.:Rebellion Skills:.
Novice |
Gunslinger |
Rebellion |
Rebellion's
Rich's Coin (Skill ID# 2552)
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Type | Active | Max Lv | 1 | ||
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SP Cost | 10 | Target | Self | ||
Requirements | Flip the Coin Lv 5 | ||||
Required For | Platinum Alter (Lv 1), Heat Barrel (Lv 1), Hammer of God (Lv 1) | ||||
Stay Duration | 600 sec | ||||
Cool Down | 3 sec | ||||
Cast Delay | 1 sec | ||||
Zeny Cost | Lv1: 100z | ||||
Effect | Consume 100 zeny to generate 10 coins at once. Once this skill is learned, failed Coin Flip casts will no longer remove the coin. |
Mass Spiral (Skill ID# 2553)
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Type | Offensive / Debuff | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 36 + 4 * SkillLv | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Piercing Shot Lv 1 | ||||||||||||||||
Required For | Anti-Material Blast (Lv 1) | ||||||||||||||||
Effect Duration | 30 sec | ||||||||||||||||
Cast Time | 2 sec | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Cool Down | 2 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Req. Weapon Class | Rifle | ||||||||||||||||
Ammunition Required | 1 Bullet | ||||||||||||||||
Item Required | 1 Full Metal Jacket | ||||||||||||||||
Effect | This is a Rifle exclusive skill.
Fires two piercing bullets that deals damage depending on the target's DEF. Has a high chance of causing Bleeding status on the target. Consumes 1 Fullmetal Jacket Bullet. | ||||||||||||||||
Other Notes |
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Banishing Buster (Skill ID# 2554, iRO Name: Vanishing Buster)
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Type | Offensive / Debuff | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 50 + SkillLv * 5 | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Shatter Storm Lv 1 | ||||||||||||||||
Required For | Slug Shot (Lv 3) | ||||||||||||||||
Cast Time | Min-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec | ||||||||||||||||
Cool Down | 2 sec | ||||||||||||||||
Req. Weapon Class | Shotgun | ||||||||||||||||
Ammunition Required | 1 Bullet | ||||||||||||||||
Effect | This is a Shotgun exclusive skill.
Deals damage to a single target, has a chance to remove all buffs except cash buffs when hitting the target (same buff removal effect as Dispell). | ||||||||||||||||
Other Notes |
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Bind Trap (Skill ID# 2555, iRO Name: Binding Trap (Dark Pit))
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Type | Active | Max Lv | 5 | Attack Type | Misc | ||||||||||||
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SP Cost | 28 + SkillLv * 2 | Target | Ground | Range | 3 / 4 / 4 / 5 / 5 cells | ||||||||||||
Area | 3 x 3 cells | ||||||||||||||||
Requirements | Flicker Lv 1 | ||||||||||||||||
Stay Duration | 10 sec | ||||||||||||||||
Effect Duration | Min-Max Lv: 9 / 14 / 19 / 24 / 29 sec | ||||||||||||||||
Cool Down | 10 sec | ||||||||||||||||
Cast Delay | Min-Max Lv: 2.5 / 2 / 1.5 / 1 / 0.5 sec | ||||||||||||||||
Req. Weapon Class | Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher | ||||||||||||||||
Item Required | 1 Special Alloy Trap | ||||||||||||||||
Effect | Lay down a powerful movement impairing trap on the ground. All targets that enter the trap's area of effect will have their movement speed reduced significantly. Duration of the bind trap is affected by the target's STR. Using Flicker skill on targets affected by Bind Trap will cause the trap to explode and deal an additional damage to the targets. The skill damage increases in proportion to the caster's DEX, targets' HP, and skill level. Maximum of 1 trap can be active at a time. Consumes 1 Special Alloy Trap. | ||||||||||||||||
Other Notes |
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Flicker (Skill ID# 2556)
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Type | Active | Max Lv | 1 | ||
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SP Cost | 30 | Target | Self | ||
Area | Screen-wide Effect | ||||
Requirements | Flip the Coin Lv 1 | ||||
Required For | Bind Trap (Lv 1) | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | Activates Howling Mine and Bind Trap set by the caster within the caster's screen range. |
Shatter Storm (Skill ID# 2557)
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Type | Offensive / Debuff | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 45 + SkillLv * 5 | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Disarm Lv 1, Dust Lv 1 | ||||||||||||||||
Required For | Banishing Buster (Lv 1) | ||||||||||||||||
Cast Time | Min-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Cool Down | 2 sec | ||||||||||||||||
Req. Weapon Class | Shotgun | ||||||||||||||||
Ammunition Required | 1 Bullet | ||||||||||||||||
Effect | This is a Shotgun exclusive skill.
Deals damage around an area around the target. Has a chance to destroy enemies' Helm in the area. The skill level, caster's DEX, target's level, target's AGI will affect the success rate of equipment destruction. Indestructible or chemical protected equipments are not affected. | ||||||||||||||||
Other Notes |
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Eternal Chain (Skill ID# 2558)
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Type | Active | Max Lv | 10 | ||||||||||||||||||||||||
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SP Cost | 45 | Target | Self | ||||||||||||||||||||||||
Requirements | Flip the Coin Lv 1, Chain Action Lv 10 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 45 / 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180 sec | ||||||||||||||||||||||||||
Cast Time | 1 sec | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Req. Weapon Class | Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher | ||||||||||||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||||||||||||
Effect | Allows the caster to use Chain Action regardless of the type of weapon the caster is using. The level of Chain Action used is determined by the number of coins consumed by this skill. | ||||||||||||||||||||||||||
Other Notes |
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Quick Draw Shot (Skill ID# 2559)
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Type | Offensive / Buff | Max Lv | 1 | Attack Type | Use Weapon Property, Weapon |
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SP Cost | 5 | Target | Self | Range | 9 cells |
Area | 21 x 21 cells | ||||
Requirements | Chain Action Lv 1 | ||||
Stay Duration | 1.5 sec | ||||
Req. Weapon Class | Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher | ||||
Ammunition Required | 1 Bullet | ||||
Required Status | Chain Action | ||||
Effect | When Chain Action's effect is activated, using this skill will trigger additional attacks on the target. The number of additional attack triggered is calculated by (1 + Job Level / 20), with a minimum of 1 additional attack and a maximum of 4 at Job Level 60. The damage of the additional attack dealt is (100 * number of additional attack)% ATK. If there is a target caught with Crimson Marker within a 21x21 range around the caster, that target receives additional damage from this skill. |
Crimson Marker (Skill ID# 2560)
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Type | Active / Debuff | Max Lv | 1 | ||
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SP Cost | 10 | Target | Enemy | Range | 9 cells |
Requirements | Flip the Coin Lv 1 | ||||
Required For | Dragon Tail (Lv 1) | ||||
Stay Duration | 50 sec | ||||
Cool Down | 1 sec | ||||
Req. Weapon Class | Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | Mark a target with crimson death mark, reducing its Dodge by 10% and allows the caster to track the target on the mini map.
Up to 3 Crimson Markers can be active at the same time. Additinally, this skill increases the effectiveness of Quick Draw Shot, Dragon Tail and Hammer of God. | ||||
Other Notes |
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Fire Dance (Skill ID# 2561)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 10 + 2 * SkillLv | Target | Self | Range | 5 cells | ||||||||||||
Area | 7 x 7 cells | ||||||||||||||||
Requirements | Desperado Lv 1 | ||||||||||||||||
Cool Down | 5 sec | ||||||||||||||||
Cast Delay | 0.5 sec | ||||||||||||||||
Req. Weapon Class | Revolver | ||||||||||||||||
Ammunition Required | 5 Bullet | ||||||||||||||||
Effect | This is a Revolver exclusive skill.
Deals damage to all targets within a 7x7 area around the caster. Higher skill level increases the attack damage. When Desperado skill is learnt, deals additional attack damage by (Desperado skill level * 50%). Consumes 5 bullets. | ||||||||||||||||
Other Notes |
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Howling Mine (Skill ID# 2562)
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Type | Active | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 40 + SkillLv * 5 | Target | Enemy | Range | 9 cells | ||||||||||||
Area | 5 x 5 cells | ||||||||||||||||
Requirements | Ground Drift Lv 1 | ||||||||||||||||
Required For | Dragon Tail (Lv 3) | ||||||||||||||||
Stay Duration | 50 sec | ||||||||||||||||
Effect Duration | 15 sec | ||||||||||||||||
Cast Time | 1 sec | ||||||||||||||||
Cool Down | Min-Max Lv: 5 / 4.5 / 4 / 3.5 / 3 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Req. Weapon Class | Grenade Launcher | ||||||||||||||||
Item Required | 1 Grenade Launcher | ||||||||||||||||
Effect | This is a Grenade Launcher exclusive skill.
Fire a bomb that will attach on the target to deal damage. If the caster uses Flicker, the Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in the effect area. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated after the stay duration, it will detach from the target. | ||||||||||||||||
Other Notes |
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Platinum Alter (Skill ID# 2563, iRO Name: Platinum Altar (White Gold Altar))
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Type | Active / Buff | Max Lv | 5 | ||||||||||||||
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SP Cost | 16 + SkillLv * 5 | Target | Self | ||||||||||||||
Requirements | Rich's Coin Lv 1 | ||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 45 / 60 / 75 / 90 sec | ||||||||||||||||
Ammunition Required | 1 Bullet | ||||||||||||||||
Equipment Required | Surplus Silver Bullet | ||||||||||||||||
Effect | This skill can only activate if the caster is equipped with a Silver Bullet (Silver Bullet) or a Purifying Bullet. When activated, consumes all coins to increase ATK. The skill level and number of coins consumed can further increase the ATK boost of this skill. The skill will form a holy barrier to block damage taken from undead monsters, up to a percentage of the caster's max HP can be blocked. Damage in excess of the amount blocked will be taken by the caster. If the caster switches weapon or bullet during the duration, the skill effect will deactivate. This skill cannot be used with Madness Canceller (Last Stand) or Heat Barrel (Hit Barrel). | ||||||||||||||||
Other Notes |
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Fallen Angel (Skill ID# 2564)
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Type | Offensive | Max Lv | 1 | ||
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SP Cost | 10 | Target | Ground | Range | 9 cells |
Requirements | Desperado Lv 10 | ||||
Stay Duration | 2 sec | ||||
Req. Weapon Class | Revolver | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | This is a Revolver exclusive skill.
Jump to a targeted location, if the targeted location is blocked by a wall or an obstacle, this skill will fail to cast. Desperado's damage will be doubled if used within 2 seconds after successfully casting this skill. Consumes 1 coin. |
Round Trip (Skill ID# 2565)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 35 + SkillLv * 5 | Target | Self | Range | 5 cells | ||||||||||||
Knockback | 3 cell(s) | ||||||||||||||||
Requirements | Fire Rain Lv 1 | ||||||||||||||||
Cool Down | Min-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Req. Weapon Class | Gatling Gun | ||||||||||||||||
Ammunition Required | 5 Bullet | ||||||||||||||||
Effect | This is a Gattling Gun exclusive skill. Unleash a barrage of gunfire to attack all nearby enemies. Deals damage to enemies within range and knock them back to a distance. Targets knocked back into walls will take additional damage. | ||||||||||||||||
Other Notes |
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Dragon Tail (Skill ID# 2566)
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Type | Offensive | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 50 + SkillLv * 10 | Target | Self | Range | 5 cells | ||||||||||||
Area | Screen-wide Effect | ||||||||||||||||
Requirements | Crimson Marker Lv 1, Howling Mine Lv 3 | ||||||||||||||||
Cast Time | Min-Max Lv: 1.2 / 1.4 / 1.6 / 1.8 / 2 sec | ||||||||||||||||
Cool Down | 5 sec | ||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||
Req. Weapon Class | Grenade Launcher | ||||||||||||||||
Ammunition Required | 1 Grenade | ||||||||||||||||
Item Required | 1 Dragon Tail Missile | ||||||||||||||||
Effect | This is a Grenade Launcher exclusive skill.
Launches missiles at all targets on the screen that's marked by the caster's Crimson Marker. If there is no potential target in range that have the caster's Crimson Marker in effect, the skill will fail. This skill will always deal non-elemental (no property) damage. Consumes 1 Dragon Tail Missile. | ||||||||||||||||
Other Notes |
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Fire Rain (Skill ID# 2567)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 70 | Target | Ground | Range | 2 cells | ||||||||||||
Area | 3 x 3 cells | ||||||||||||||||
Requirements | Gatling Fever Lv 1 | ||||||||||||||||
Required For | Round Trip (Lv 1) | ||||||||||||||||
Stay Duration | 0.1 sec | ||||||||||||||||
Cool Down | 5 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Req. Weapon Class | Gatling Gun | ||||||||||||||||
Ammunition Required | 10 Bullet | ||||||||||||||||
Effect | This is a Gattling Gun exclusive skill.
Fire bullets in at a 3x10 cells area in front of the caster. Has a chance to remove ground targeted skills in range. Consumes 10 Bullets. Removable ground skills: Bomb Cluster, Chaos Panic, Feint Bomb, Bloody Lust, Safety Wall, Fire Pillar, Pneuma, Demonic Fire, Volcanic Ash, Lava Slide, Poison Mist, Makibishi, Ground Drift, Binding Trap, Fire Trap and Ice Trap. | ||||||||||||||||
Other Notes |
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Heat Barrel (Skill ID# 2568, iRO Name: Hit Barrel (Acceleration Bullet))
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Type | Active / Buff | Max Lv | 5 | ||||||||||||||
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SP Cost | 30 | Target | Self | ||||||||||||||
Requirements | Rich's Coin Lv 1 | ||||||||||||||||
Stay Duration | 60 sec | ||||||||||||||||
Cast Time | 2 sec | ||||||||||||||||
Cool Down | Min-Max Lv: 100 / 95 / 90 / 85 / 80 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Effect | Consume all coins. For the duration of the skill, increase the caster's damage, attack speed and reduce the caster's fixed cast speed at the cost of a HIT reduction penalty. The amount of fixed cast speed reduction is depended on the amount of coins consumed.
This skill cannot be used with Madness Canceller (Last Stand) or Platinum Alter. If the caster switches equipment during the duration, the skill will end. | ||||||||||||||||
Other Notes |
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Anti-Material Blast (Skill ID# 2569)
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Type | Offensive / Debuff | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 76 + SkillLv * 4 | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Mass Spiral Lv 1 | ||||||||||||||||
Required For | Hammer of God (Lv 3) | ||||||||||||||||
Effect Duration | Min-Max Lv: 6 / 7 / 8 / 9 / 10 sec | ||||||||||||||||
Cast Time | 2 sec | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Cool Down | 5 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Req. Weapon Class | Rifle | ||||||||||||||||
Effect | Fires at a single target to deal massive damage and has a chance to reduce its Neutral Property resistance. | ||||||||||||||||
Other Notes |
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Slug Shot (Skill ID# 2570)
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Type | Offensive | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 76 + SkillLv * 4 | Target | Enemy | Range | 9 cells | ||||||||||||
Knockback | 6 cell(s) | ||||||||||||||||
Requirements | Banishing Buster Lv 3 | ||||||||||||||||
Effect Duration | 2 sec | ||||||||||||||||
Cast Time | Min-Max Lv: 5 / 6 / 7 / 8 / 9 sec | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Cool Down | 5 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Req. Weapon Class | Shotgun | ||||||||||||||||
Item Required | 1 Slug Ammunition XH, 1 Slug Ammunition SH, 1 Slug Ammunition H, 1 Slug Ammunition M, 1 Slug Ammunition L | ||||||||||||||||
Effect | This is a Shotgun exclusive skill.
Fire a special slugshot bullet at the target to deal damage. The heavier the bullet the more the damage done. Due to the weight of the bullet, the caster's hit rate will drop if casted more than 3 cells away from the target. Target of different sizes will have different damage modifier: ATK damage = Base ATK * 2 on small size target. ATK damage = Base ATK * 3 on medium size target. ATK damage = Base ATK * 4 on large size target. Monsters hit by this skill will be stunned. This skill will always deal non-elemental (no property) damage. (Newer version of this skill will use a consumable type of Slug Bullet that cannot be equipped.) | ||||||||||||||||
Other Notes |
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Hammer of God (Skill ID# 2571, iRO Name: God's Hammer (God's Wrath))
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Type | Offensive / Debuff | Max Lv | 5 | Attack Type | Weapon | ||||||||||||
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SP Cost | 30 + SkillLv * 5 | Target | Enemy | Range | 9 cells | ||||||||||||
Area | 5 x 5 cells | ||||||||||||||||
Requirements | Rich's Coin Lv 1, Anti-Material Blast Lv 3 | ||||||||||||||||
Effect Duration | Min-Max Lv: 3 / 3 / 4 / 4 / 5 sec | ||||||||||||||||
Cool Down | 30 sec | ||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||
Req. Weapon Class | Rifle | ||||||||||||||||
Effect | This is a Rifle exclusive skill.
Summon a hammer of god from the sky to hit a target area. Targets affected by Crimson Marker in the effective area will be hit by the skill, dealing damage to the target and enemies in a 5x5 area. If there is no target affected by Crimson Marker in the targeted area, hammer of god will drop on a random location within the area. Targets hit by this skill will be stunned at a 100% chance. Higher skill level increases the stun duration and damage dealt. This skill consumes all coins, the more coins consumed the higher the damage dealt. Player targeted by Crimson Marker will receive additional damage of (total amount of coins consumed * 100)% ATK. Other players in the area if hit by this skill will receive additional damage of (total amount of coins consumed * 10)% ATK. This skill will always deal non-elemental (no property) damage. | ||||||||||||||||
Other Notes |
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