.:Skill Analysis:.
State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
![](images/circle.gif)
idle - always
100%
0 sec
180 sec
self
chase - always
100%
0 sec
180 sec
self
attack - always
100%
0 sec
180 sec
self
![](images/circle.gif)
attack - always
20%
0 sec
5 sec
target
chase - range attacked
20%
0 sec
30 sec
self
![](images/circle.gif)
attack - Slave amount <= 3
100%
1 sec
10 sec
self
idle - Slave amount <= 3
100%
1 sec
10 sec
self
chase - always
100%
0 sec
5 sec
target
attack - always
50%
1 sec
5 sec
self
chase - always
50%
1 sec
5 sec
self
chase - range attacked
20%
0 sec
300 sec
self
attack - always
5%
0 sec
300 sec
self
![](images/circle.gif)
attack - always
20%
0 sec
5 sec
target
attack - always
20%
0 sec
5 sec
target
attack - HP lower than 30 percent
20%
0 sec
0 sec
target
attack - When under attacked by 2 players or more.
10%
0 sec
0 sec
self
![](images/circle.gif)
attack - HP lower than 30 percent
100%
1 sec
60000 sec
self
![](images/circle.gif)
attack - always
20%
0 sec
100 sec
self
attack - HP lower than 30 percent
20%
0 sec
25 sec
self
![](images/circle.gif)
attack - always
100%
0 sec
10 sec
self
idle - always
100%
0 sec
10 sec
self
chase - always
100%
0 sec
5 sec
target
chase - always
100%
0 sec
300 sec
self
idle - always
100%
0 sec
300 sec
self
attack - always
100%
0 sec
300 sec
self
attack - always
50%
0 sec
5 sec
target
![](images/circle.gif)
attack - always
20%
0 sec
5 sec
target
idle - rude attacked
100%
0 sec
0 sec
self
walk - rude attacked
50%
0 sec
5 sec
self
attack - HP lower than 30 percent
100%
0 sec
300 sec
self