State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
attack - HP lower than 30 percent
100%
0 sec
30 sec
self
chase - always
20%
0 sec
5 sec
target
chase - After hit by Fire Wall
100%
0 sec
0 sec
target
chase - always
30%
0 sec
0 sec
target
attack - Slave amount <= 5
100%
1 sec
5 sec
self
idle - Slave amount <= 5
100%
1 sec
5 sec
self
chase - always
20%
0 sec
5 sec
target
attack - HP lower than 80 percent
100%
1 sec
20 sec
self
chase - HP lower than 80 percent
100%
1 sec
20 sec
self
idle - always
20%
1 sec
5 sec
self
attack - always
20%
1 sec
5 sec
self
chase - always
20%
1 sec
5 sec
self
attack - always
100%
0 sec
30 sec
self
idle - always
100%
0 sec
30 sec
self
chase - always
20%
0 sec
5 sec
target
attack - always
20%
0 sec
5 sec
target
chase - always
20%
1 sec
5 sec
target
attack - always
30%
0 sec
0 sec
target
idle - rude attacked
100%
0 sec
0 sec
self
walk - rude attacked
50%
0 sec
5 sec
self
attack - always
20%
0 sec
5 sec
target