.:Club Wayfarer:.
5x/5x/10x
Server Rating Summary
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Server Rating:
Community Rating:
Game Master Rating:
Game-Play Rating:
Stability
100%
Availability
100%
Community Rating:
Friendliness
90%
Eventfulness
50%
Game Master Rating:
Friendliness
78%
Availability
73%
Helpfulness
75%
Game-Play Rating:
Economy
20%
Guild Play
28%
Class Balance
60%
Average Rating:
67 / 100
Population Median Reference:
3
Donation Level:
Unavailable
75%
Balanced
25%
Customization Level:
Occasional
25%
Extensive
75%
asmrislife | Played for 1 month | 2024-06-22 |
I quit this server a long time ago cuz of low population and poor advertising
but it was a great server feature wise but it would be better if the admin just start a new server with the same or slightly modified features and do a better advertising and promotion of the server
Server
Stability: 10
Availability: 10
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Community
Friendliness: 8
Eventfulness: 1
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Game Masters
Friendliness: 7
Availability: 7
Helpfulness: 7
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Game-play
Economy: 1
Guild Competition: 1
Class Balance: 1
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lesphirou | Played for less than 1 month | 2024-06-07 |
Really interesting concept and has enormous replayability potential, but unfortunately, the progress is too slow if you're solo, which it would be most of the time because the population doesn't get past single digits. Another server that removed fly wings and Teleport skill. People need to understand that most of the maps in RO are HUGE and designed that way with tping in mind. If you want to remove the ability of tping, then create smaller custom maps for leveling and farming.
Server
Stability: 10
Availability: 10
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Community
Friendliness: 10
Eventfulness: 1
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Game Masters
Friendliness: 6
Availability: 5
Helpfulness: 5
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Game-play
Economy: 1
Guild Competition: 1
Class Balance: 8
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windenaifer | Played for less than 1 month | 2024-03-02 |
Dual Classes, concept is done pretty well in this server.
I'm playing as a Lord Knight/Mage combo and it was really cool to progress as a magic knight and being able to mix physical attacks with spells.
However there is some things to improve, first is to reduce the cost of resets, 1m is far too much. Progression is confusing as you need to kill elites to get cash and level up, however they are hard to find and i still don't understand their spawn conditions. Needs more info to players at start.
Server
Stability: 10
Availability: 10
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Community
Friendliness: 8
Eventfulness: 8
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Game Masters
Friendliness: 8
Availability: 8
Helpfulness: 8
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Game-play
Economy: 5
Guild Competition: 8
Class Balance: 10
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rejie | Played for 1 month | 2024-02-02 |
Played for more than a month and I can say the dual class is a breath of fresh air to the ro landscape. The subclass system is great idea it allows creative job combinations, for solo players. and for parties they can cover most if not all supportive/buff skills with minimal members.
Fyi you can get subclass 1st job skills early but the 2nd job skills are bit difficult.
Banner advertised says pre-re but this server feels RENEWAL with transcendent.tho not sure what custom changes are implemented
Server
Stability: 10
Availability: 10
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Community
Friendliness: 10
Eventfulness: 10
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Game Masters
Friendliness: 10
Availability: 9
Helpfulness: 10
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Game-play
Economy: 1
Guild Competition: 1
Class Balance: 5
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