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Bind Trap (Skill ID# 2555, iRO Name: Binding Trap (Dark Pit))
Type Active Max Lv 5Attack Type Misc
SP Cost28 + SkillLv * 2TargetGroundRange3 / 4 / 4 / 5 / 5 cells
Area3 x 3 cells
Requirements (May vary for different classes, view skill by classes is recommended)
Flicker Lv 1
Stay Duration10 sec
Effect DurationMin-Max Lv: 9 / 14 / 19 / 24 / 29 sec
Cool Down10 sec
Cast DelayMin-Max Lv: 2.5 / 2 / 1.5 / 1 / 0.5 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Item Required1 Special Alloy Trap
EffectLay down a powerful movement impairing trap on the ground.
All targets that enter the trap's area of effect will have their movement speed reduced significantly. Duration of the bind trap is affected by the target's STR.
Using Flicker skill on targets affected by Bind Trap will cause the trap to explode and deal an additional damage to the targets.
The skill damage increases in proportion to the caster's DEX, targets' HP, and skill level.

Maximum of 1 trap can be active at a time.
Consumes 1 Special Alloy Trap.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
13x3 area of effect, 10 seconds base duration
25x5 area of effect, 11 seconds base duration
35x5 area of effect, 12 seconds base duration
47x7 area of effect, 13 seconds base duration
57x7 area of effect, 14 seconds base duration

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