.:Renewal Combo Item Database:. | ||
{ bonus bMatkRate,10; bonus
bInt,5; bonus2 bSubRace,RC_Angel,10; } { bonus bMatkRate,10; bonus
bInt,5; bonus2 bSubRace,RC_Angel,10; } { autobonus "{ bonus bAspdRate,2;
}",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP, ... { bonus bMaxHPrate,20; bonus
bMaxSPrate,20; bonus bVariableCastrate, ... { bonus5
bAutoSpell,"MG_SOULSTRIKE",5,10+(g etequiprefinerycnt(EQI_HA ... { bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+ge ... { bonus bMaxSPrate,5; bonus
bMaxHPrate,5; } { bonus bMaxSP,20; bonus
bMaxHPRate,5; bonus bHit,10; bonus2 bAddSiz ... { bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15; } { bonus2 bSubEle,Ele_All,50;
bonus2 bSubEle,Ele_Neutral,-50; } { bonus2 bSubEle,Ele_Neutral,-50;
} { bonus bDex,1; }
{ bonus bMaxHPRate,6; }
{ bonus2 bAddClass,Class_All,3;
bonus bMatkRate,3; } { bonus2 bAddClass,Class_All,3;
bonus bMatkRate,3; } { bonus bMatkRate,10; bonus
bDex,2; bonus2 bSubRace,RC_Demon,10; bon ... { bonus bMatkRate,10; bonus
bDex,2; bonus2 bSubRace,RC_Demon,10; bon ... { bonus2 bSubEle,Ele_Undead,2; }
{ bonus2 bAddRace,RC_Dragon,5; }
{ bonus2 bAddRace,RC_Dragon,25; }
{ bonus2 bAddRace,RC_Dragon,25; }
{ bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+ge ... { bonus2 bAddRace,RC_Dragon,5; }
{ bonus2 bAddRace,RC_Dragon,25; }
{ bonus2 bAddRace,RC_Dragon,5; }
{ bonus2 bAddRace,RC_Dragon,25; }
{ bonus bDex,5; bonus2
bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job _Dance ... { bonus bAgi,5; bonus bDex,3;
bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100 ... { bonus bAgi,5; bonus bFlee,15; }
{ bonus2 bSubRace,RC_Dragon,20; }
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