.:Skill Search:.

Acid Terror (Skill ID# 230)
Type Offensive Max Lv 5Attack Type Weapon
SP Cost10 TargetEnemyRange9 cells
Requirements (May vary for different classes, view skill by classes is recommended)
Pharmacy Lv 5
Required ForAcid Demonstration (Lv 5, Creator)
Stay DurationMin-Max Lv: 0.003 / 0.007 / 0.01 / 0.012 / 0.013 sec
Effect Duration120 sec
Cast Time[Pre-Renewal: 1 sec]
[Renewal: 0.5 sec]
Fixed Cast Time0.5 sec (Renewal only)
Cast Delay0.5 sec
Item Required1 Acid Bottle
EffectThrow an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee.
VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard.
A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the Chemical Protection Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills.
This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.
Other Notes
  • Skill ignores caster's % damage cards
  • Skill ignores target's flee
13% chance to damage Armor, 3% chance of Bleeding
27% chance to damage Armor, 6% chance of Bleeding
310% chance to damage Armor, 9% chance of Bleeding
412% chance to damage Armor, 12% chance of Bleeding
513% chance to damage Armor, 15% chance of Bleeding

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