.:Skill Analysis:.
State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
![](images/circle.gif)
attack - After hit by Fire Wall
20%
0 sec
5 sec
target
![](images/circle.gif)
attack - Slave amount <= 3
100%
1 sec
10 sec
self
idle - Slave amount <= 3
100%
1 sec
10 sec
self
![](images/circle.gif)
idle - On Spawn
100%
0 sec
0 sec
self
![](images/circle.gif)
chase - always
5%
0 sec
20 sec
target
idle - is in any abnormal status
100%
0 sec
5 sec
self
idle - HP lower than 50 percent
100%
0 sec
10 sec
self
chase - After hit by Fire Wall
100%
0 sec
5 sec
target
attack - HP lower than 20 percent
20%
1 sec
5 sec
self
![](images/circle.gif)
attack - always
20%
0 sec
5 sec
target
![](images/circle.gif)
chase - always
20%
1 sec
5 sec
target
![](images/circle.gif)
attack - HP lower than 30 percent
100%
0 sec
120 sec
self
![](images/circle.gif)
attack - always
100%
0 sec
30 sec
self
idle - always
100%
0 sec
30 sec
self
idle - rude attacked
100%
0 sec
0 sec
self
walk - rude attacked
50%
0 sec
5 sec
self
![](images/circle.gif)
attack - HP lower than 80 percent
100%
1 sec
20 sec
self
chase - HP lower than 80 percent
100%
1 sec
20 sec
self