State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
chase - always
10%
1 sec
5 sec
target
attack - After hit by Fire Wall
10%
0 sec
5 sec
target
chase - always
15%
1 sec
5 sec
target
attack - always
5%
2 sec
10 sec
target
attack - always
5%
2 sec
10 sec
target
attack - always
10%
2 sec
10 sec
target
idle - rude attacked
50%
0 sec
5 sec
self