.:Project wRO - Revo Classic:.
2x/2x/5x
Server Rating Summary
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Server Rating:
Community Rating:
Game Master Rating:
Game-Play Rating:
Stability
93%
Availability
96%
Community Rating:
Friendliness
94%
Eventfulness
81%
Game Master Rating:
Friendliness
99%
Availability
91%
Helpfulness
94%
Game-Play Rating:
Economy
73%
Guild Play
63%
Class Balance
83%
Average Rating:
87 / 100
Population Median Reference:
30
Donation Level:
Unavailable
69%
Balanced
31%
Customization Level:
Occasional
69%
Extensive
31%
Light213 | Played for less than 1 month | 2024-05-13 |
A cool server with some challenging fights, needing to dodge some skills meant to kill you with tools the server provide, like dodge (something like hiding + tunnel drive for 1.5s) jump (like sura's snap) and backslide, all of them with balancing cd to not be a easy thing. the low level cap is meant to challenge your character building so endgame fights are a hard thing. Still on early stage so lots of post lv100 stuffs are undone (you'll be fighting vanillaRO things) but eventually be remade.
Server
Stability: 8
Availability: 8
Stability: 8
Availability: 8
Community
Friendliness: 9
Eventfulness: 6
Friendliness: 9
Eventfulness: 6
Game Masters
Friendliness: 10
Availability: 9
Helpfulness: 9
Friendliness: 10
Availability: 9
Helpfulness: 9
Game-play
Economy: 5
Guild Competition: 1
Class Balance: 5
Economy: 5
Guild Competition: 1
Class Balance: 5
Unknown777 | Played for less than 1 month | 2024-04-20 |
server just got released last night, gm is friendly, no party play AT ALL, this is mostly a solo server with about 20 people on, my complains about the server is the broken skills monsters use, (example) swordfish when aggrod uses a spear skill that does 2k damage, yea swordfish from byalan. also when you get hit by a monster, your flywing goes on cooldown, yea... the only item you have to save your @$$ has a cooldown when u get hit. so goodluck running from hunter fly...
Server
Stability: 10
Availability: 10
Stability: 10
Availability: 10
Community
Friendliness: 6
Eventfulness: 6
Friendliness: 6
Eventfulness: 6
Game Masters
Friendliness: 10
Availability: 5
Helpfulness: 5
Friendliness: 10
Availability: 5
Helpfulness: 5
Game-play
Economy: 1
Guild Competition: 1
Class Balance: 1
Economy: 1
Guild Competition: 1
Class Balance: 1