.:Skill Search:.
Call Spirits (Skill ID# 261, iRO Name: Summon Spirit Sphere)
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Type | Active | Max Lv | 5 | ||
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SP Cost | 8 | Target | Self | ||
Requirements |
(May vary for different classes, view skill by classes is recommended) Iron Hand Lv 2 | ||||
Required For | Absorb Spirits (Lv 5, Monk), Dodge (Lv 5, Monk), Investigate (Lv 5, Monk), Chain Crush Combo (Lv 5, Champion), Palm Push Strike (Lv 5, Champion), Power Velocity (All Spirit Injection) (Lv 5, Shura), Absorb Spirits (Lv 5, Expanded Super Novice) | ||||
Stay Duration | 600 sec | ||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.5 sec] | ||||
Fixed Cast Time | 0.5 sec (Renewal only) | ||||
Effect | Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV. Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable. |