.:Card Captor RO:.
10x/10x/10x
Server Rating Summary
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Server Rating:
Community Rating:
Game Master Rating:
Game-Play Rating:
Stability
90%
Availability
85%
Community Rating:
Friendliness
85%
Eventfulness
35%
Game Master Rating:
Friendliness
75%
Availability
70%
Helpfulness
70%
Game-Play Rating:
Economy
50%
Guild Play
45%
Class Balance
65%
Average Rating:
67 / 100
Population Median Reference:
98
Donation Level:
Balanced
100%
Customization Level:
Unavailable
50%
Extensive
50%
qilin | Played for 3 months | 2024-06-19 |
Incredibly unique and fun server. I've played seasonal, and like the concept of higher rates with permanent effects but progress is wiped every 3 months. No stability issues, and people are friendly but population is a bit limited and the economy isn't as robust after the first month of every season. A great change of pace from other games, and a unique RO experience. Performing well in a season results in rewards for future seasons, so I'm looking forward to coming back next season.
Server
Stability: 10
Availability: 10
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Community
Friendliness: 10
Eventfulness: 5
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Game Masters
Friendliness: 10
Availability: 9
Helpfulness: 9
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Game-play
Economy: 7
Guild Competition: 8
Class Balance: 8
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Slopsmith | Played for 1 month | 2024-05-04 |
Unique gimmick, held back by poor design choices. Lack of trans classes removes a lot of the more interesting options for characters, so while the card effects make you very strong by endgame, it feels hollow and unusually basic compared to a normal trans server. Some classes, such as Rogue, are basically locked behind season costume RNG. The worst part of the server is that rampant GRF editing dominates the automated events, and is considered "normal" to use. I have never seen a GM on seasonal.
Server
Stability: 8
Availability: 7
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Community
Friendliness: 7
Eventfulness: 2
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Game Masters
Friendliness: 5
Availability: 5
Helpfulness: 5
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Game-play
Economy: 3
Guild Competition: 1
Class Balance: 5
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