Renewal
.:Project Sunshine:.
5x/5x/5x
Server Rating Summary [?]
Server Rating:
Stability
  88%


Availability
  95%


Community Rating:
Friendliness
  88%


Eventfulness
  85%


Game Master Rating:
Friendliness
  88%


Availability
  89%


Helpfulness
  89%


Game-Play Rating:
Economy
  79%


Guild Play
  70%


Class Balance
  90%

Average Rating:
86 / 100
Based on 17 player reviews:
Positive (14)
 82%

Neutral (1)
 6%

Negative (2)
 12%

Since 1 month ago.
Population Median Reference: 300
Donation Level:
Unavailable
  24%

Balanced
  76%

Customization Level:
Unavailable
  6%

Occasional
  88%

Extensive
  6%

  Gohan35
Played for 1 month 2024-06-11
Worst server i've play in 10 years. Dictator staff and no understanding of the game at all. 2 guild quited server because of the behavior of some players and staff managment. Me and my guild went to the server and we've been playing woe for 12 years. We spent 2 week of intensily farm and leveling to prepare 16 accounts for WoE and make the war of the server great and playable again, it was dead for a while. And suddenly when the day of our debut on WoE, GM diceded to kick the whole guild out.
Rating: 34
Comment #1
Server
Stability: 5
Availability: 5
Community
Friendliness: 5
Eventfulness: 5
Game Masters
Friendliness: 1
Availability: 1
Helpfulness: 1
Game-play
Economy: 5
Guild Competition: 1
Class Balance: 5

  W4nd3r
Played for 3 months 2024-06-10
had a lot of faith for this server, but is pretty much doomed now. pvm ideas are great, i admit to that, but theres nothing for woe guilds and thats the most i care about, and WoE scene is now dead, population is just going down. couldnt survive the 3 month server curse. in regards to administration, GM takes everything hyper personal resulting in him micromanaging in the worst possible way, havent seen in 10+ years of woe a gm killing a guild during woe, and for a guild that will leave. kek
Rating: 41
Comment #2
Server
Stability: 7
Availability: 7
Community
Friendliness: 5
Eventfulness: 5
Game Masters
Friendliness: 1
Availability: 4
Helpfulness: 3
Game-play
Economy: 5
Guild Competition: 1
Class Balance: 3

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