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Sandman (Skill ID# 119)
Type Active, Trap Max Lv 5Attack Type Misc
SP Cost12 TargetGroundRange3 cells
Area5 x 5 cells
Requirements (May vary for different classes, view skill by classes is recommended)
Flasher Lv 1
Required ForBlast Mine (Lv 1, Hunter)
Stay DurationMin-Max Lv: 150 / 120 / 90 / 60 / 30 sec
Effect Duration[Pre-Renewal: 30 sec]
[Renewal: 20 sec]
Item Required1 Trap
EffectA Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an (40+10*SkillLV)% chance of being affected by "Sleep" (duration depends on SkillLV).
A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
1Setting Time 150sec 50% Sleep Chance
2Setting Time 120sec 60% Sleep Chance
3Setting Time 90sec 70% Sleep Chance
4Setting Time 60sec 80% Sleep Chance
5Setting Time 30sec 90% Sleep Chance

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