.:Renewal Combo Item Database:. | ||
{ bonus bBaseAtk,10; }
{ bonus bCritAtkRate,5; bonus
bCritical,10; .@r = getequiprefinerycn ... { bonus bHealPower,10; }
{ bonus bSPrecovRate,3; }
{ bonus bAspdRate,3; bonus
bVariableCastrate,3; } { bonus bInt,3; bonus bStr,3;
bonus bMdef,10; bonus bDefEle,Ele_Fire ... { bonus bMatk,30; }
{ bonus bBaseAtk,5; if
(getequiprefinerycnt(EQI_SHADOW_AC C_R)+getequ ... { autobonus2 "{ bonus2
bAddDefMonster,1026,-100; }",20,5000,BF_SHORT ... { bonus2
bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10; } { bonus bInt,8; bonus bStr,8; }
{ bonus bInt,-3; bonus
bSPrecovRate,-20; bonus bMaxSP,150; } { bonus bVit,-3; bonus
bHPrecovRate,-20; bonus bMaxHP,1000; } { bonus bVit,-3; bonus
bHPrecovRate,-20; bonus bMaxHP,1000; bonus bInt,-3; bonus bSPrecovRate,-20; bon ... { bonus2 bExpAddRace,RC_Brute,3; }
{ bonus bLongAtkRate,45; }
{ bonus bLongAtkRate,25; }
{ bonus bLongAtkRate,20; bonus2
bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus ... { bonus bLongAtkRate,45; }
{ bonus2 bExpAddRace,RC_Plant,3; }
{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAt ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bM ... { bonus bNoCastCancel2; bonus
bVariableCastrate,40-(getequiprefi nerycnt(EQI_SHADOW_ACC_R)+getequip refi ... { .@r =
getequiprefinerycnt(EQI_SHADOW_SHO ES)+getequiprefinerycnt(EQI_SHADOW _SHIELD)+getequiprefineryc ... { .@r =
getequiprefinerycnt(EQI_SHADOW_SHO ES)+getequiprefinerycnt(EQI_SHADOW _SHIELD)+getequiprefineryc ... { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if ... { bonus bInt,1; bonus
bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 ... { bonus bCritical,4; bonus
bCritAtkRate,40; bonus bMaxHPRate,-10; } { bonus
bMatkRate,getequiprefinerycnt(EQI_ HEAD_TOP)/2; } { bonus
bBaseAtk,getequiprefinerycnt(EQI_H AND_R)*10; } back to top |
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