 1%, Chance to get a spirit sphere 15%
2HP Cost 2%, Chance to get a spirit sphere 20%
3HP Cost 3%, Chance to get a spirit sphere 25%
4HP Cost 4%, Chance to get a spirit sphere 30%
5HP Cost 5%, Chance to get a spirit sphere 35%

Gentle Touch - Change (Pressure Point: Change) (Skill ID# 2347, iRO Name: Gentle Touch - Convert)
Type Active / Self Buff Max Lv 5
SP CostUnknownTargetPlayerRange2 cells
RequirementsGentle Touch - Cure (Presure Point: Recovery) Lv 4
Required ForGentle Touch - Revitalize (Pressure Point: Revitalize) (Lv 5)
Stay Duration240 sec
Cast Time1 sec
Fixed Cast Time1 sec (Renewal only)
Cool DownMin-Max Lv: 200 / 180 / 160 / 140 / 120 sec
Cast Delay1 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectUsing special presure points you take your own physical and magical defense and instead turns it into attack power and attack speed. Casting the skill takes Spirit Spheres depending on skill level and drains some HP. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Revitalize.
Other Notes
LevelDescription
1HP Cost 1%
2HP Cost 2%
3HP Cost 3%
4HP Cost 4%
5HP Cost 5%

Gentle Touch - Revitalize (Pressure Point: Revitalize) (Skill ID# 2348, iRO Name: Gentle Touch - Revitalize)
Type Active / Self Buff Max Lv 5
SP CostUnknownTargetPlayerRange2 cells
RequirementsGentle Touch - Change (Pressure Point: Change) Lv 5
Stay Duration240 sec
Cast Time1 sec
Fixed Cast Time1 sec (Renewal only)
Cool DownMin-Max Lv: 200 / 180 / 160 / 140 / 120 sec
Cast Delay1 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectUsing special pressure points you increase your VIT, MaxHP, and improve your natural HP regeneration. Also increases your physical defense. While in this state your movement and attack speed and HP recovery increase as well. Consumes 2 spirit spheres. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Change.
Other Notes
LevelDescription
1Max HP 2%, Natural HP Recovery +80%
2Max HP 4%, Natural HP Recovery +110%
3Max HP 6%, Natural HP Recovery +140%
4Max HP 8%, Natural HP Recovery +170%
5Max HP 10%, Natural HP Recovery +200%

Howling of Lion (Skill ID# 2517, iRO Name: Lion Howling)
Type Active / Damage (Special) Max Lv 5Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetSelf
RequirementsAssimilate Power Lv 1, Ride In Lightening (Lightening Shot) Lv 3
Stay DurationMin-Max Lv: 12 / 14 / 16 / 18 / 20 sec
Cast Time1 sec
Fixed Cast Time0.5 sec (Renewal only)
Cool Down10 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectLets out a deep, deafening roar that damages all targets around you and causes the status effect Fear. If the targets in range were under the effect of a Minstrel or Wanderer song, that effect is removed. The amount of Spirit Spheres required is equal to the level of the skill casted.
Other Notes
LevelDescription
1300% ATK / 7 x 7 Area / Fear Chance 10%
2600% ATK / 9 x 9 Area / Fear Chance 15%
3900% ATK / 11 x 11 Area / Fear Chance 20%
41200% ATK / 13 x 13 Area / Fear Chance 25%
51500% ATK / 15 x 15 Area / Fear Chance 30%

Ride In Lightening (Lightening Shot) (Skill ID# 2518, iRO Name: Lightning Ride)
Type Active / Damage Max Lv 5Attack Type Use Weapon Property, Weapon
SP CostUnknownTargetGroundRange11 cells
RequirementsFinger Offensive Lv 3
Required ForHowling of Lion (Lv 3)
Cast TimeMin-Max Lv: 1 / 2 / 3 / 4 / 5 sec
Cool Down1 sec
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectFires your spirit spheres, resulting in an explosion that damages all targets in a wide area. The skill level controls how many spheres you use, and the more spheres shot the higher the damage is. If the user's weapon is endowed with wind element, the skill does additional damage. The user's dex increases the damage done.
Other Notes
LevelDescription
1Area of Effect 5x5 cells, Sphere Used 1
2Area of Effect 5x5 cells, Sphere Used 2
3Area of Effect 7x7 cells, Sphere Used 3
4Area of Effect 7x7 cells, Sphere Used 4
5Area of Effect 9x9 cells, Sphere Used 5

Flash Combo (Skill ID# 5009)
Type Active Max Lv 5
TargetEnemyRange1 cells
RequirementsDragon Combo (Twin Dragon) Lv 3, Fallen Empire Lv 3, Tiger Cannon Lv 1, Sky Net Blow Lv 1
Stay Duration3 sec
Cool DownMin-Max Lv: 12 / 10 / 8 / 6 / 4 sec
Cast Delay1 sec
Sphere / Coin Cost5 Sphere(s) / Coin(s)
EffectActivates 4 consecutive series of attacks in extremely fast succession: Dragon Combo, Fallen Empire, Tiger Cannon and Sky Blow. Each skill activates at caster's max learnt skill level.
Other Notes
LevelDescription
1Consumes 5 spirit spheres, +40 ATK for 4 seconds
2Consumes 5 spirit spheres, +60 ATK for 4 seconds
3Consumes 4 spirit spheres, +80 ATK for 4 seconds
4Consumes 4 spirit spheres, +100 ATK for 4 seconds
5Consumes 3 spirit spheres, +120 ATK for 4 seconds

Full Throttle (Skill ID# 5014)
Type Active / Buff Max Lv 5
TargetSelf
Stay DurationMin-Max Lv: 10 / 15 / 20 / 25 / 30 sec
Effect Duration10 sec
Cool Down1800 sec
Cast Delay0.5 sec
EffectExceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.

After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.

This skill cannot be removed by dispel or clearance.
Other Notes
LevelDescription
1Duration: 10 seconds / Consumes 6% Max SP per second
2Duration: 15 seconds / Consumes 4% Max SP per second
3Duration: 20 seconds / Consumes 3% Max SP per second
4Duration: 25 seconds / Consumes 2% Max SP per second
5Duration: 30 seconds / Consumes 1% Max SP per second

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