.:Skill Search:.
Pre-Re
Renewal
iRO
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Sphere Mine Skill ID# 233 Summon Marine Sphere (AM_SPHEREMINE) | |||||||||||||||||||
| Type | Active | Max Lv | 5 | Target | Ground | Range | 1 cells | ||||||||||||
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| Max Active | 3 | ||||||||||||||||||
| Requirements | Alchemist : Pharmacy (Prepare Potion) Lv 2 | Required Item | Marine Sphere Bottle x 1 | ||||||||||||||||
| Effect | Summons a Marine Sphere with twice the normal HP. After being hit, it starts a 5 second countdown and moves away from the attacker. When the countdown reaches 0 it explodes and inflicts damage to anyone (party members, enemies and guild members) equal to its remaining HP. You can not summon more than 3 in a 9x9 area. The Spheres Maximum HP is based on your skill level (2000+400*SkillLV HP). When used in WoE, the defense value of the castle the Sphere is in will raise the defense of the Sphere itself. | ||||||||||||||||||
| Other Notes |
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Cast Time 2 sec Cast Delay 0.5 sec Stay Duration 30 sec SP Cost 10 SP | |||||||||||||||||||
