Renewal
.:Project Alfheim:.
3x/3x/5x
Server Rating Summary [?]
Server Rating:
Stability
  81%


Availability
  88%


Community Rating:
Friendliness
  66%


Eventfulness
  55%


Game Master Rating:
Friendliness
  66%


Availability
  64%


Helpfulness
  65%


Game-Play Rating:
Economy
  58%


Guild Play
  55%


Class Balance
  67%

Average Rating:
67 / 100
Based on 32 player reviews:
Positive (15)
 47%

Neutral (7)
 22%

Negative (10)
 31%

Since 6 months ago.
Population Median Reference: 150
Donation Level:
Unavailable
  25%

Balanced
  75%

Customization Level:
Occasional
  34%

Extensive
  66%

  KazookieCrisps
Played for more than 1 year 2023-12-31
Pre-Re with major quality-of-life adjustments. Random options on gear, Agi/Bless inn, fast sit regen, Alch mats drop multi, MVP instances, Acid Terror rebalanced to worthy skill. Efficiency skills for Alch/BS that use a catalyst to grant 10-min buff where you don't use Acid Bottles/zeny for AT/CT. It breathed new life into my smith! After ep13, Renewal content is being rebalanced for pre-re. Old Glast Heim (epA-1) was just released as non-instanced maps. Pre-re for modern times. Very fun!
Rating: 85
Comment #31
Server
Stability: 9
Availability: 10
Community
Friendliness: 9
Eventfulness: 8
Game Masters
Friendliness: 9
Availability: 7
Helpfulness: 9
Game-play
Economy: 8
Guild Competition: 7
Class Balance: 9

  hellouwu
Played for more than 1 year 2023-12-31
The server is still fun 1 year in but the delayed updates due to unobtainable goals has hit the population numbers to a point we're at something like 1/5th the population we had at the beginning of 2023. I hope Charlie takes it upon himself to begin looking for and accepting help from those offering, as the two-man squad(on purpose) just isn't enough for a server of this size and scope. More than anything the players want consistency whether it's monthly costume boxes and patreon or updates.
Rating: 81
Comment #32
Server
Stability: 9
Availability: 9
Community
Friendliness: 9
Eventfulness: 7
Game Masters
Friendliness: 7
Availability: 8
Helpfulness: 8
Game-play
Economy: 8
Guild Competition: 8
Class Balance: 8

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