Acid Terror (Skill ID# 230)
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Type |
Offensive |
Max Lv |
5 | Attack Type |
Weapon |
SP Cost | 10 | Target | Enemy | Range | 9 cells |
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Requirements |
(May vary for different classes, view skill by classes is recommended) Pharmacy Lv 5 |
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Required For | Acid Demonstration (Lv 5, Creator) |
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Stay Duration | Min-Max Lv: 0.003 / 0.007 / 0.01 / 0.012 / 0.013 sec |
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Effect Duration | 120 sec |
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Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.5 sec] |
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Fixed Cast Time | 0.5 sec (Renewal only) |
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Cast Delay | 0.5 sec |
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Item Required | 1 Acid Bottle |
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Effect | Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the Chemical Protection Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success. Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK. |
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Other Notes | - Skill ignores caster's % damage cards
- Skill ignores target's flee
Level | Description | 1 | 3% chance to damage Armor, 3% chance of Bleeding | 2 | 7% chance to damage Armor, 6% chance of Bleeding | 3 | 10% chance to damage Armor, 9% chance of Bleeding | 4 | 12% chance to damage Armor, 12% chance of Bleeding | 5 | 13% chance to damage Armor, 15% chance of Bleeding | |
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