.:Skill Search:.
Renewal
iRO
|
Magnetic Field Skill ID# 2272 (NC_MAGNETICFIELD) | |||||||||||||||
| Type | Active | Max Lv | 3 | Target | Self | Range | - | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Area | 5 x 5 cells | ||||||||||||||
| Requirements | Mechanic : Emergency Cool Lv 1 | ||||||||||||||
| Required For | Mechanic : Neutral Barrier (Lv 2) | ||||||||||||||
| Required State | Requires to have an active Mado | Required Item | Magic Gear Fuel x 2 | Required Equipment | Magnetic Field Generator [1] | ||||||||||
| Effect | Generates an electro magnetic field around the caster, that temporarily immobilizing all enemies within a 5x5 cells range. Enemy in hovering state isn't affected by this skill. This skill continuously drains target's SP. Enemies attacked by Earth elemental attack or Quagmire will be released from this skill's effect. Requires Magnetic Field Generator and consumes 2 Mado Gear Fuels. | ||||||||||||||
| Other Notes |
| ||||||||||||||
Lv 1 Lv 2 Lv 3 Cool Down 20 15 10 sec Stay Duration 4 6 8 sec SP Cost 60 70 80 SP | |||||||||||||||
