.:Renewal Combo Item Database:. | ||
{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP)+ getequiprefinerycnt(EQI_HE ... { bonus bAllStats,12; }
{ bonus bAspdRate,3; bonus
bVariableCastrate,-3; } { bonus2 bMagicAddRace,RC_All,1;
bonus bMaxSPrate,1; if (getequipref ... { bonus bMatk,20; }
{ bonus bBaseAtk,10; }
{ bonus bAllStats,2; }
{ bonus2 bSubEle,Ele_Neutral,5; }
{ bonus bMaxHP,900; bonus
bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1 ,30; } { bonus bAgi,5; bonus bFlee,10; }
{ bonus4
bAutoSpell,"MO_EXTREMITYFIST",1,3, 1; bonus3 bAutoSpell,"PR_ ... { bonus2
bExpAddRace,RC_All,((getequiprefin erycnt(EQI_SHADOW_SHOES)+ ... { bonus2 bAddSize,Size_Small,5;
bonus2 bAddRace,RC_Brute,5; } { bonus2 bAddClass,Class_All,5; }
{ bonus2 bSubEle,Ele_Neutral,20;
bonus bFlee,20; bonus2 bHPLossRate, ... { bonus2
bAddItemHealRate,12192,200; } { bonus2 bAddItemHealRate,538,100;
bonus2 bAddItemHealRate,12192,100 ... { bonus bMaxSP,100; bonus
bNoCastCancel; } { .@r =
getequiprefinerycnt(EQI_ARMOR)+get equiprefinerycnt(EQI_GARMENT)+gete quiprefinerycnt(EQI_SHOES) ... { bonus
bVariableCastrate,-(2*getequiprefi nerycnt(EQI_ARMOR)); bonus ... { .@r =
getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bon ... { bonus
bVariableCastrate,-(2*getequiprefi nerycnt(EQI_ARMOR)); bonus ... { autobonus "{ bonus bDex,20;
bonus bLongAtkRate,10; }",20,7000,BF_W ... { autobonus "{ bonus bDex,20;
bonus bLongAtkRate,10; }",20,7000,BF_W ... { autobonus "{ bonus bDex,20;
bonus bLongAtkRate,10; }",20,7000,BF_W ... { autobonus "{ bonus bInt,20;
bonus2 bMagicAtkEle,Ele_Ghost,10; }",2 ... { autobonus "{ bonus bLuk,20;
bonus2 bMatkRate,15; bonus2 bAddClass, ... { autobonus "{ bonus bDex,20;
bonus bLongAtkRate,10; }",20,7000,BF_W ... { autobonus "{ bonus bStr,20;
bonus2 bAddClass,Class_All,10; }",20,7000,BF_WEAPON; /* unknown rate */ ... { bonus bMdef,8; bonus
bMaxSPRate,10; bonus bInt,4; } back to top |
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