.:Skill Analysis:.
State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
![](images/circle.gif)
attack - always
20%
0 sec
5 sec
target
chase - always
5%
0 sec
20 sec
target
attack - always
5%
0 sec
20 sec
target
![](images/circle.gif)
attack - always
20%
0 sec
5 sec
target
![](images/circle.gif)
idle - Slave amount <= 3
100%
1 sec
10 sec
self
attack - Slave amount <= 3
100%
1 sec
10 sec
self
chase - range attacked
20%
1 sec
300 sec
self
attack - always
20%
1 sec
300 sec
self
chase - After hit by Fire Wall
100%
0 sec
5 sec
target
chase - always
20%
0 sec
5 sec
target
attack - always
20%
0 sec
5 sec
target
attack - friend HP lower than 60 percent
100%
0 sec
5 sec
friend
chase - HP lower than 30 percent
100%
0 sec
5 sec
self
chase - friend HP lower than 60 percent
100%
0 sec
5 sec
friend
attack - HP lower than 30 percent
100%
0 sec
5 sec
self
![](images/circle.gif)
attack - HP lower than 30 percent
100%
0 sec
30 sec
self
![](images/circle.gif)
idle - always
100%
0 sec
30 sec
self
attack - always
100%
0 sec
30 sec
self
attack - HP lower than 80 percent
100%
1 sec
10 sec
target
walk - rude attacked
50%
0 sec
5 sec
self
idle - rude attacked
100%
0 sec
0 sec
self
attack - HP lower than 30 percent
100%
0 sec
120 sec
self