Bind Trap (Skill ID# 2555, iRO Name: Binding Trap (Dark Pit))
|SP Cost||28 + SkillLv * 2||Target||Ground||Range||3 / 4 / 4 / 5 / 5 cells|
|Area||3 x 3 cells|
(May vary for different classes, view skill by classes is recommended)|
Flicker Lv 1
|Stay Duration||10 sec|
|Effect Duration||Min-Max Lv: 9 / 14 / 19 / 24 / 29 sec|
|Cool Down||10 sec|
|Cast Delay||Min-Max Lv: 2.5 / 2 / 1.5 / 1 / 0.5 sec|
|Req. Weapon Class||Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher|
|Item Required||1 Special Alloy Trap|
|Effect||Lay down a powerful movement impairing trap on the ground. |
All targets that enter the trap's area of effect will have their movement speed reduced significantly. Duration of the bind trap is affected by the target's STR.
Using Flicker skill on targets affected by Bind Trap will cause the trap to explode and deal an additional damage to the targets.
The skill damage increases in proportion to the caster's DEX, targets' HP, and skill level.
Maximum of 1 trap can be active at a time.
Consumes 1 Special Alloy Trap.
- You cannot cast more than 1 instances of this skill before the first one expires.
- Spell cannot be stacked
- Spell cannot be cast near/on targets
|1||3x3 area of effect, 10 seconds base duration|
|2||5x5 area of effect, 11 seconds base duration|
|3||5x5 area of effect, 12 seconds base duration|
|4||7x7 area of effect, 13 seconds base duration|
|5||7x7 area of effect, 14 seconds base duration|