.:Renewal Combo Item Database:. | ||
{ bonus2
bResEff,Eff_Burning,10000; } { .@r =
getequiprefinerycnt(EQI_SHADOW_WEA PON)+getequiprefinerycnt(EQI_SHADO W_ACC_R)+getequiprefineryc ... { .@r =
getequiprefinerycnt(EQI_SHADOW_WEA PON)+getequiprefinerycnt(EQI_SHADO W_ACC_R)+getequiprefineryc ... { bonus2 bSubEle,Ele_Poison,2; }
{ bonus
bMatk,10*getequiprefinerycnt(EQI_H AND_R); bonus bVariableCas ... { bonus2 bAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Undead,15; bonus2 b ... { bonus bStr,1; bonus2
bAddClass,Class_All,5; } { bonus bBaseAtk,50; bonus
bMatk,50; bonus bAspd,1; } { bonus bFlee2,6; bonus
bDelayrate,-10 - (BaseLevel > 129 ? 10 : 0); ... { bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5; } { bonus2 bSubEle,Ele_Ghost,2; }
{ bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+ge ... { bonus2
bExpAddRace,RC_All,((getequiprefin erycnt(EQI_SHADOW_SHOES)+ ... { bonus bDelayrate,-3; bonus
bVit,2; bonus bInt,2; bonus bAgi,2; bon ... { bonus2 bSubEle,Ele_Neutral,5;
bonus2 bMagicAddSize,Size_All,10; } { bonus bCritAtkRate,5; }
{ bonus2
bSkillAtk,"HT_BLITZBEAT",100; } { bonus2
bSkillAtk,"SN_FALCONASSAULT",50; } { bonus2
bSkillAtk,"HT_BLITZBEAT",200; } { bonus bBaseAtk,15; bonus2
bAddEle,Ele_Dark,20; } { .@r =
getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) bonus bAspd ... { bonus bUseSPrate,-25; }
{ bonus bMaxHPrate,25; bonus
bMaxSPrate,25; bonus bSpeedAddRate,40; if (getequiprefinerycnt(EQI_ARMOR) ... { .@r =
3+(3*getequiprefinerycnt(EQI_HEAD_ TOP)); autobonus "{ bonus2 ... { bonus bLongAtkRate,25; }
{ bonus bLongAtkRate,20; bonus2
bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus ... { bonus2
bExpAddRace,RC_Formless,3; } { bonus3
bAutoSpell,"BS_GREED",1,50; } { bonus bBaseAtk,5;
if(getequiprefinerycnt(EQI_SHADOW_ WEAPON)+getequiprefinerycnt(EQI_SH ADOW_ACC_R)+ge ... { bonus2 bSubEle,Ele_Fire,2; }
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