.:Skill Search:.
Bio Cannibalize (Skill ID# 232, iRO Name: Summon Flora)
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Type | Active, Level selectable | Max Lv | 5 | ||
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SP Cost | 20 | Target | Ground | Range | 4 cells |
Requirements |
(May vary for different classes, view skill by classes is recommended) Pharmacy Lv 6 | ||||
Stay Duration | Min-Max Lv: 300 / 240 / 180 / 120 / 60 sec | ||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: 1.6 sec] | ||||
Fixed Cast Time | 0.4 sec (Renewal only) | ||||
Cast Delay | 0.5 sec | ||||
Item Required | 1 Plant Bottle | ||||
Effect | Summon various plants to attack monsters or players. The level you have determines the HP of the plant, while the level you use determines the type of plant summoned, the duration, and the amount of Plant Bottles consumed. The HP formula is 2230+200*Possessed SkillLV per plant (yes, these have significantly more HP than normal ones), all other stats remain the same. If you have less than the total amount of bottles required for the Skill Level you used, it will take the rest of the bottles, and summon that many plants. So if you have three plant bottles, and use level one, you?ll end up with three Mandragora instead of the typical five. When used during the War of Emperium, the defense value of the castle the plants are in raises the defense of the plants themselves. Their attacks are considered extensions of your own when it comes to a single thing: auto-cast spells granted by weapons or cards. Status effects and damage increasing cards do not carry over to the plants. You can only summon more plants once your first plants have died, or gone through their duration time. So long as you remain on screen with them, you will get the experience for their kills. An effective strategy for all the plants is to summon them, hit/target a monster, and then use a Hiding accessory once the monster is in range of your plants. Monsters will not attack your plants, thus rendering them sitting ducks until your plants have had their way with them, provided they?re not insect or demon type monsters. The attacks are of neutral element with the occasional elemental attack corresponding to the plants element. The HIT/Flee stats below are what's required of players to hit/dodge them, not the HIT or Flee of the plant itself. LV 1: 5 Mandragoras, 5 Plant Bottle ATK: 26-35 Element/size: Earth 3/medium. HIT: 44 Flee: 123 ASPD: Fairly slow. Tip: Long lasting, use them with autocast weapons and to decrease Flee. Blocked by Pneuma. LV 2: 4 Hydras^, 4 Plant Bottle ATK: 22-28 Element/size: Water 2/small. HIT: 48 Flee: 129 ASPD: Quite fast. Tip: Use them with autocast weapons. Blocked by Pneuma. LV 3: 3 Floras, 3 Plant Bottle ATK: 242-273 Element/size: Earth 1/large. HIT: 72 Flee: 144 ASPD: Average. Tip: randomly casts HP drain to replenish its HP. LV 4: 2 Parasites, 2 Plant Bottle ATK: 215-430 Element/size: Wind 2/medium. HIT: 109 Flee: 214 ASPD: Somewhat fast. Tip: High Range. Blocked by Pneuma. LV 5: 1 Geographer, 1 Plant Bottle ATK: 467-621 Element/size: Earth 3/medium. HIT: 143 Flee: 199 ASPD: Average. | ||||
Other Notes |
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