Renewal
.:Club Wayfarer:.
5x/5x/10x
Server Rating Summary [?]
Server Rating:
Stability
  100%


Availability
  100%


Community Rating:
Friendliness
  90%


Eventfulness
  50%


Game Master Rating:
Friendliness
  78%


Availability
  73%


Helpfulness
  75%


Game-Play Rating:
Economy
  20%


Guild Play
  28%


Class Balance
  60%

Average Rating:
67 / 100
Based on 4 player reviews:
Positive (2)
 50%

Neutral (2)
 50%

Negative (0)

Since 6 months ago.
Population Median Reference: 3
Donation Level:
Unavailable
  75%

Balanced
  25%

Customization Level:
Occasional
  25%

Extensive
  75%

  windenaifer
Played for less than 1 month 2024-03-02
Dual Classes, concept is done pretty well in this server. I'm playing as a Lord Knight/Mage combo and it was really cool to progress as a magic knight and being able to mix physical attacks with spells. However there is some things to improve, first is to reduce the cost of resets, 1m is far too much. Progression is confusing as you need to kill elites to get cash and level up, however they are hard to find and i still don't understand their spawn conditions. Needs more info to players at start.
Rating: 83
Comment #1
Server
Stability: 10
Availability: 10
Community
Friendliness: 8
Eventfulness: 8
Game Masters
Friendliness: 8
Availability: 8
Helpfulness: 8
Game-play
Economy: 5
Guild Competition: 8
Class Balance: 10

  rejie
Played for 1 month 2024-02-02
Played for more than a month and I can say the dual class is a breath of fresh air to the ro landscape. The subclass system is great idea it allows creative job combinations, for solo players. and for parties they can cover most if not all supportive/buff skills with minimal members. Fyi you can get subclass 1st job skills early but the 2nd job skills are bit difficult. Banner advertised says pre-re but this server feels RENEWAL with transcendent.tho not sure what custom changes are implemented
Rating: 76
Comment #2
Server
Stability: 10
Availability: 10
Community
Friendliness: 10
Eventfulness: 10
Game Masters
Friendliness: 10
Availability: 9
Helpfulness: 10
Game-play
Economy: 1
Guild Competition: 1
Class Balance: 5

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